Gaming

The Blood of Dawnwalker: Search for the Last Memory in Our Rotten Roots

The route down into the Svartrau catacombs, both memory chamber fights, and the objective update that follows.

The route down into the Svartrau catacombs, both memory chamber fights, and the objective update that follows.

Our Rotten Roots sends Coen underneath Svartrau with Lacra to dig up what Isbrand left behind. The quest tracker walks you through three stages of the same task, and the final one — “Search for the last memory” — is where players tend to stall, because the objective sits at the bottom of a long vertical descent and only clears after a second forced fight.

Quick answer: The last memory is in the second circular chamber deep in the Svartrau catacombs, past the green door. Trigger the red memory, kill every Ancient Undead that spawns, and the tracker flips to “Enter the sanctorum with Lacra.”


Where the last memory is located in Svartrau

Everything happens below ground. Lacra leads Coen out of the red-lit rocky stretch of Svartrau, into a cave tunnel behind a metal gate, then down through the city ruins into the lower catacombs. The two memory chambers are round rooms connected by a single green door, and the second one holds the final memory.

Two traversal abilities carry the whole descent. Clawride lets Coen drop down cliffs and shafts that would otherwise kill him, and Planeshift is what you use to move through the darker stretches of the tunnels. Keep the compass marker in view — the route is linear, but the lighting hides the drops.


Route to the final memory chamber

Speak to Lacra at the start of the segment and follow her across the red rock landscape. She sets the pace here, and the path down the cliff faces needs Clawride rather than a normal drop.
Enter the dark cave tunnel behind the metal gate and drop through the opening at the far end. This is the entrance to the catacomb system, and the objective marker will keep pointing forward through it.
Compass objective marker showing 14 m to the next waypoint inside a dark stone passage
The compass keeps the next waypoint pinned while you move through the unlit tunnels. Image: Rebel Wolves
You surface briefly among the ruined buildings. Line up the traversal ability toward the ledge below rather than walking off the edge, then take the deep shaft down into the lower catacombs.
Coen aiming a traversal ability at a highlighted point across the ruined courtyard, with a Cancel prompt on screen
Aiming the descent from the city ruins before dropping into the shaft. Image: Rebel Wolves
Walk into the first circular chamber. A red memory of Isbrand plays as soon as you enter, and Ancient Undead spawn around you the moment it finishes.
Clear the room, then go through the green door on the far side. That door only matters once nothing is left standing.
Enter the second circular chamber. This is the last memory. Watching it playback triggers the final wave, which mixes undead warriors with hounds.

Ancient Undead fights in both chambers

Both memory rooms are closed arenas. The enemies appear in a group rather than trickling in, so the round layout works in your favour — keep circling and pick targets off at the edge instead of standing in the middle of the chamber.

Coen locked onto a red-highlighted undead enemy while more enemies close in around him
Locking onto a single Ancient Undead while the rest of the group closes in. Image: Rebel Wolves

Killing the first wave unlocks a new glossary entry for the Ancient Undead. That entry is a useful checkpoint on its own: if you see the unlock notification, the first chamber is finished and the green door is your next stop.

On-screen notification for the new Ancient Undead glossary entry with a SHOW prompt inside the catacombs
The Ancient Undead glossary entry unlocks after the first chamber is cleared. Image: Rebel Wolves

The second wave adds hounds, which close distance far faster than the warriors. Deal with them first so you aren’t being flanked while you swing at the slower undead.

An undead enemy marked with a yellow target icon and health bar during the second chamber fight
Target markers and health bars make it easier to finish off individual enemies in the second chamber. Image: Rebel Wolves

How to confirm the objective completed

The quest tracker is the confirmation. Our Rotten Roots steps through a fixed chain of objectives, and each one only advances after the matching memory has played and the room has been cleared.

Objective textWhat clears it
Search for Isbrand’s memoriesFollow Lacra out of Svartrau and into the catacombs
Search for more of Isbrand’s memoriesTrigger the first circular chamber memory and kill the Ancient Undead
Search for the last memoryTrigger the second chamber memory and clear the warriors and hounds
Enter the sanctorum with LacraDescend deeper through the red-lit ruins to the central altar platform

If the tracker still reads “Search for the last memory” after a fight, something in the chamber is alive. The objective does not advance on the memory playback alone — the room has to be empty.


Getting into the sanctorum after the last memory

Once the objective updates, follow Lacra deeper through the red-lit ruins. The final move is another Clawride drop onto the central altar platform, which ends the segment.

Note: this whole stretch burns time against the 30-day countdown to Brencis’s coronation, so plan the descent for a night you can spare rather than squeezing it in beside other Court work.


Why Our Rotten Roots matters for Lacra’s ending

Our Rotten Roots is the last entry in Lacra’s questline, following A Friend Like This, Song of the Mountain, and Hive and Seek. Finishing it makes Midnight Reckoning available, which is the mission that brings Lacra with you to Greifberg Castle.

That matters if you’re chasing a specific outcome. Beating Brencis alongside Lacra during Midnight Reckoning gives you The Patricide, one of the game’s good endings, and it’s off the table entirely if the memory hunt under Svartrau goes unfinished. Skipping past it now means the only routes left are storming the castle alone or lining up Crake’s questline instead.