Gaming Guide

The Blood of Dawnwalker: Shadows in the Woods Walkthrough

How to reach Sara before the two-day timer runs out, free her without fighting, and pass Crake's interrogation.

How to reach Sara before the two-day timer runs out, free her without fighting, and pass Crake’s interrogation.

Shadows in the Woods is the side quest that gets Coen into the manumit rebellion. Mert points you toward a contact named Sara, who is supposed to be waiting at a rendezvous point in the woods south of Stoneward Post. She is already in trouble when you arrive, and the clock on saving her is short.

Quick answer: Cross the small bridge south of Stoneward Post, head southeast to the collapsed cabin, and free Sara within two days — tell the soldiers she is your sister, then pick “Not sure. Maybe these coins hold an answer?” to pay 100 Denarius instead of fighting. Follow her to the camp, admit to Crake that you are a dawnwalker who only drinks enemy blood, list your past deeds, and the quest ends with an invitation to Svartrau.


Shadows in the Woods quest requirements and reward

The quest sits in Crake’s chain of missions and only opens up after you have finished The Firebrand. Two other Crake quests, Under Watchful Eyes and Taking Back What’s Mine, are optional and can be skipped without blocking this one.

DetailValue
TypeSide quest (Crake questline)
Starting locationBriar Sloughs / Stoneward Post
Quest giverMert
RequirementThe Firebrand completed
ObjectivesGo to the bridge near Stoneward Post; Reach the rendezvous point; Rescue Sara
Fail stateMissing the time-sensitive Rescue Sara objective
Reward1,000 XP
Follow-up questWhere Loyalty Lies

The two-day timer on Rescue Sara

Once you find Sara tied to the tree, the Rescue Sara objective becomes time sensitive. You have two in-game days to get her loose. If you wander off to do something else, the quest fails exactly 32 time segments after the objective starts, and the whole Crake chain closes off with it.

Note: exploration does not burn time in The Blood of Dawnwalker, but quests do. Do not stack another mission on top of this one before Sara is free.


Route from Stoneward Post to the rendezvous point

Leave Stoneward Post and follow the road south. You will pass the Small Bridge shrine, and the actual bridge is just beyond it. The objective marker sits on the far bank, so cross the planks to trigger the update.
With the objective now reading “Reach the rendezvous point,” open the map and steer southeast into the search zone in the Boar’s Back woods. Look for the junction where three roads meet.
From that junction, push a little further southeast until you reach a collapsed cabin. Sara is tied to a tree beside it, watched by two of Brencis’s Soldiers.

How to free Sara without fighting the soldiers

Approaching the guards starts a conversation. Claim that Sara is your sister. They will push back and say she is working with rebels, and the next choice decides whether this ends peacefully.

Pick “Not sure. Maybe these coins hold an answer?” to hand over 100 Denarius. The soldiers take the bribe and walk away. Every other money-related reply drops you straight into combat.

Coen faces two of Brencis's Soldiers guarding Sara during the dialogue at the collapsed cabin.
The confrontation with Brencis’s Soldiers, where claiming Sara as your sister opens the bribe option. Image: Rebel Wolves

If you refuse to back down or fumble the choice, both soldiers attack. They are a straightforward sword fight and killing them works just as well for the objective — the bribe simply saves the trouble and the noise.


Dialogue choices to convince Sara

Untie Sara and talk to her. She is wary of a stranger who knew where to find her, so lead with “Mert sent me here” and then say you want to join the manumits and meet Crake. She will not vouch for you herself, but she agrees to bring you in and let Crake make the call.

Sara stands free by the tree as Coen explains that Mert sent him to find the manumits.
After cutting Sara loose, the “Mert sent me here” line is what gets her to lead you to Crake. Image: Rebel Wolves

Follow her through the forest. She stops once to give a signal, confirms the way is clear, and keeps moving. The walk is a talking segment about who Coen is and why he wants in, and none of it can fail the quest.


The camp ambush is scripted

Walking into the rebel camp triggers a trap that drives spikes through Coen’s leg. Dragos and Sara knock him out, and he wakes chained to a tree with Crake standing over him. There is no way to avoid this and nothing you should have done differently.

The scripted camp ambush cinematic plays with the SKIP prompt shown in the corner.
The ambush plays out as a cinematic — the SKIP prompt in the corner is the only input available. Image: Rebel Wolves

How to pass Crake’s interrogation

Crake already knows something is wrong with you, most likely from Vlad, and he starts by asking what you are. Say it plainly — you are a dawnwalker, and you only drink the blood of your enemies. Denying it or dodging the question gets you nowhere.

He then wants proof you are not an assassin sent to gut the camp. The conversation opens into a set of statements about things Coen has already done, and you can work through them to build your case.

Dialogue wheel showing four statements about Coen's past deeds while Crake waits for an answer.
The interrogation lays out four past deeds you can cite to prove which side you are on. Image: Rebel Wolves
Deed to citeWhy it lands
Freeing MertTies you to the contact who sent you
Killing XantheDirect damage to Brencis’s rule
The Laslea mine attackShows you already fought alongside rebels
Saving SaraVerified by the person standing there

Your infamy colors how Crake reacts to each answer, so a Coen with a bloodier reputation gets a colder read on the same deeds. The outcome of the quest does not change.


Quest completion and what unlocks next

Once Crake is satisfied, he tells you to meet him at the cathedral plaza in Svartrau to work out how you will help each other — their fighters for your family. The rebels then leave you chained to the tree to get yourself loose.

Crake's closing line, "Good... Seems like we're done here," shown in the dialogue cutscene.
Crake signing off — the cue that the interrogation is over and the quest is about to close. Image: Rebel Wolves

A short time skip follows, Coen is free, and the quest closes with 1,000 XP. Where Loyalty Lies starts immediately with the objective “Head to Svartrau Plaza by daylight” — if you see that on screen, Shadows in the Woods is finished.

The only way to lose this quest is the timer. Reach the collapsed cabin, get Sara off that tree, and everything after it plays out on rails toward the alliance.