Gaming Guide

The Blood of Dawnwalker: Large Lizard’s Moult Location

Where the unmarked cave sits in Vale Sangora, and how to pull the moult for the Arbiter armour set.

Where the unmarked cave sits in Vale Sangora, and how to pull the moult for the Arbiter armour set.

The Large Lizard’s Moult is the one Arbiter armour component that no quest marker will lead you to. It sits on the floor of a cave that never appears on the map, tucked into the marshland between Briar Sloughs and Maragir Wealds in Vale Sangora, and the entrance is a slit in the rock rather than a proper mouth. Everything about it is easy to walk straight past.

Quick answer: Fast travel to the Muddy Trail Shrine and head due east until you spot wide slime trails smeared across the ground. Follow them to the crack in the rock, squeeze through, and cross to the far side of the cavern where the yellow shed skin is lying on the floor.


Large Lizard’s Moult location details in Vale Sangora

The moult is a quest-tier item with the description “It wasn’t easy to kill its previous owner,” and it exists in exactly one place in the world. There is no vendor version and no alternate pickup, so the cave run is mandatory.

DetailValue
RegionVale Sangora
AreaMarshland along the line between Briar Sloughs and Maragir Wealds
Nearest fast travelMuddy Trail Shrine, then straight east
Nearby landmarkDirectly south of Vera, the witchcraft vendor
Map coordinatesX: 18076, Y: 11066
Map markerNone. The cave is unmarked
Rarity tierQuest
Used forA Bulwark Against Darkness (Arbiter armour set)

If you have already run the Gilded Gauntlet and performed the ritual for Iulian, you have been in this pocket of the map before. The lizard that shed this skin is the same one Vera was tracking before her death, which is why the trails start so close to her old patch.


How to reach the cave and pick up the moult

Drop a custom marker on the stretch of marsh east of the Muddy Trail Shrine before you set off. The objective “Find the moult of a large lizard” stays in your tracker the whole way, but it points at nothing useful, so your own marker is what keeps you on line.
Quest tracker showing the objective to find the moult of a large lizard while crossing the forest
The tracked objective stays on screen but never places a marker on the cave. Image: Rebel Wolves
Run east on foot along the misty trail. Watch the ground rather than the horizon here, because the broad slime trails smeared through the mud are the only signposting the game gives you, and they feed straight into the rock face.
Player character running down a dark, misty forest path toward the cave entrance
The approach to the cave, following the trail east through the mist. Image: Rebel Wolves
Enter the opening and clear whatever is waiting inside. A skeleton sits near the back of the first chamber and can be looted for a Needle and a Rotten Book, neither of which matters for the armour, but the Loot All prompt takes a second.
Player standing in front of a pale rock formation inside the cave with quest objectives on screen
The first chamber, just before the narrow crack in the wall. Image: Rebel Wolves
Find the crack in the wall and squeeze through it. This is the part people miss, since the gap reads as scenery until you are close enough for the prompt to appear.
Character squeezing through a tight rock passage deeper into the cave
Sliding through the narrow gap that leads to the main cavern. Image: Rebel Wolves
Walk across to the opposite side of the cavern, past the glowing green crystals. The moult is a large yellow sheet of shed skin lying flat on the ground, and interacting with it gives the prompt “Pick Up Large Lizard’s Moult”.

How to confirm the moult counted

Two things happen the moment you take it. Coen remarks that this should be the last of the ingredients needed for the armour, and a QUEST UPDATED banner appears. If the moult was your final component, the objective flips to returning to the uriashi blacksmith.

You can also verify it manually. Open your inventory and check the quest items tab, where the Large Lizard’s Moult sits with the orange background all quest items use. If it is there, the objective is done and cannot be lost.


Common reasons players cannot find the moult

  • Looking for a cave icon on the map. There isn’t one, and no fast travel point sits on top of the entrance.
  • Stopping in the first chamber. The moult is not in the entrance area, only past the squeeze gap on the far wall.
  • Approaching from the wrong side. Coming from the north or west puts the rock face between you and the slime trails, which are the actual cue.
  • Waiting for the quest to start first. The component can be collected before A Bulwark Against Darkness is even in your journal, and it still counts later.

With the moult in your bag, the remaining work is elsewhere. The armour also needs a relic of a saint, a bundle of silk threads and a flask of quicksilver, and only once all four are in your inventory can Nareh at the Uriash Hermitage in the northwest start the forging ritual that ends in a fight.