Gaming How-To

The Blood of Dawnwalker: How to Complete If a Tree Falls in a Forest

Both investigation sites, the Witch's Pendant loot, and the report back to Zdislav for 100 XP.

Both investigation sites, the Witch’s Pendant loot, and the report back to Zdislav for 100 XP.

If a Tree Falls in a Forest… is one of the quieter side quests in The Blood of Dawnwalker, and it is easy to walk straight past. There is no quest giver standing around waiting for you. The whole thing starts with a corpse pinned under a fallen tree, and it ends with a short conversation in the village that costs you nothing.

Quick answer: Inspect the body under the downed tree near the Northern Foothills Shrine, use Focus Mode to follow the tracks until you reach the dead Uriash at the base of the cliff, loot the Orders: Patrol and Witch’s Pendant, then return to Laslea Centre and report to Zdislav. The quest ends there, and it costs 0 Time Segments.


If a Tree Falls in a Forest requirements, reward, and fail state

This is a zero-cost quest, which makes it one of the few things you can do in Vale Sangora without pushing the 30-day clock forward. There is one hard deadline attached to it, though.

DetailValue
RegionLaslea Glen / Northern Foothills
Quest giverCorpse under the downed tree (inspect to trigger)
RequirementComplete “All Good Things”
Fail stateMust be finished before “Sacred Covenant”
Time cost0 Time Segments (0 hours)
Reward100 XP, plus quest loot
ObjectivesFollow the tracks; report your findings to Zdislav

Because the quest is free in time terms and locks out once Sacred Covenant begins, the Prologue is the sensible window for it.


Starting location: The fallen tree near the Northern Foothills Shrine

Travel to the Northern Foothills Shrine and head into the woods by the peat bogs, in the direction of the Blackwater Hollow area. The logging site here is abandoned, which is the first sign something went wrong.
Activate Focus Mode to highlight the interactive objects in gold. Focus Mode is right-click on PC, L2 on PlayStation, and LT on Xbox.
Inspect the large broken tree, then inspect the body crushed underneath it. Coen concludes the tree may have come down in the wind and that the man beneath it was killed by the fall. That interaction registers the quest and puts “Follow the tracks” on your objective list.
World map screen with the circular cursor hovering over the investigation site northwest of the glen
The world map cursor marking the second investigation site. Image: Rebel Wolves

Follow the tracks to the dead Uriash below the cliff

The trail is a linear breadcrumb sequence. Keep Focus Mode up between markers, because the gaps between them are wide enough that it is easy to lose the thread and wander off toward the riverbed.

Follow the tracks deeper into the foothills until you find an empty scabbard. A whispering sound starts here and grows louder the further you go.
Continue to the second body. This one is a human soldier in Brencis colours who appears to have tripped on a tree root and cracked his head on a rock. Strange noises and lights move around this part of the woods.
Switch to the large footprints and keep going. The stride changes from a walk to a run, and the man drops his shield and then his sword. The shield cannot be picked up, but take the sword.
Past the discarded gear you will find a single shoe, and the tracks end at a cliff edge. He did not slow down. Climb down to the rocks below to reach the body.
Loot the corpse. It is an Uriash wearing a Brencis uniform, and it carries the quest item alongside the rest of the pickups.
Loot panel open on the Uriash corpse with Orders: Patrol highlighted in the item list
The loot panel on the Uriash body, with Orders: Patrol selected. Image: Rebel Wolves
ItemNotes
Orders: PatrolRead it — the note explains the patrol’s purpose
Witch’s PendantSuperior Amulet
Mending OintmentTwo of them
DenariusLoose coin from his pockets

The orders are addressed to Sergeant Lubor and instruct him to comb the woods outside Laslea after reports of disturbing activity, unsettling sounds, and lights. Since you can hear the whispers yourself, the report was accurate. The patrol found what it was sent to find, which is also why none of them made it back.


The second location: The cave at the ancient ruins in the peat bogs

There is a second point of interest tied to the same stretch of bogland, at the ancient ruins southwest of the glen. It is a separate descent rather than part of the tracking trail, so you have to go looking for it.

Make your way to the ancient ruins in the peat bogs and find the opening in the ground. You drop a long way down, so expect the landing to hurt.
Coen crouched at a dark cave entrance underground with the quest tracker visible on screen
Coen at the cave entrance underneath the ancient ruins. Image: Rebel Wolves
Loot the bag on the cave floor and grab a torch before you go further in. The passages are dark enough that you will want the light source.
Speak to Lazar, who fell in ahead of you. He describes the noises coming from deeper underground, and Coen sums up what he saw down there as something like a man, but not quite. Then find a way back out.
Dialogue scene with Coen describing something underground that looked like a man but not quite
Coen recounts what was moving in the dark below the ruins. Image: Rebel Wolves

Report your findings to Zdislav at Laslea Centre

Fast travel to the Laslea Centre Shrine and head into the village. Zdislav is the village elder and he holds the settlement together, so he is the one who handles anything involving Brencis’s men.
Talk to Zdislav and walk him through what you found in the woods. Work through the full dialogue rather than backing out early.
Zdislav mid-conversation in the village reacting to Coen's report about the woods
Zdislav takes the news about the dead patrol. Image: Rebel Wolves

He is not pleased, but he tells you to leave it with him. He plans to approach Brencis’s soldiers himself and make it clear the village had nothing to do with the deaths, which keeps the blame off Laslea Glen.


How to confirm the quest completed

When the conversation with Zdislav ends, the QUEST ENDED banner appears on screen and the 100 XP is credited. Check the hourglass icon while you are at it — this one consumes no Time Segments, so the day should not advance.

If the quest will not close out, there are only a few likely causes:

  • You never inspected the body under the downed tree, so the quest was never registered.
  • You reached the cliff but did not climb down and loot the Uriash, leaving the tracking objective open.
  • You have already started Sacred Covenant, which locks the quest out permanently.

Note: keep the Witch’s Pendant rather than selling it on sight. It is a Superior Amulet, and amulets in Vale Sangora carry stat bonuses with a rarity indicator attached, so it is worth comparing against whatever Coen is wearing before it goes to a merchant.


For a quest with no time cost and no combat, it does a lot of quiet work. The whispers, the lights, and the soldier who ran off a cliff rather than turn around all point at something living under the peat bogs that the Brencis regime does not have a handle on either.