Gaming News

The Wolf Among Us Remastered Arrives October 29 With a New Noir Mode

Telltale's Fabletown thriller returns with rebuilt character models, a black-and-white detective filter, and over an hour of archival extras.

Telltale’s Fabletown thriller returns with rebuilt character models, a black-and-white detective filter, and over an hour of archival extras.

Bigby Wolf is heading back to Fabletown. The Wolf Among Us Remastered rebuilds Telltale’s 2013 noir thriller from the ground up, pairing the complete five-episode mystery with modern visuals, a new optional black-and-white mode, and a stack of behind-the-scenes material about how the game was made. A recent featurette, narrated by Adam Harrington, the voice of both Bigby and the Woodsman, walks through exactly what has changed.

Quick answer: The Wolf Among Us Remastered launches October 29, 2026 on PC, PlayStation 5, Xbox, and Nintendo Switch, with rebuilt models and textures, a toggleable Noir Mode, five playable deleted scenes, and more than an hour of bonus content.


What The Wolf Among Us Remastered includes

The remaster carries all five episodes of the original run, following Sheriff Bigby Wolf as a grisly murder cracks open a conspiracy running beneath Fabletown, the hidden community where fairy-tale characters live secretly among ordinary New Yorkers. The episodes are “Faith,” “Smoke and Mirrors,” “A Crooked Mile,” “In Sheep’s Clothing,” and “Cry Wolf,” and the choice-driven structure that made the original stand out is intact — decisions still shape dialogue, relationships, and how Fabletown’s residents come to trust or fear Bigby.

Beyond the story itself, the package adds a new visual mode, restored cut content, an interactive art gallery, and documentary interviews. Telltale is developing the remaster with co-publisher PM Studios, and it ties back to DC’s Vertigo Fables comic series the original drew from.


Rebuilt visuals, not an upscale

Rather than simply sharpening the old assets, the team rebuilt the game’s character models, environments, and textures from scratch. The featurette lays this out with a side-by-side study of Ichabod Crane, annotating where the original model fell short — a low-poly nose, flat buttons, little chin definition, and dull coloring — against the far more detailed remastered version. A wireframe comparison between the original and remastered Bigby makes the same point for the leading man.

Upgraded Graphics01:10Upgraded Graphics
An interrogation scene shown with the rebuilt character models and interiors. Shown at 01:10 in GameTrailers’s video. Image: Telltale Games

Environments get the same treatment. Props have been retextured, the Woodland apartment interiors revised, and more set dressing added to rooms that once felt sparse. The work extends to sound as well, with a remastered score and cleaner, rebalanced vocal mixing.

Environment & Audio Enhancements01:50Environment & Audio Enhancements
The Woodland lobby, one of the retextured interiors highlighted alongside the remastered audio. Shown at 01:50 in GameTrailers’s video. Image: Telltale Games

Noir Mode: a black-and-white filter

Noir Mode drops the whole game into high-contrast black and white, deepening shadows and sharpening edges to play like a classic detective film. It is not a separate campaign — you can switch it on or off at any point with a single button press, so the entire story is playable either in the color remaster or in the noir presentation.

Noir Mode02:26Noir Mode
A conversation rendered in the optional black-and-white Noir Mode. Shown at 02:26 in GameTrailers’s video. Image: Telltale Games

Five playable deleted scenes

The remaster restores five cut scenes as fully playable content rather than video clips. Among them is an alternate version of the Anderson Street confrontation, where Bigby deals with a police officer during the investigation in a way that never made the final game.

Playable Deleted Scenes03:05Playable Deleted Scenes
The alternate Anderson Street encounter, one of the restored playable deleted scenes. Shown at 03:05 in GameTrailers’s video. Image: Telltale Games

More than an hour of documentary material ships inside the release, built from interviews with cast and crew. On-camera voices include Harrington and Molly Benson, who plays Nerissa, alongside developers and a DC Comics creative lead:

  • Adam Harrington — Bigby and the Woodsman
  • Molly Benson — Nerissa
  • Kim Lyons — Environment Lead
  • Randy Ma — Sr. Creative Director, Interactive, DC Comics
  • Matt Saia and Kevin Rutolo — development team

A browsable gallery collects over 100 archival and concept images, covering locations and models that were cut or reworked during development. The featurette calls out early sketches of the 13th Floor and Crane’s lair, along with character model sheets for figures such as Bigby and Snow White.


Release date and platforms

The Wolf Among Us Remastered releases on October 29, 2026. It is launching across PC and consoles, with store pages already live for wishlisting ahead of the date.

PlatformStorefront
PCSteam, Epic Games Store
PlayStationPS5
XboxXbox Series, Xbox One
NintendoSwitch, Switch 2

You can add the game to your wishlist now on its official Steam page or on the Epic Games Store. On PC, Telltale lists a modest baseline — Windows 10, a quad-core CPU, 8GB of RAM, and a card in the range of a GeForce GTX 470 for low 1080p at 30 fps, with a GTX 1050 Ti or Radeon RX 6400 targeted for high 1080p at 60 fps.

For longtime fans, this is the version that modernizes the presentation without touching the branching structure that defined it. For newcomers, it is a clean entry point into Bigby’s first case — the same murder mystery, now with the option to play the whole thing like the detective film Fabletown was always reaching for.