Universal Fest units in Universal Tower Defense X arrive through the same systems the game already uses for everything else, so the path to collecting and evolving the Part 2 roster comes down to two things: pulling them, and then feeding the right material back in. The festival pushes new units into the summoning pool and limited-time capsules, and the strongest ones have an evolved form that raises their level cap and rewrites their passives.

How to get Universal Fest Part 2 units in UTDX
Units come from more than one place, and the festival units are no exception. They can show up through Portals, Raids, Story Mode, the Battle Pass, limited-time Capsules and events, or by summoning on banners. For a timed event, the limited-time banner and event capsules are where the headline units live, so that is where most of your Gems should go.
The summoning math is simple. A single pull costs 50 Gems, while a 10-pull costs 450 Gems, which works out to 45 Gems per unit. There is never a reason to pull one at a time during a festival — over a full 400-roll Mythic cycle, singles waste 2,000 Gems compared to batching.
| Source | What it gives |
|---|---|
| Limited-time banner | Festival summon units (uses Gems) |
| Limited-time Capsules / events | Event-exclusive units and materials |
| Battle Pass | Exclusive units, Gems, materials |
| Story Mode / Raids / Portals | Stage-dropped and farmed units |
You can launch Universal Tower Defense X on Roblox and head straight to the summoning portal in the lobby to start pulling.

Drop rates and pity for festival banners
Every unit has a rarity that controls both its power and how hard it is to pull. The pity system is your safety net, and the counter carries over between banners, so you never lose progress when a festival banner rotates in.
| Rarity | Drop rate | Pity guarantee |
|---|---|---|
| Epic | 16% | None |
| Legendary | 2% | Every 50 rolls |
| Mythic | 0.5% | Every 400 rolls |
| Secret | 0.00625% | No pity |
If you go 50 rolls without a Legendary, roll 50 guarantees one. The same logic hits at 400 rolls for a Mythic. Secret units sit at roughly a 1-in-16,000 chance per pull with no pity, so treat any Secret-rarity festival unit as pure luck rather than a target you can grind toward.

Farm Gems fast to fund festival summons
Festival units cost Gems, and the cheapest steady supply comes from farming Story Mode. Act I of the first stage, Ninja Forest, is the most efficient run. Later stages and higher difficulties do not pay more Gems on their own — the only thing that raises your Gem payout is the difficulty slider. Push it up for bigger rewards, but keep it at a level you can clear safely.
The slider tops out at 1000%, though starting in the 300–500% range and creeping upward from there is the safe approach. Once you find a clear you can win reliably, you can automate the loop with a macro.
Step 1: Install a macro tool such as InformalTask or TinyTask, and get familiar with how recording and playback work.

Step 2: Play through the full stage once, clearing all 15 waves until you reach the reward screen. Do not claim the rewards yet.
Step 3: Open InformalTask and press Ctrl + R to start recording. From here, only perform the inputs you want captured — anything extra can break the loop.
Step 4: Click the screen 5–7 times to collect rewards, press Replay on the Victory screen once, then click Skip once. Place your farming unit and click x1.5 to speed up the run.
Step 5: Play through normally by placing and upgrading units, but never move the camera while recording. When the reward screen appears, press Ctrl + R to stop, then Ctrl + L to loop the playback.

If you would rather skip macros, Virtual Realm and Challenge Mode stages each grant 2,000+ Gems, and you can stack quests, achievements, daily and weekly rewards, Index and Level milestones, plus Game or Battle Passes. The developers do not currently condemn macro use, though they have signaled they will make it harder over time.
How to evolve Universal Fest units
Evolution is not one button. Each rarity has its own path, and only certain units have an evolved form. Levelling uses materials earned from clearing stages, so max your core team before spreading resources across the roster.
| Evolution path | What you start with | What you get |
|---|---|---|
| Unrivaled | Certain Mythic units | Higher level cap, new passives, new visuals |
| Boundless | Certain Secret units | Higher level cap and an entirely new passive set |
| Evolved ("E") form | Many Exclusive and Secret units | Upgraded version of the base unit |
| Synchro Drive | Two max-upgrade units | A single fused Synchro unit |
The big distinction matters here. Unrivaled units are evolutions of specific Mythics, while Boundless units are the top end and evolve from specific Secrets. Many Exclusive and Secret units also carry a separate evolved variant marked with an "E" in their entry. If a festival unit you pulled has one of these forms, that is the version you build toward.
Synchro Drive is the fusion mechanic, and it works differently. You take two units that are both fully upgraded and combine them into one hybrid that inherits properties from both. It consumes both source units, so only fuse duplicates you are genuinely willing to lose. This is an endgame move, not something to do with a festival unit you only pulled once.

How to confirm an evolution worked
You know an evolution landed because the unit card changes. An Unrivaled unit shows a raised level cap, new passive descriptions, and updated visuals compared to its Mythic base. A Boundless unit gains its increased level cap and a fresh passive set. A Synchro unit appears in your inventory as a new single entry while the two source units are gone.
The most common reasons an evolution does not trigger are simple. You have not maxed the unit's level first, you are missing the required duplicate or material, or, for Synchro Drive, one of the two units is not at max upgrade. Clear those conditions and the evolution option becomes available.
For festival-specific roster details, the limited-time banner, capsule, and Battle Pass entries inside the game show exactly which units are featured and what their evolved forms require, so verify against those before committing Gems or duplicates to any single unit.