Gaming Guide

The Blood of Dawnwalker: Every Bakir Court Activity and Its Rewards

Locations, outcomes, time costs, and the optional sub-quests hidden inside Bakir's twelve court operations.

Locations, outcomes, time costs, and the optional sub-quests hidden inside Bakir’s twelve court operations.

Bakir rules the southwestern stretch of Vale Sangora from Boar’s Back, Rockfalls, and the West Silts, and the only way to force him into the open is to wreck his operations one by one. His court activities are spread across headhunter camps, road transports, hidden distilleries, and public pillories, and none of them appear on your map until you stumble across them. Coen is expected to be around level 20 before taking these on.

Quick answer: Complete roughly nine of Bakir’s twelve court activities to max out his anger level in the Court tab, then disrupt one more operation — Farkas the Fox will approach you and you can find him in front of Lunar Manor in the Silts to begin The Lunar Game.


Before you start: time costs and finding the activities

Every one of the eleven numbered activities in Bakir’s four groups burns 3 time segments, for a total of 33 if you clear them all. The Lunar Game adds another 6, and the follow-up quest The Ring costs 1 to 3 more. Since the whole story runs on a 30 in-game day limit, that budget matters — you do not need to finish all twelve to draw Bakir out.

Court activities are listed as “Unknown Activity” until you physically discover them in the world. Clearing the towers scattered across Vale Sangora marks them on your map with white question marks, which saves a lot of aimless riding. Buying Shapeshift from the Vampirism tree and Mercurial Fervor from Witchcraft early makes the travel between them far less painful.

The MAP tab open on the regional map, showing quest and location markers across Vale Sangora.
The MAP tab shows discovered activities and location markers across the region. Image: Rebel Wolves

All Bakir court activity locations and objectives

The four groups differ mostly in how long they take in real time. Headhunter camps are the fastest — walk in, kill everyone, done. Pillories are nearly as quick. Distilleries force you through rooms and corridors before you can smash the stills. Transports are the slowest, because the convoys walk the roads and are not always sitting where you expect them.

ActivityWhere to find itWhat completes it
Headhunters: Matter of HonourSvartrau Northern Crossroads, outside a houseKill the Rebel Hunter Captain and his men. You can ask for a duel, but the whole group fights you anyway.
Headhunters: Silent to the GraveBehind a cabin in the woods at PorinaKill the attackers, then optionally use Compel Soul on the dead rebel with Monumit’s Bandana.
Headhunters: Smoke Them OutThe Silts, at a burning houseKill every headhunter and loot the bodies for the Ranker’s Sword and Nighttime Pendant.
Transports: Curious ShipmentThe road near RockfallsIntercept the convoy, wipe out the escort, and inspect the carrion cargo meant for kobolds.
Transports: Fool’s GoldThe road near Turtle RockDefeat the escort. Let the survivors walk and they hand over a treasure map.
Distilleries: Ends and MeansNear Boar’s BackClear the yard, enter the barn, and destroy the still. A worker here plans to poison the vats.
Distilleries: Coercion and DuressSvartrau CityKill the guards, decide the worker’s fate, then interact with the equipment to wreck it.
Distilleries: OffshootForest near Svartrau City, still hidden in a caveFight through the guards outside, then destroy the distillery inside the cave.
Pillories: Out of LoveA backyard in the middle of Svartrau CityApproach the pillory, kill the guards, and free Nelu.
Pillories: Familiar FaceMain road in the southern part of the village, marked with a yellow “!”Interact with the pillory and kill the guards to free Vasil.
Pillories: Old HandDirectly in front of Lunar ManorKill the guards and free Baltzer.
A Mother’s PleaUriash Village and a tavern in Svartrau CityFind Bakir-Ocha, beat her boss Andrei, and talk her into going home.
Journal entry for Bakir's Transports: Fool's Gold with the objective Intercept the transport highlighted.
The journal objective for Fool’s Gold simply reads “Intercept the transport” — the convoy moves, so check the road repeatedly. Image: Rebel Wolves

Note: freeing Vasil in Familiar Face triggers a hunger prompt. Giving in feeds Coen on the man he just rescued, which still completes the activity but kills him.

Map screen showing the Svartrau region with the player marker sitting close to Svartrau City.
Two of Bakir’s three distilleries sit in or beside Svartrau City. Image: Rebel Wolves

Optional sub-quests you can only unlock mid-activity

Three of the twelve hide extra content behind a single choice or interaction. Miss the prompt and the sub-quest never appears.

Secret Stash: During Silent to the Grave, use Monumit’s Bandana to compel the dead rebel’s soul. That uncovers a trail leading to the old well nearby. Drop down it and loot the book at the bottom for Denarius, the Ring of Quick Strikes, a Minor Vigour Infusion, and the Recipe for Minor Vrakhiri Attunement.

Ill-Gotten Gains: After beating the escort in Fool’s Gold, choose to spare the soldiers. They hand you a treasure map pointing at a gold stash, and the dig site gets marked once you track the quest.

Catalin’s Tutor: At the Old Hand pillory, pick the line “I’m not letting anyone hurt this man.” Head to the camp north-west of the pillory afterwards, ask him to teach you, and win the duel. He then becomes a Swordmastery teacher.

World map with the MAP tab selected, showing markers used to locate the pillories.
The Old Hand pillory sits right outside Lunar Manor, the same spot Farkas turns up later. Image: Rebel Wolves

The Uriash Village chain that unlocks A Mother’s Plea

A Mother’s Plea is the twelfth activity, and it is missable and time-sensitive. It only becomes available after two side quests tied to Lacra, and both have to be done in order.

Start A Friend Like This by heading to the north-east wall inside Svartrau City. Activate Focus Mode there to pick up the trail of a rogue vrakhiri.
Inspect the yellow-outlined blood splatter and debris on the ground, then follow the trail upward and examine the broken roof tiles on the rooftops.
Follow the path back down to ground level and investigate the tracks there. They lead to the entrance of the building where Lacra, the Envoy is holding Nish.
Journal showing the objective Investigate tracks on ground level highlighted during the search.
“Investigate tracks on ground level” is the objective that closes out the rooftop trail. Image: Rebel Wolves
Move on to Song of the Mountain. Climb the mountain path alongside Lacra, feed on the shepherd you meet on the way, and pass the Matriarch’s test of strength to be let into Uriash Village.
Speak to the Matriarch to open A Mother’s Plea. Track her daughter, Bakir-Ocha, to a tavern in Svartrau City, kill her boss Andrei, the Svartrau Slaughterer, and convince her to come back.

This also opens the sub-quest The Heart Wants What It Wants, where you find a way into the hideout and recover a memento. Talk to Ocha by the river afterwards, then report back to the Matriarch in Uriash Village to close the quest out.


Bakir court activity rewards

ActivityRewards
Matter of Honour250 XP
Silent to the Grave250 XP, 1 skill point
Secret StashDenarius, Ring of Quick Strikes, Minor Vigour Infusion, Recipe for Minor Vrakhiri Attunement
Smoke Them Out250 XP, 1 skill point
Curious Shipment100 XP, 1 skill point
Fool’s Gold100 XP
Ends and Means250 XP, 1 skill point
Coercion and Duress250 XP, 1 skill point
Offshoot250 XP, 1 skill point
Out of Love100 XP, 1 skill point
Familiar Face100 XP, 1 skill point
Old Hand100 XP, 1 skill point
A Friend Like This150 XP
Song of the Mountain150 XP
A Mother’s Plea250 XP, 1 skill point
The Heart Wants What It Wants20 XP, 150 Denarius, Broad Swing Manual
The Lunar Game500 XP, 1 skill point, Bakir’s Armour, Bakir’s Treasury Key

How to confirm Bakir is angry enough

Open the Court tab and check Bakir’s anger meter after each activity. Once it fills, the infamy quest The Lunar Game appears in your journal. If the first objective tells you to wait for the right opportunity, sabotage one more of his operations — that is what makes Farkas approach you, and he then waits in front of Lunar Manor in the Silts.

Every activity you clear also raises your Infamy Rating, which prompts Brencis to issue Edicts. Expect extra patrols in settlements, military checkpoints, higher shop prices, soldiers who recognise Coen on sight, and eventually shut gates at Svartrau City that force you to climb the walls at night.

Bakir’s activities stay available after you kill him, so anything you skip on the way to The Lunar Game can be mopped up later for the extra XP and skill points. Just keep a manual save before the boss quest and before the ending, since that is the cleanest way to come back for the leftovers without eating into your 30 days.