Tideblossom Coast runs along the southeastern edge of Breezy Plains, starting as open meadow in the north and widening into sand and shallow water further south. Wild Aniimo here sit between level 53 and 60, and the region holds ten separate Aniilog records. Only a handful of them will appear if you simply walk in and start throwing pods. The rest wait on the clock, the weather, a falling star, or a main quest.
Quick answer: Ten entries live here. Four appear in daylight, two at night, one Alpha needs a shooting star, one needs rain, one needs a Prismatic Flow, and one needs a main quest.
Tideblossom Coast spawn conditions and coordinates
Three of the ten records are Luminelle variants, and the Aniilog counts each one separately. Coordinates below are the most reliable point for each entry; several species have additional spawn points scattered nearby.
| Aniimo | Spawn condition | Coordinates |
|---|---|---|
| Any time, beach shallows | -0095, 0213 | |
| Any time, water’s edge | -0099, 0213 | |
| Daytime, shallow water | -0126, 0211 | |
| Daytime, grassy hills | -0162, 0106 | |
| Night only | -0146, 0309 | |
| Night only | -0123, 0278 | |
| Night, shooting star | -0034, 0113 | |
| Rain or thunderstorm, in cave | -0055, 0030 | |
| After Rainbow of the Ground | -0219, 0445 | |
| Prismatic Flow State | -0203, 0130 |
Once you have caught one member of a line, open the Aniilog, select that Aniimo and choose Habitats. Every spawn point for it turns into a yellow square on the region map, which beats hunting by memory.
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You will cycle through day, night and rain here, and you will jump between the shoreline, the cave and the Bloom repeatedly. Unlocking the region’s transporters first saves a lot of walking.
- A team at or near level 53–60, since wild spawns in the region hit hard.
- For regular catches, use Anipod Mega or Anipod Hyper.
- Anipod Ultra held back for the Alpha and the one-off forms.
- A bonfire in range so you can sleep and flip the time of day.
- A Fire-element Aniimo, needed to clear the branches at the rain cave.
If a throw is rejected with This target's level is too high, no amount of pod spam will fix it. Level up and come back.
The four daylight spawns: Fahloo, Erlath, Budclaw and Shrubclaw
All four are unaffected by weather and positioned along the coast within a brief run of one another. In daylight, a single shoreline circuit reaches every one, making it the practical warm-up before managing weather conditions.

Fahloo
Fahloo is a Water-element Regen Aniimo that gathers in pink clusters in the shallows at -0095, 0213. It puts up almost no resistance against a standard pod, so use it to test your route before spending anything better.


Erlath
Erlath is Fahloo’s evolution and shares its territory, appearing beside the water at -0099, 0213 in the middle of Fahloo groups. Its crimson, flamingo-like body stands out against the smaller pink Aniimo around it. There are far fewer Erlath than Fahloo, and it hits considerably harder, so bring a properly levelled squad rather than assuming the whole cluster is harmless.


Budclaw (Mudflat Form)
The Mudflat regional form is the most common thing on this map, turning up almost anywhere there is water, with the large rocky Alpha arena as the exception. The most reliable point is -0126, 0211 in the shallows. It is a Rock-element Break Aniimo, 0.7 m tall and 18 kg, with 76 HP, 64 attack, 93 defense, 84 break attack, 64 magic attack, 65 magic defense and 72 EP regen. Releasing one grants Growth Bud (3), and it evolves into Shrubclaw at Aniimo level 21 using one Loam Stone.

Shrubclaw (Mudflat Form)
Shrubclaw is the one people usually end up hunting last, because the region contains only a couple of spawn points for it. Check the grassy hills at -0162, 0106 rather than the sand below them, and look for a second in the flower field near -0179, 0120 alongside the Budclaws. It looks near-identical to them at a glance, so pick it out by size: it is noticeably larger.

This Rock-element Break Aniimo leans on bulk. It stands 1.3 m, weighs 25 kg, and has 95 HP, 80 attack, 109 defense, 104 break attack, 80 magic attack, 77 magic defense and 85 EP regen. Release rewards are Growth Flower (2), and filing a report pays 100 Credits.
Night-only spawns: Bulbly and Veilfloat
Neither member of the Lightning support line appears while the sun is up. Both are found along the eastern coast, less than a minute apart on foot, so collect them during one night cycle. Waiting for the clock is optional: after the main story unlocks it, the functions menu provides a Day and Night option.
Bulbly
At -0146, 0309, Bulbly forms loose groups across the sand and can be especially numerous on the eastern coast. Its illuminated bulb indicates its health, turning red after enough damage; because it flees as soon as it spots you, get within range quickly.

Veilfloat
Veilfloat evolves from Bulbly and uses the same colour scheme, making it easy to overlook. It hovers above the shoreline, rising and falling amid Bulbly groups like it is dancing. Search overhead instead of checking the ground.


The marker to head for is -0123, 0278. Veilfloat is an Electric-element Support at 0.8 m and 12 kg, with 99 HP, 93 attack, 72 defense, 45 break attack, 93 magic attack, 74 magic defense and 90 EP regen. Its kit covers ATK, Swift Retreat and Lightning Discharge. Releasing one gives Growth Flower (1). It becomes Luminelle at Aniimo level 52 with one Roar Stone, but only after you have beaten the Alpha.

Alpha Luminelle: the shooting star on the hilltop
Ordinary Luminelle is not a roaming encounter on this coast. It exists here as the region’s only Alpha, a level 60 boss found south of the Tideblossom Coast Bloom, and it needs two conditions rather than one.

Leaving before the battle is complete sends the Alpha back into the sky as a shooting star. For another attempt, remain in the arena until that star falls and lands there again. Luminelle is an Electric-element Support measuring 1.1 m and 18 kg, with 110 HP, 115 attack, 75 defense, 50 break attack, 115 magic attack, 75 magic defense and 90 EP regen. Its kit includes Lightning Surge, Water Rush, Healing Impact and Self-Destruction.
The Alpha victory opens this evolution path, but it does not give you a Luminelle. You must still have a level 52 Veilfloat and one Roar Stone.
Luminelle (Rainstorm Form): the rain-locked cave
This variant has exactly one spawn point in the entire region, inside a cave at -0055, 0030, south of the Alpha arena. Nothing appears there under clear skies. You need rainy or thunderstorm weather, and the entrance is easy to walk past — it starts off blocked by branches, which a Fire-element skill clears in one hit. Once you are inside, the Aniimo is sitting there waiting, at roughly level 57.


Each weather window produces just one Rainstorm Luminelle, and capturing it prevents another spawn, so do not risk using a cheap pod here. A miss means waiting for the weather to cycle back. Once a region passes 70% completion, its weather changes automatically every few hours; the Aniimo selection screen’s weather icon shows the schedule.
The form swaps pure Electric for Electric and Water at element level 3, filling a Support role. It stands 1.1 m, weighs 18 kg, and carries 110 HP, 115 attack, 75 defense, 50 break attack, 115 magic attack, 75 magic defense and 90 EP regen. Release rewards are Growth Flower (2), and reporting it pays 100 Credits.
Pomegg (Sea of Flowers): the story-gated entry
Although Pomegg’s Sea of Flowers form resides in the northwest flower fields, it still counts for this region. Look around -0219, 0445 and beside the lake edges bordering the Sea of Flowers area. It remains unavailable until the Breezy Plains main story is complete and Rainbow of the Ground is finished—the quest that removes the Giant Flower’s barrier after Irelia is dealt with. Its unlock is Wayfarer II, requiring level 50 or higher.

If the field is blank, the quest has not been completed. Neither sleeping until morning nor forcing another weather state changes that.
This variant is a Grass-element Break Aniimo at 6 kg and 1 m tall, with 74 HP, 72 attack, 68 defense, 91 break attack, 72 magic attack, 65 magic defense and 85 EP regen. Release rewards are Growth Bud (3), and it evolves into Pomawk at Aniimo level 25 with one Sprout Stone.
Luminelle (Prismana Form): triggering a Prismatic Flow
The Prismana variant is the slowest entry on the list, because it depends on Tideblossom Coast entering a Prismatic Flow State. Each region has a fixed Prismana Aniimo, and this coast’s is Luminelle.

There can be just one Prismana Luminelle at once, and it will not respawn. A missed throw therefore burns the entire cycle, so choose an Anipod Ultra.
Completion rewards and confirming 100%
The map screen tracks regional catch progress as a percentage, and it pays out twice on the way up.
- 50% of Aniimo caught: Rare Sea of Flowers Egg x1
- 80% of Aniimo caught: Tumbler x2
The job is complete once a new capture no longer raises the percentage and the Aniilog contains separate records for all ten forms, including individual entries for the three Luminelle variants. If progress stops early, check Shrubclaw’s two hillside locations, confirm the cave was visited during rain, and look for a Prismatic Flow you have not yet rolled.
Aniimo are not the only thing on this map either. The region also holds 23 chests, 2 Blooms, 3 Lumin Amber, 2 Pathfinder challenges and an ecological point, plus four clue quests including Clue: The Golden Shooting Star and Clue: The Miraculous Seedling. Those objectives sit naturally alongside the Alpha and the Bloom, so it is worth folding them into the same trips rather than making separate ones.






