Gaming Guide

The Blood of Dawnwalker: Infinite Money Glitch for Unlimited Gold Coins

How the Armourer corpse in Svartrau City can be looted forever, and the exact conditions that break the loop.

How the Armourer corpse in Svartrau City can be looted forever, and the exact conditions that break the loop.

There is a repeatable looting exploit in The Blood of Dawnwalker that turns a single dead merchant into an unlimited supply of sellable armour. It centres on the Armourer in Svartrau City, whose corpse keeps handing out the same pair of Darksteel Bracers no matter how many times you take them. Confirmed working on PC version 1.0.2.

Quick answer: Kill the Armourer inside his shop in Svartrau City during the day, then loot his body over and over. Each loot yields Darksteel Bracers worth a base 15 gold coins, and the item never leaves his inventory. Everything must happen in one continuous session, because saving and reloading removes the corpse.


Why the Armourer’s corpse produces infinite Darksteel Bracers

The Armourer carries Darksteel Bracers as part of his merchant stock. When he dies, that stock transfers into his lootable body, but the bracers are not consumed when you take them. Close the loot window, open it again, and the same pair is sitting there ready to be pulled a second time. Nothing about the item is special beyond its weight and sale price, which is what makes it a clean farm target.

DetailValue
ItemDarksteel Bracers
Base value15 Gold Coins
Weight2.00
Armour16
Armour classMedium (stats reduced by 30% without proficiency)

Weight is the only real limiting factor. At 2.00 per pair, you will hit encumbrance quickly, which is why the shrine next to the shop matters more than it first appears.


Set up before you kill the Armourer

Two preparations pay off, and neither can be fixed afterwards. First, the Armourer does not respawn once he is dead, so buy anything you want from his shop before the fight. Second, the Bewitching Influence perk in the Witchcraft tree raises selling prices by 15% and lowers buying prices by 15%, which stacks on top of every bracer you offload later.

Bewitching Influence sits in the Witchcraft tree and adds 15% to selling prices.00:54
Bewitching Influence sits in the Witchcraft tree and adds 15% to selling prices. Shown at 00:54 in DPJ’s video. Image: Rebel Wolves

Go during the day. The shop needs to be open so you can enter, trade, and shut the door behind you before anything turns hostile.


Running the loot loop in Svartrau City

Travel to Svartrau City and make your way to the Armourer’s shop, which sits close to the town shrine. Keeping the shrine within a short walk is what makes the storage part of the loop practical.
The Armourer's shop is a short run from the town square and its shrine.01:21
The Armourer's shop is a short run from the town square and its shrine. Shown at 01:21 in DPJ’s video. Image: Rebel Wolves
Talk to the Armourer and buy anything from his stock that you actually want. This is your only chance, since he is gone permanently once the fight starts.
Close the shop door, then attack the Armourer first. Hitting his guard or another NPC first can make him run, and a fleeing merchant makes the whole thing far messier than it needs to be.
Finish off whoever else turns hostile inside the room so you can loot without being interrupted.
Loot the Armourer’s body, take the Darksteel Bracers, back out, and loot again. Repeat until you are close to over-encumbered.
The bracers reappear in the corpse every time the loot window is reopened.02:45
The bracers reappear in the corpse every time the loot window is reopened. Shown at 02:45 in DPJ’s video. Image: Rebel Wolves
Walk to the nearby shrine and dump the bracers into stash storage, which has no capacity limit. Then head straight back to the shop and pick the loop up again.
The shrine-to-shop return trip is short enough that the corpse stays loaded.04:11
The shrine-to-shop return trip is short enough that the corpse stays loaded. Shown at 04:11 in DPJ’s video. Image: Rebel Wolves

What breaks the loop

The corpse is not permanent. Two actions remove it, and once it is gone there is no way to bring the Armourer back in that playthrough.

ActionResult
Saving and reloadingBody despawns; farming ends
Travelling far from the shopBody despawns; farming ends
Walking to the nearby shrineSafe; body stays loaded

Treat one visit as one farming session. Stock up as much as you intend to sell before you leave the area or reload, because the corpse will not be waiting when you come back.


Selling the bracers for gold coins

Almost any vendor will take the bracers. A Food Vendor and Henrik at the bookshop both buy them at the standard rate, and merchants in Altenmarkt, Middem, and around the Market Tower give you more places to unload stock once a single trader runs dry.

Spread sales across multiple towns so no single merchant runs out of coin.05:15
Spread sales across multiple towns so no single merchant runs out of coin. Shown at 05:15 in DPJ’s video. Image: Rebel Wolves

Pull bracers out of the shrine stash in batches rather than carrying everything at once, since 2.00 weight per pair adds up fast. With Bewitching Influence unlocked, each pair goes for more than its 15 gold coin base value.


How to tell it is working

The confirmation is simple. After you take the Darksteel Bracers and reopen the corpse, the same entry is still listed in the loot window, and your inventory count climbs with each pass. If the bracers disappear from the body after one pull, the corpse has reset or you are looting a different NPC.

The only common failure is the merchant escaping. If you swing at the guard first, the Armourer can break away from the fight and leave the shop, so lead with him and shut the door before anything begins.

Worth weighing before you commit: the Armourer is a permanent loss, and the exploit is tied to a specific build of the game, so a future patch could close it. If you would rather not gut a merchant, selling looted junk, trade goods, and lower-tier gear still funds a run perfectly well without touching the 30-day clock.