Gaming How-To

The Blood of Dawnwalker: How to Speak to the Overseer in The Firebrand

Reach Overseer Friedo inside Stoneward Post and get him to unlock the cells without paying a bribe.

Reach Overseer Friedo inside Stoneward Post and get him to unlock the cells without paying a bribe.

“Speak to the overseer” is the objective that gates the back half of The Firebrand, the side quest that leads to imprisoned miller Mert at Stoneward Post. The overseer is a named guard captain, Friedo, and he will not open the prison door until you give him something he wants. There are three separate ways to get that door open, and only one of them costs you money.

Quick answer: Get inside Stoneward Post by talking your way past the gate guard, then walk straight through the fort’s inner gates to the stone tower at the back and enter the doorway. Friedo is inside. Pay him 300 Denarii, beat Cerbus for him, or confront him about his cut of the stolen prisoner goods, and he unlocks the cells for one time segment.


Get past the Stoneward Post gate guard first

You cannot reach Friedo until you are admitted to the fort. Approach during the day and the guard at the outer gate asks what your business is. Every reply he offers gets you inside, so the only thing that changes is whether you keep your weapon.

Reply to the Post GuardResult
I’m here to visit a prisoner.Admitted; weapons confiscated at the gate
I have a message for the commander of this post.Admitted; weapons confiscated at the gate
I… I want to enlist!Admitted; follow with “What? A soldier without a weapon?” to keep your blade

Arriving at night is a different quest entirely. The guards turn hostile on sight, so you fight your way in and end up brawling the two soldiers in the tower plus the one down in the dungeon. The trade-off is that Coen keeps his vampire abilities after dark even with no sword, which some players prefer if they intend to break Mert out anyway.


Route to the overseer’s tower

From the entrance yard, run forward and push through the first wooden gate under the yellow banner. Trader Yenno stands in this yard, and you will want him later, so note where he is.
Keep going and open the second large wooden gate. Guards are posted here but will not stop you now that you have been let in.
Coen walks up to the second closed wooden gate inside Stoneward Post with the quest tracker on screen
The second wooden gate on the way through Stoneward Post. Image: Rebel Wolves
Run up the hill and open the third gate. On the way you pass a man being beaten by soldiers. Leave it alone unless you want the whole post on you.
The third gate uphill inside the fort with Speak to the overseer active in the objective list
The third gate sits at the top of the slope, with the objective still tracking. Image: Rebel Wolves
Head for the stone tower at the back of the fort. A man and a woman are arguing with a soldier at its base. That woman is worth a minute of your time before you go in, for reasons covered below.
Coen steps toward the stone doorway of the overseer's tower at the rear of Stoneward Post
The stone doorway at the base of the tower is where Friedo waits. Image: Rebel Wolves
Walk into the tower doorway. A cutscene triggers automatically and puts you in front of Friedo. Both opening lines, “I just wish to speak with a prisoner” and “Might say so… You caught the wrong man,” lead to the same demand.
Gameplay view of Coen closing on the overseer while the objective Speak to the overseer is highlighted
Entering the tower starts the conversation with Overseer Friedo. Image: Rebel Wolves

Three ways to make Friedo unlock the cells

Friedo wants payment, a favor, or silence. All three routes end with the same unlock, so pick whichever costs you least.

MethodWhat it costsPrerequisite
Bribe (“A bribe it is.”)300 DenariiEnough coin on hand
Fight CerbusOne duelAsk “Is there another way I could persuade you?”, then win and pass on Friedo’s regards
Blackmail over stolen goodsNothingTalk to the angry woman outside, then press Yenno

Note: Friedo mentions his black eye when you ask for another way to persuade him. Cerbus gave it to him, and beating Cerbus in a fight settles the debt.

The free route: use Yenno against Friedo

Before entering the tower, speak to the angry woman standing outside it. She says the guards are skimming prisoners’ belongings and handing them to the merchant to sell, but she has no proof to take to the commander.
Go back down to the entrance yard and confront Trader Yenno with “I’ve heard prisoners’ belongings tend to disappear.” He will brush you off at first.
Follow up by saying you will take it to the commander. Yenno folds immediately and names Cerbus and Friedo as his partners. Avoid any other follow-up, because the wrong line has Yenno calling the guards and starts a fight with the entire post.
Return to the tower and tell Friedo “I know about your deal with Yenno and Cerbus.” He swears at you and opens the cells anyway. Reporting the scheme to the commander instead also gets you in.

How to confirm the objective completed

The moment Friedo agrees, one time segment is spent and the tracker swaps “Speak to the overseer” for “Speak with the miller.” The door leading down to the cells is now unlocked. If the clock has not moved and the door is still shut, the conversation did not resolve and you need to pick one of the three options again.

Downstairs, a guard hovers while you question Mert. Only “Officer! He’s going to be sick!” avoids a fight, and it costs two more time segments while the guard steps out. Whispering or ordering him away puts the whole camp on alert. If you plan to fight anyway, grab the Weathered Longsword in the back right corner of the room first, especially if your weapon was taken at the gate.


The four-day deadline on reaching Mert

The clock starts the moment the “Go to Stoneward Post” objective appears. You have four in-game days, 64 time segments, to speak with Mert. Miss that window and he is hanged before you arrive.

If you are late, Friedo tells you as much when you finally reach the tower and points you to the body dumped out back. The objective changes to finding and then questioning Mert’s corpse, and the quest resolves down that branch instead. Talk to him in time and tell him you will come back later, and Mert stays safe in his cell indefinitely until you return for the breakout.

Stoneward Post interior during The Firebrand quest in The Blood of Dawnwalker
Stoneward Post, where Mert is held during The Firebrand. Image: Rebel Wolves

Getting Friedo to open that door is the pivot point of the whole quest. Do it cheaply, keep the post calm, and you leave with Mert’s information about the manumit rendezvous southeast of the bridge, which rolls straight into Shadows in the Woods.