Gaming Guide

Valor Mortis: An Unheard Farewell Side Quest Walkthrough and Rewards

Find the Adjudant Sous-Officier, clear the corrupted lift, defeat the scout commander, and earn the Sleight of Hand Amber.

Find the Adjudant Sous-Officier, clear the corrupted lift, defeat the scout commander, and earn the Sleight of Hand Amber.

Valor Mortis’s first available side quest is An Unheard Farewell. During Chapter 2, it is tucked away in an unmarked section of the Valley of Ashes. The Adjudant Sous-Officier, whose scouts disappeared in the caves, sends you to find out what happened to them. Follow their trail through a corrupted elevator shaft, jumping from the moving lift halfway down to reach a flooded cave.

Quick answer: Take the quest from the Adjudant Sous-Officier near the Guidepost lantern, clear the lift, drop onto the hidden mid-shaft ledge, kill the scout commander, take the letter, then return and report to finish.


Where to start An Unheard Farewell

You reach the Valley of Ashes near the start of Chapter 2, after the scripted battle against General Lothaire, the Eagle-Bearer, in The Battlefield. From the Guidepost lantern, stay on the lone road until you arrive at a wooden ledge. Turn right and jump over the gap to the opposite side.

A Risen Grenadier attacks as you advance. Defeat it, then squeeze through the ruined cage. Just beyond, a military carriage dangles above you, and the Adjudant Sous-Officier calls from within. Look up to talk to him, then select Help to take on the request. Agreeing starts the quest.

Starting the Quest (Part 1/4)00:49Starting the Quest (Part 1/4)
Talking up to the carriage starts the quest and triggers the New Side Quest notice. Shown at 00:49 in Game Guides Channel’s video. Image: One More Level

Reach the Climb lantern and free the lift

Avoid the straight-ahead route. Make your way down from the carriage area using the platforms under the collapsed bridge. Pick up the Pistol as you descend; it is needed to shoot the red weak spots farther on. Drop from platform to platform, defeat any enemies in your path, and cross the fallen log.
The Climb
The Climb. Image: One More Level
At the foot of the route, you will find the Climb lantern. Nephtoglobin coats the wooden lift next to it. Use your Pistol to shoot the red blobs and clear the lift, then board it and travel upward to the first landing.
Operating the Lift Mechanism (Part 3/4)01:24Operating the Lift Mechanism (Part 3/4)
Shoot the glowing red growths on the lift to clear the corruption before riding up. Shown at 01:24 in Game Guides Channel’s video. Image: One More Level
At the top, head into the cave on your right and deal with the three Carrion enemies below. Near the back, climb the ladder to grab a Rare Catalyst Clot. Follow the curving path to raise the lift to the upper level, then ride it back down. This is also where Williams sees what became of most of the Adjudant’s men, and the quest log updates.
Cave Exit and Scout Discovery (Part 2/4)01:15Cave Exit and Scout Discovery (Part 2/4)
Passing the dead soldiers adds the Carrion entry to the journal. Shown at 01:15 in Game Guides Channel’s video. Image: One More Level

To make another elevator stop available higher up, shoot the red weak spot along the cliffside path, as you did to clear the first lift. This upper stop is only necessary if you choose to lie to the officer later.


Find the scout commander and the orders

Take the lift once more. As it travels through the shaft, jump to the left onto a platform across from the route you took before. The cave mouth here is blocked by dried Nephtoglobin.
Use Fire Transmutation to burn through the barrier, then enter the cave. Inside, a fast-moving scout commander serves as a mini-boss and can take plenty of damage. Stay back and attack with Fire Transmutation; throwing any grenades you have will help bring it down sooner.
Burning Corruption & Entering Flooded Cavern02:34Burning Corruption & Entering Flooded Cavern
Fire Transmutation clears the dried Nephtoglobin sealing the hidden cave. Shown at 02:34 in Game Guides Channel’s video. Image: One More Level
Once the commander falls, pick up the Letter to all Commanding Officers of the Line Infantry from the crate beside the body. The orders reveal that the infantry were ordered to serve as a living reservoir for the Eternal Guard and were forbidden from withdrawing to resupply.
Reading Orders & Inventory Check03:04Reading Orders & Inventory Check
The recovered orders you carry back to the officer. Shown at 03:04 in Game Guides Channel’s video. Image: One More Level
Open the ornate red chest next to the crate to collect 1x Pure Blade Material, then climb the ladder to exit. On the way back through the tunnels, Williams finds the Adjudant’s remaining soldiers dead inside a mass of Nephtoglobin.
Finding the Scout Commander & Orders03:01Finding the Scout Commander & Orders
The red chest beside the commander holds Pure Blade Material. Shown at 03:01 in Game Guides Channel’s video. Image: One More Level

Return to the Adjudant and choose truth or lie

Keep climbing through the area, clearing enemies and shooting the eye-shaped pustules blocking the walkway and the train-car bridge. Kick down a ladder to drop back to the first lantern via the Demolished Path, then head to the carriage and speak with the Adjudant Sous-Officier.

Dark Lantern menu with three buttons over a blurred forest scene with a rusty lamp post.
The Lantern menu offers the options Level Up, Upgrade Ferrofluid Flask and Leave.

He asks where the rest of his unit is. You can select Tell the truth or Lie. Either way, he convinces himself his men charged ahead in a spirited assault. The first reward is identical for both choices, and only the extra reward changes.

ChoiceGuaranteed rewardExtra reward
Tell the truthSleight of Hand AmberEpic Catalyst Clot — rest at a lantern, then return to the carriage
LieSleight of Hand AmberRemnant’s Return — ride the lift to the top and enter the cave

If you chose to tell the truth, rest at any lantern and return to the carriage for the Epic Catalyst Clot. After lying, rest at a lantern, then take the elevator beside the Climb lantern to its highest point and follow the path into the cave. You will find the Remnant’s Return on the ground just inside, next to the remains. This item restores lost Catalysts without requiring a trip back to the place where you died, but it can only be used once and resting does not replenish it.


Sleight of Hand Amber and the achievement

The quest dialogue grants you the Sleight of Hand Amber. Equip it in your Skill Tree to gain its passive, which speeds up firearm reloads and makes weapon swaps 1.2 times as fast. It has a single rank, so one copy grants the full effect. Completing the quest also unlocks the Aggressive Reconnaissance achievement, regardless of your response.

Sleight of Hand
Sleight of Hand. Image: One More Level

Loot you collect along the way

Two items worth keeping drop during this run. Here is what they are and what they do once you have them.

ItemTypeBuy priceUse
Pure Blade MaterialUpgrade material$3,000Upgrades the Saber, Rapier and Claymore to levels 5 through 7
Rare Catalyst ClotConsumable800Grants 400 Catalysts on use

Pure Blade Material is the mid-tier blade upgrade stone. A single unit covers a level-5 upgrade, two cover level 6, and three cover level 7 for any of the three melee blades. James’s Iron Bench also stocks it from Chapter 5 onward if you want more.


Confirm the quest is complete

The quest ends when the Adjudant speaks his final line and the Sleight of Hand Amber is added to your inventory. The screen displays QUEST COMPLETE, and the Aggressive Reconnaissance achievement unlocks at the same time. You can then rest at the nearby lantern or collect the extra reward for your chosen response before returning to the main route.

Dark settings screen with two sample landscapes and Gamma and Brightness sliders at 100 percent above a Confirm button.
The Valor Mortis display setup screen asks players to adjust Gamma and Brightness, both set to 100%, until bright and dark areas are clearly visible.