Gaming How-To

The Blood of Dawnwalker: How to Climb the Silts Tower

Where the Silts Tower sits in Vale Sangora, how to scale it at night, and what waits at the top.

Where the Silts Tower sits in Vale Sangora, how to scale it at night, and what waits at the top.

The Silts Tower is one of the 11 Scouting Towers scattered across Vale Sangora, and it is easily the strangest one on the list. It doubles as Aurelius’ Tower, holds a chest reward on an upper balcony, hides a crafting component used for one of the game’s best armor sets, and contains a door that can end your entire playthrough if you walk through it at the wrong moment.

Quick answer: Travel to the Silts at night, follow the Silts Tower marker south of The Silts, then chain Shadowstep warps up the wooden platforms and scaffolds until you reach the roof. Survey from the summit to fill in the map, then drop back down to the balcony chest for the Unnatural Resilience Manual.


Silts Tower location and requirements

The tower stands in a snowy, forested stretch of the Silts, south of the settlement called The Silts. It is a tall, half-collapsed structure of stone and timber, with exposed wooden platforms and scaffolding running up the outside — those planks are the climbing route.

DetailWhat you need to know
RegionThe Silts, south of The Silts settlement
Also calledAurelius’ Tower
Time of dayNight only
AbilitiesShadowstep to warp up ledges; Planeshift for wall sections
Chest rewardUnnatural Resilience Manual
Also insideFlask of Quicksilver, in Aurelius’ study room
Counts towardBird’s-Eye View (climb and survey all 11 towers)
Time costNone — Scouting Towers do not advance the 30-day clock

Daytime is a dead end here. Coen only has access to Shadowstep and Planeshift after dark, and without them there is no way onto the first platform. Because towers cost you no in-game days, it is worth clearing several of them in a single night early on.


How to climb the Silts Tower

Open the world map and zoom in on the Silts. Track the Silts Tower waypoint sitting south of The Silts so the marker stays pinned on your HUD, then fast travel to the closest shrine.
Close the map and run in on foot until the distance counter drops under about 50 meters. The tower is visible from a long way off across the snow, so you can line yourself up with its base before you start warping.
Coen closes in on the tower with the objective marker showing 43 meters remaining
Closing the last stretch on foot, with the tracked objective under 50 meters out. Image: Rebel Wolves
Stand at the foot of the tower, look up at the first wooden platform jutting from the side, and hold the Shadowstep input. Coen scatters into bats and reappears on the platform.
Pull yourself onto the stone ledge above the platform, then aim at the next wooden scaffold and Shadowstep again. Keep an eye on stamina between warps, since a failed hold drops you back to the snow.
Coen swings a melee attack while the tracker still lists Rescue your family
The main objectives stay tracked in the HUD while you work your way up. Image: Rebel Wolves
Climb onto the wooden chest sitting on the scaffold to gain a little height, then angle the camera straight up at the roof section. The warp prompt only appears when the ability has a valid surface in view.
An on-screen button prompt appears while Coen aims the warp ability upward
Aiming upward brings up the button prompt for the next warp. Image: Rebel Wolves
Warp onto the higher roof, then free-climb the last wooden wall to reach the summit. That final pull-up is normal climbing, not an ability, so no stamina check applies.
At the top, look toward each highlighted point in the distance and press the survey prompt on every one of them. A short panoramic sequence plays and the surrounding landmarks are added to your map.
View over snow-covered rooftops from the top of the tower
Surveying from the summit sweeps across the rooftops below. Image: Rebel Wolves
Panoramic look across the snowy mountains during the survey sequence
Each surveyed point adds question-mark icons across that part of Vale Sangora. Image: Rebel Wolves
From the roof, drop back down onto the balcony below. The chest there holds the Unnatural Resilience Manual, which teaches a new skill.

How to confirm the tower counted

Reaching the top is not enough on its own. The tower only registers once you have used the survey prompt on the marked points, and the confirmation is immediate — clusters of question-mark icons appear on the world map across the surrounding region, and the white tower icon on the map updates.

If nothing populates, the usual causes are simple. You arrived during the day and could not reach the roof, you climbed to the summit but skipped the survey prompts, or you ran out of stamina mid-warp and never made the final wooden wall. None of these lock you out; return the next night and repeat the route.


What else is inside Aurelius’ Tower

The interior is tied to the Home Sweet Home quest, and it holds one item you will want later. Climbing up through the tower leads to Aurelius’ study room, where the Flask of Quicksilver sits on a table. That flask is one of the four components needed to forge the Arbiter Armor set at the Uriash Hermit blacksmith.

The tower also stages a ritual, and interfering with it sets off an encounter unlike anything else at the other ten towers. If you only came for the chest, you can skip that entirely by staying on the exterior walls and ledges and dropping to the balcony from the roof.

Note: Be careful with the door on the top floor. Interacting with it during Home Sweet Home starts a dream loop, and if you fight through that loop and then speak to your family inside it, you trigger the Together Forever ending and your run finishes there. Keep a manual save before touching it.


Treat the Silts Tower the way you would treat the rest of the towers — climb it early, survey everything from the top, grab the manual, and leave the top-floor door alone until you are ready to deal with what is behind it.