The Witcher 3: Wild Hunt runs its main story from the opening tutorial at Kaer Morhen through the epilogue, then extends it with two expansions. Each main quest has a recommended level and a starting location, and the base campaign is built so that several large regions can be tackled in overlapping order during the first act.
Quick answer: There are over 83 main quests in total across the Prologue, three acts, the epilogue, and the Hearts of Stone and Blood and Wine expansions.

Prologue main quests
The Prologue acts as the tutorial and introduction. It begins with Geralt’s dream at Kaer Morhen and moves into White Orchard, where he hunts a griffin and reunites with Yennefer, before closing in Vizima when Emperor Emhyr van Emreis tasks him with finding Ciri.
| Quest | Rec. level | Location |
|---|---|---|
| Kaer Morhen | 1 | Kaer Morhen |
| Lilac and Gooseberries | 1 | White Orchard |
| The Beast of White Orchard | 3 | White Orchard |
| The Incident at White Orchard | 2 | White Orchard |
| Imperial Audience | 2 | Vizima |

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Add to Google Preferences →Act 1 main quests: In Ciri’s Footsteps
Act 1 can generally be played in any order. The quests in Velen, Novigrad, and Skellige overlap, and the regional sequence below reflects the smoothest first route by recommended level rather than a strict requirement. You can sail to Skellige early, but its investigation stays easiest around the levels shown.
Velen
| Quest | Rec. level | Location |
|---|---|---|
| The Nilfgaardian Connection | 5 | Velen |
| Bloody Baron | 6 | Crow’s Perch |
| Ciri’s Story: The King of the Wolves | 5 | Lindenvale |
| Family Matters | 6 | Crow’s Perch |
| A Princess in Distress | 5 | Blackbough |
| Ciri’s Story: The Race | 5 | Velen |
| Ciri’s Story: Out of the Shadows | 5 | Abandoned Tower |
| Hunting a Witch | 5 | Midcopse |
| Wandering in the Dark | 6 | Byways |
| Ladies of the Wood | 6 | Crookback Bog |
| The Whispering Hillock | 5 | Ancient Oak |
| Ciri’s Story: Fleeing the Bog | 5 | Crookback Bog |
Novigrad
| Quest | Rec. level | Location |
|---|---|---|
| Pyres of Novigrad | 10 | Novigrad |
| Novigrad Dreaming | 7 | Novigrad |
| Broken Flowers | 11 | Novigrad |
| Get Junior | 12 | Novigrad |
| Ciri’s Story: Visiting Junior | 9 | Novigrad |
| Count Reuven’s Treasure | 12 | Novigrad |
| A Favor for Radovid | 9 | Oxenfurt Harbor |
| The Play’s the Thing | 11 | Novigrad |
| A Poet Under Pressure | 13 | Novigrad |
| Ciri’s Story: Breakneck Speed | 11 | Novigrad |
Skellige
| Quest | Rec. level | Location |
|---|---|---|
| Destination: Skellige | 16 | Novigrad |
| The King is Dead – Long Live the King | 16 | Kaer Trolde |
| Echoes of the Past | 17 | Ard Skellig |
| Missing Persons | 15 | Lofoten |
| Nameless | 14 | Freya’s Garden |
| The Calm Before the Storm | 14 | Lofoten |
| A Mysterious Passenger | n/a | Larvik |
Get Junior is a cut-off point. Several side quests tied to Novigrad become unavailable once you finish it, so clear related content before advancing.

Act 2 main quests: Uma’s curse and Kaer Morhen
Act 2 centers on lifting the curse on Uma at Kaer Morhen, gathering allies through the Brothers in Arms assignments, and defending the keep. The four Brothers in Arms quests are optional, but they strengthen the roster for the battle that follows.
| Quest | Rec. level | Location |
|---|---|---|
| Ugly Baby | 19 | Velen |
| Disturbance | n/a | Kaer Morhen |
| To Bait a Forktail… | 19 | Kaer Morhen |
| The Final Trial | 19 | Kaer Morhen |
| No Place Like Home | 19 | Kaer Morhen |
| Va Fail, Elaine | 19 | Kaer Morhen |
| Brothers in Arms: Velen | 22 | Velen |
| Brothers in Arms: Novigrad | 22 | Novigrad |
| Brothers in Arms: Skellige | 22 | Skellige |
| Brothers in Arms: Nilfgaard | 22 | Vizima |
| The Isle of Mists | 22 | Skellige |
| The Battle of Kaer Morhen | 24 | Kaer Morhen |
| Blood on the Battlefield | 20 | Kaer Morhen |
Finish every companion quest that can fail before beginning Ugly Baby, then clear the remaining regional content before entering the Isle of Mists. Both mark points after which other quests may become unavailable.
Act 3 main quests: Final Preparations and the Wild Hunt
Act 3 gathers the Lodge, recovers the Sunstone, and leads to the confrontation with the White Frost. Once you begin Bald Mountain, free roam pauses until that sequence resolves, so settle open business beforehand.
| Quest | Rec. level | Location |
|---|---|---|
| Bald Mountain | 26 | Bald Mountain |
| Final Preparations | n/a | Novigrad |
| Blindingly Obvious | 28 | Novigrad |
| The Great Escape | 28 | Novigrad |
| Payback | 28 | Novigrad |
| Through Time and Space | 26 | Novigrad |
| A Final Kindness | 26 | Novigrad |
| It Takes Three to Tango | 28 | Novigrad |
| Battle Preparations | 28 | Novigrad |
| The Sunstone | 28 | Skellige |
| Veni Vidi Vigo | 28 | Skellige |
| Child of the Elder Blood | 31 | Skellige |
| Skjall’s Grave | 28 | Hindarsfjall |
| On Thin Ice | 30 | Undvik |
| Tedd Deireadh, The Final Age | 30 | Undvik |
| Something Ends, Something Begins | 30 | White Orchard / Velen |
A few Act 3 entries are conditional. It Takes Three to Tango only appears if you have romanced both Triss and Yennefer. Skjall’s Grave depends on going with Ciri to Lofoten during Child of the Elder Blood, and Something Ends, Something Begins serves as the epilogue.

Hearts of Stone main quests
The first expansion has 8 main quests. Geralt is hired to deal with the bandit captain Olgierd von Everec, who appears to possess immortality, and the storyline begins near the Seven Cats Inn at level 32.
| Quest | Rec. level | Location |
|---|---|---|
| Evil’s Soft First Touches | 32 | Seven Cats Inn |
| Dead Man’s Party | 33 | Oxenfurt |
| Open Sesame! | 34 | Oxenfurt |
| Open Sesame: Witcher Seasonings | 34 | Oxenfurt |
| Open Sesame: Breaking and Entering | 34 | Oxenfurt |
| Open Sesame: The Safecracker | 34 | Oxenfurt |
| Scenes From a Marriage | 35 | Von Everec Estate |
| Whatsoever a Man Soweth… | 36 | Oxenfurt |
Blood and Wine main quests
The second expansion has 16 main quests set in the kingdom of Toussaint, where a mysterious beast is killing knights. Several of its late quests branch based on earlier choices, so your exact list depends on how you play.
| Quest | Rec. level | Location |
|---|---|---|
| Envoys, Wineboys | 34 | Stonecutters’ Settlement |
| The Beast of Toussaint | 35 | Toussaint |
| Blood Run | 36 | Beauclair |
| La Cage au Fou | 39 | Mere-Lachaiselongue Cemetery |
| Where Children Toil, Toys Waste Away | 42 | Mere-Lachaiselongue Cemetery |
| Wine is Sacred | 42 | Beauclair Palace |
| The Man from Cintra | 43 | Beauclair |
| Capture the Castle | 47 | Count de la Croix’s Mill |
| The Night of Long Fangs | 47 | Beauclair |
| Beyond Hill and Dale… | 47 | Land of a Thousand Fables |
| Blood Simple | 47 | La Compassion Orphanage |
| What Lies Unseen | 47 | Cave, southwest of Beauclair |
| Tesham Mutna | 49 | Tesham Mutna Ruins |
| Pomp and Strange Circumstance | 49 | Beauclair |
| Burlap is the New Stripe | 49 | Beauclair |
| Be It Ever So Humble… | 49 | Corvo Bianco |
The branching points decide which of these you actually see. During The Night of Long Fangs, following Damien leads to Beyond Hill and Dale…, while following Orianna leads to Blood Simple and What Lies Unseen. Near the finale, Pomp and Strange Circumstance plays if Syanna lives, and Burlap is the New Stripe plays if she dies. Be It Ever So Humble… at Corvo Bianco closes the expansion.





