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Valor Mortis: All Amber Locations in Chapter 1 Revival

Where to find all three Ambers in The Battlefield, plus the verified effect and rank for each one.

Where to find all three Ambers in The Battlefield, plus the verified effect and rank for each one.

Chapter 1: Revival drops William into The Battlefield with a saber, a newly infected left arm, and three Ambers tucked away from the main path. None of them are missable, but two sit behind golden vines you can only clear once you have the Fire Transmutation, and the third hides in a trench dead end that is easy to walk straight past. Here is exactly where each one is and what it does once equipped.

Quick answer: All three Chapter 1 Ambers are in The Battlefield. Bottomless Well and Transmuted Persistence sit behind golden vines near the Onslaught Arch lantern, and Iron Grip is in a dead end near the Trenches lantern.


Get Fire Transmutation first

Two of the three Ambers are locked behind clusters of golden vines, and the only way through them is the Fire Transmutation. You pick it up automatically early in the chapter by interacting with the hanging corpse that carries a burning core, which infects William’s left arm with flame. Fire both ignites enemies and burns away the vine barriers that block optional areas, so there is no point detouring for the first two chests until your arm is lit.

Fire Transmutation
Fire Transmutation. Image: One More Level

Valor Mortis has no in-game map. You navigate by landmarks and checkpoint lanterns, so the directions below start from a named lantern each time.


Bottomless Well location (Onslaught Arch lantern)

You’ll find this Amber tucked into an alcove overhead near the first lantern; double back to reach it instead of pushing farther into the battlefield.

Bottomless Well
Bottomless Well. Image: One More Level
Battlefield Onslaught Arch lantern00:52Battlefield Onslaught Arch lantern
The Onslaught Arch lantern, the starting point for both the Bottomless Well and Transmuted Persistence routes. Shown at 00:52 in Ghosts of Reykjavik’s video. Image: One More Level
At the Battlefield Onslaught Arch lantern, face back the way you came, then climb the cliffs toward the earlier ledges by following the tree branches.
At the top, check the left-hand side for golden vines covering a wall. Burn through them with Fire Transmutation to reveal the hidden passage.
Bottomless Well cliffside path01:33Bottomless Well cliffside path
Burn the glowing web blocking the cliff ledge to open the alcove that holds Bottomless Well. Shown at 01:33 in Ghosts of Reykjavik’s video. Image: One More Level
Step into the opened alcove and open the ornate red and gold chest to collect the Bottomless Well Amber.
Bottomless Well collection01:40Bottomless Well collection
The opened chest in the cliffside alcove confirms the Bottomless Well pickup. Shown at 01:40 in Ghosts of Reykjavik’s video. Image: One More Level

Transmuted Persistence location (Onslaught Arch lantern)

From the same lantern, this one is out in the main battlefield, hidden beside the route rather than along it. Hug the left edge as you advance.

Transmuted Persistence
Transmuted Persistence. Image: One More Level
Cross the covered wooden bridge into the open battlefield, keeping to the route’s left edge.
On the main route, pause before going through the metal carriage. To the left, golden vines cover a barricaded wooden structure; use Fire to clear them and gain access to the side area.
Enemies patrol the courtyard beyond the barrier, so clear the soldiers before you move in on the chest.
Web barrier and combat02:42Web barrier and combat
Deal with the soldiers in the ruined courtyard before approaching the Transmuted Persistence chest. Shown at 02:42 in Ghosts of Reykjavik’s video. Image: One More Level
With the area clear, open the ornate red chest on the ground near the wooden ruins to claim Transmuted Persistence.
Transmuted Persistence collection02:56Transmuted Persistence collection
The ground-level chest in the courtyard ruins holds Transmuted Persistence. Shown at 02:56 in Ghosts of Reykjavik’s video. Image: One More Level

Iron Grip location (Trenches lantern)

The final Chapter 1 Amber does not need Fire at all. It sits in a short dead end off the Trenches, guarded by a few soldiers.

Iron Grip
Iron Grip. Image: One More Level
Begin at the Battlefield Trenches lantern, move ahead, and descend from the rocky shelf into the muddy trench. Proceed until the Plunge Attack tutorial appears.
Instead of climbing the wooden ledge that carries the main path forward, turn right into the nearby dead end and deal with the soldiers blocking it, including a rifleman and swordsmen.
Trench combat03:27Trench combat
Clear the soldiers guarding the trench dead end before you reach the Iron Grip chest. Shown at 03:27 in Ghosts of Reykjavik’s video. Image: One More Level
Head to the broken wooden cart at the end of the dead end and open the red chest to take Iron Grip, the last collectible in the chapter.

What each Chapter 1 Amber does

All three Ambers in The Battlefield are single-copy pickups pulled from chests. Here are their effects and maximum ranks so you know what you are equipping.

AmberMax rankEffect
Bottomless Well3Restores depleted Nephtoglobin over time
Transmuted Persistence1Transmutation damage restores Recoverable Health
Iron Grip1Using a Ferrofluid Flask takes less time and cannot be disrupted.

Transmuted Persistence gives back Recoverable Health whenever your Transmutations damage enemies, applying a Recoverable Health factor of 2. It maxes at rank 1, so there is nothing further to upgrade once you equip it. It pairs naturally with the Fire Transmutation you use to reach it.

Iron Grip speeds up the act of drinking from a Ferrofluid Flask by a factor of 1.5 and stops the animation from being interrupted, which matters when you need to heal mid-fight. It also caps at rank 1.

Bottomless Well slowly replenishes spent Nephtoglobin, which is useful if you lean on abilities that drain it. Unlike the other two, it can be ranked up to a maximum of 3.


Returning for anything you miss

You confirm each pickup when the chest opens and the Amber appears in your collection with its beam of light. None of the three are permanently missable. If you skip one, you can come back to The Battlefield later and open the chest then. One wrinkle: although the lanterns exist from the start, their names only show up in the fast-travel menu after you beat the Chapter 2 boss and unlock fast travel, so note the Onslaught Arch and Trenches landmarks if you plan to backtrack.

Dark fast-travel menu listing three lantern locations over a foggy battlefield backdrop, with Trenches highlighted.
The Travel to the Lantern menu on The Battlefield lists Onslaught Arch, Trenches and Field Encampment, with Trenches selected.

Chapter 1 closes with the required battle against General Lothaire, the Eagle-Bearer. William is scripted to lose this opening encounter, and that defeat won’t cost you any collectibles. Once you have all three Ambers plus the Saber and Fire Transmutation, you’ve obtained the full contents of Chapter 1: Revival.