Gaming Guide

The Blood of Dawnwalker: How to Get Durandal, the Best Early Game Weapon

The Cursed Chasm hands you a Level 15 Legendary Longsword hours before the game expects you to carry one.

The Cursed Chasm hands you a Level 15 Legendary Longsword hours before the game expects you to carry one.

Durandal is a Legendary Longsword sitting in a wrecked cart at the bottom of a gorge in Briar Slough, and nothing stops you from walking down there in your first few hours with Coen. The catch is not finding it. The catch is surviving the trip and then waiting until your character is high enough level to actually swing it.

Quick answer: Travel to the Coward’s Path Shrine in Briar Slough, follow the path to the broken bridge, and inspect the wreckage to start The Cursed Chasm. Climb down the rocky ledges into the gorge, reach the smashed cart at the far end of the chasm floor, and loot it. Durandal drops at any character level, but it needs level 11 to equip.


Durandal stats and equip requirement

Durandal is an item level 15 weapon with a level 11 equip requirement, which is the whole reason it is worth an early detour. The stamina reductions matter more than the raw damage in the opening hours, since they let you attack and dodge far more often before running dry.

PropertyValue
TypeLegendary Longsword
Item level15
Required level11
DPS234
Damage143–205
Attack speedMedium
Weapon Art cooldown15 seconds
Damage vs. supernatural enemies+11.2%
Attack stamina cost-21%
Dodge stamina cost-21%
Swordmastery ability cooldown+7%
Weight / value1.50 / 465

Note: the sword goes straight into your inventory regardless of your level. If you are below 11, it simply sits there greyed out until you catch up, so there is no reason to delay the pickup other than the danger of the gorge itself.


Route from the starting area to the broken bridge

The run begins the moment you leave the starting gates after the prologue. Everything you need is in the northwestern part of the Briar Slough fiefdom, and the whole trip can be done on foot without unlocking anything special first.

Head out of the starting gates and open your map. Set a custom marker toward Briar Slough so you have a heading to follow rather than wandering the road network.
New Ability Unlocked notification for Burning Blood during early gameplay in The Blood of Dawnwalker
The Burning Blood ability unlocks early in the run, right as you set out from the starting area. Image: Bandai Namco Entertainment
Run past the mill and keep going until you hit the crossroads camp. Update your marker here and aim for Coward’s Path, restoring any shrines you pass so you have fast travel points for the return trip.
Quest tracker showing Rescue your family and Climb to the top of the tower while travelling through forest
The main quest tracker stays active while you cut through the forest toward Coward’s Path. Image: Bandai Namco Entertainment
From the Coward’s Path Shrine, follow the trail until the road ends at a collapsed bridge with a toppled yellow cart on the rocky ground. A quest marker appears near the edge of the gorge once you are close.
Search the wreckage to trigger The Cursed Chasm and pick up Dimitar’s Orders, the letter explaining that the convoy was carrying Knyaz Skender’s prized sword. Starting the quest costs two time segments, so account for that before you commit.
Quest objective reading Investigate the broken bridge and its surroundings near the wreckage
Inspecting the wreck at the broken bridge starts The Cursed Chasm and adds the investigation objective. Image: Bandai Namco Entertainment

Getting down to the chasm floor

There is no ladder or scripted entrance here. Stand where the cart fell, look over the edge, and use focus mode to spot the broken debris far below. That debris is your destination, and the reddish rock of the chasm floor makes it easy to keep your bearings on the way down.

The cliff face beside the bridge is a series of narrow ledges that zigzag down the wall. You can hop between them with shadow steps and short drops without needing any long jumps. If you have Vrakhir form available, Clawride down the rock is faster and removes the risk of missing a ledge entirely.


Getting past the wolves and Echoes

A wolf pack circles the treasure at the bottom, and once they engage, supernatural Echoes join in. Both are around level 15. Arrive at level 8 and they carry red skulls, which means a single hit can end the run. Come back around level 11 and the same enemies turn yellow, which is a manageable fight.

Tutorial prompt explaining how to switch between Claws and Weapon with the Square button
Swapping between claws and your sword is worth practising before the chasm fight. Image: Bandai Namco Entertainment

Method 1: Clear the chasm floor

Deal with the wolf that charges first. Killing it early stops you from being sandwiched between animals and Echoes in a space that is far too tight for a three-way fight.
Back yourself into an opening so both Echoes stay in front of you. Block and parry rather than trading swings, and dodge anything unblockable. Healing is limited to potions down here, so a bad exchange is expensive.
Use the remaining wolves as fuel. Voracious Bite on a wolf restores health mid-fight, and the wolves will occasionally turn on the Echoes, which buys you a few seconds to reset your position.

Method 2: Sneak the sword out

Descend quietly and crouch as soon as you reach the floor. Hug the left wall of the chasm rather than walking down the middle of the open ground.
Move along the wall past the wolves and Echoes to the wreckage at the far end, then interact with the highlighted cart to take the loot without opening the fight.
If anything spots you, run deeper toward the back of the cave to break aggro, then climb the wall with your vampire traversal and leave over the edge. The sword stays in your inventory either way.
Player moving through the dark chasm floor with the broken bridge objective still tracked on the HUD
The wrecked cart holding Durandal sits at the far end of the dark chasm floor. Image: Bandai Namco Entertainment

Everything in the wreck, including the Silver Cache map

Durandal is the headline, but the cart is a full loot pile. The Treasure Map is the one to pay attention to, since silver is not an especially common material and the cache is a solid stack of it.

ItemWhat it does
DurandalLevel 15 Legendary Longsword, equippable at level 11
Treasure Map: Silver CacheStarts the Finders Keepers quest, leading to a buried silver stash
Recipe for Minor Balm of FortitudeCrafting recipe
Armour piecesLow-level gear stored with the treasure

The Silver Cache map points to a small cemetery tucked into the forest, not to anywhere in the chasm. Follow it to the marked spot, dig, and you get a Silver Cache Letter along with several silver items. A wolf pack and a Pack Leader guard the area, so treat it as a separate trip rather than an extension of this one.


How to confirm you got it

Looting the cart pops Durandal in your item feed as a Legendary Longsword and closes out The Cursed Chasm, awarding experience and a skill point. Open your inventory and check the weapon card. If it reads item level 15 with a required level of 11, you have the right sword.

If the quest never appears in your log, you have not inspected the wreckage at the bridge yet. Reaching the debris in the gorge without triggering the investigation first will not give you the objective, and the two time segments only get spent at the moment you start it.

Once Durandal is equipped, the reduced stamina costs on attacks and dodges change how aggressive you can be in daytime Swordmastery combat, and the bonus against supernatural enemies lines up neatly with the Echoes you will keep running into across Vale Sangora. It is the sword you will likely carry until the Forge it Anew questline hands you something better.