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Using Holoken Powers in LumenTale: Geo, Aura, and Animon mode

Pallav Pathak
Using Holoken Powers in LumenTale: Geo, Aura, and Animon mode

The Holoken is the yo-yo-shaped device every Lumen carries in LumenTale: Memories of Trey, and it does far more than catch Animon. Once you start pairing it with a Bilia that holds an Animon Link, the Holoken can channel that creature's elemental type out into the world. That is what a Holoken Power is. Each one lets you act on a specific kind of field puzzle, from spinning blocked fans to lighting up dark paths.

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Quick answer: To use any Holoken Power, open the Holoken's Animon mode, select an Animon of the matching elemental type, then throw the device at the puzzle object you want to activate.
Mollupom in the Holoken's Animon mode allows the user to make use of its Geo powers
Animon mode lets the Holoken borrow a creature's elemental type. Beehive Studios

How Holoken Powers work

When you catch an Animon, the Bilia comes back as a Bilia with an Animon Link, and the creature is sent to the Anispace. You can summon that Animon back out with the Holoken, but the same link also feeds the device its elemental power. Channel that power, and the Holoken can interact with puzzles tied to that element.

The control for this is Animon mode. You pick which linked Animon's type the Holoken should use, then aim and launch the device at the object that needs activating. The element of the selected Animon determines which puzzles you can affect, so the system is built around having creatures of the right types on hand. The game spans around 140 species across 13 elemental types, which means most environmental puzzles have a matching type somewhere in your roster.

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Tip: It is the Animon's type that matters, not the specific species. Any creature carrying the correct element can power the Holoken for that puzzle.
Image credit: Team17

Geo Holoken Power

The Geo-type Holoken Power is the first of these abilities you gain during the main story. It sets the template for everything that follows. With a Geo Animon selected in Animon mode, you throw the Holoken at the relevant object to apply its earth-based effect to puzzles built around that type.

Because Geo comes early, it is the clearest example of the pattern you will reuse for every later power. Learn to line up a throw with the correct type loaded, and the rest of the Holoken Powers behave the same way.


Aura Holoken Power and how to unlock it

The Aura Holoken Power is tied to story progress in the city of Arsilia. You unlock it by completing the main-story quest "Gone Spare," which plays out in and around Arsilia. Afterward, head to the local Archives and interact with one of the building's displays. That interaction grants the Aura power.

Once unlocked, Aura does two important things in the field. The first is powering purple fans. Before you have the ability, a purple fan shows a question mark and cannot be used, which blocks paths, gates, and connected machines. With an Aura Animon selected, throw the Holoken at the fan, and it creates a breeze that spins the blades, driving whatever structure the fan is wired to.

The second use is revealing hidden routes in dark spaces such as caves. Throw the Holoken into the gloom, and its light exposes any secret walkway that was there. This is required for the story section where you navigate Arsilia's dim prison to rescue Ban.

Image credit: Team17

Steps to power a purple fan with Aura

Step 1: Make sure you have completed "Gone Spare" and collected the Aura power from the Archives display in Arsilia. Without it, fans keep their question mark and stay locked.

Step 2: Open the Holoken's Animon mode and select an Animon that carries the Aura type. Any Aura creature in your party works.

Step 3: Stand near the purple fan and throw the Holoken at it. The device produces a breeze, the blades spin up, and the attached gate or machine activates.


Aura-type Animon you can catch near Arsilia

If Vortail was not your starter, you still have easy access to Aura creatures close to the city. Both of the options below appear in Area 16, the route east of Arsilia, so you can fill the gap before you reach the fan puzzles.

AnimonTypeNotesWhere to find
VortailAuraStarter optionChosen at the start
CanabbleAuraDuck-like creatureArea 16, east of Arsilia
MuribangAuraExploding mouseArea 16, east of Arsilia
Image credit: Team17

Confirmed Holoken Powers and what they do

PowerHow you get itField use
GeoGranted earlier in the main storySolves earth-type field puzzles
AuraComplete "Gone Spare," then use the Archives display in ArsiliaSpins purple fans; reveals hidden paths in dark areas

How to know a Holoken Power triggered

A successful activation gives you immediate visual feedback. With Aura, the purple fan's question mark disappears, and the blades begin spinning, which powers the connected gate or machine. In a dark cave, the Holoken's light flashes and any concealed walkway becomes visible. If nothing happens, the usual cause is the wrong element loaded. Reopen Animon mode and confirm that the Animon you selected actually carries the type the puzzle needs.

Treat the Holoken as a tool that mirrors your team. The more elemental types you keep linked through Bilias, the more puzzles open up, and the same throw-and-select routine carries from Geo through Aura and into every other power the journey across Talea hands you.