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Valor Mortis: Every Chapter 1 Collectible and Where to Find It

Grab the Saber, Fire Transmutation and all three Ambers to finish The Battlefield at 100 percent.

Grab the Saber, Fire Transmutation and all three Ambers to finish The Battlefield at 100 percent.

Image: One More Level

Chapter 1: Revival is the opening stretch of Valor Mortis, set in The Battlefield as William takes his first steps through the plague-ravaged front. There are five things to pick up here: a weapon, a Transmutation, and three Ambers. None of them can be permanently missed, so anything you skip can be collected later by returning to the region.

Quick answer: Chapter 1 holds five collectibles. The Saber and Fire Transmutation are handed to you automatically, leaving three Ambers — Bottomless Well, Transmuted Persistence and Iron Grip — tucked inside chests across The Battlefield.


All five Chapter 1 collectibles

CollectibleTypeHow you get it
SaberMelee weaponGiven at the start
FireTransmutationGranted as the story advances
Bottomless WellAmberChest near the first Lantern
Transmuted PersistenceAmberChest behind vines in the battlefield
Iron GripAmberChest in the Trenches dead end

Lanterns are present from the game’s opening, but the menu used for fast travel lists their names only after you defeat the Chapter 2 boss and gain fast travel access. The names below can still orient you when you return to collect anything you missed.


Saber, your starting weapon

The Saber is William’s first melee weapon and lands in your inventory the moment the game begins. There is no chest to find and no objective to clear. You are holding it as you move down the forest trail while the Revival quest marker sits on screen.

Saber
Saber. Image: One More Level
Chapter 01 Weapon 1/6 Saber00:11Chapter 01 Weapon 1/6 Saber
The Saber is already in hand as Chapter 1 opens, so there is nothing to search for. Shown at 00:11 in Game Guides Channel’s video. Image: One More Level

Fire Transmutation, unlocked on the main path

Fire is the first Transmutation you acquire, and the story grants it automatically. When you find a corpse hanging above you, use the Take prompt to pull its burning core into your arm. You can then set enemies and objects in the environment ablaze.

Fire Transmutation
Fire Transmutation. Image: One More Level

It matters for collecting, too. Fire burns away the golden vines that seal off certain passages, and two of the three Ambers in this chapter sit behind exactly those vines. Keep an eye out for them whenever the main route feels like it ends too soon.

Chapter 01 Transmutation Fire00:44Chapter 01 Transmutation Fire
Taking the burning core gives William the Fire Transmutation, which you will use to clear vine-blocked alcoves. Shown at 00:44 in Game Guides Channel’s video. Image: One More Level

Fire Transmutation damage by level

Fire tops out at level 5, and each upgrade raises both its direct and ignite damage. The table below lists the damage figures and the materials each level needs, so you can plan ahead once you reach a workbench.

Transmutation Damage
Transmutation Damage. Image: One More Level
LevelDamageIgniteMaterial
1154—
2174.5Crude Transmutation Material x2
3185Pure Transmutation Material x2
4195.5Distilled Transmutation Material x2
5206Quintessential Transmutation Material x1

More upgrades become available as you level up. At level 2, Brittleness increases the melee damage ignited enemies receive. At level 4, pick Fireworks to extend the flame’s reach or Wildfire to widen its spread. At level 5, choose between Never-Ending Inferno, which extends Ignite when you land melee hits, and Unstable Blaze, which makes ignited enemies detonate when struck by shots.


Three Amber locations in The Battlefield

The three Ambers all live in chests you reach by straying slightly off the critical path. Two are hidden behind golden vines, so grab Fire first.

The Battlefield
The Battlefield. Image: One More Level

Bottomless Well

From the first Lantern near the Onslaught Arch, turn around and climb back up the cliffs the way you came, using the tree branches to pull yourself up to the earlier area.
Bottomless Well
Bottomless Well. Image: One More Level
From the upper ledge, scan left to spot golden vines; use Fire to burn through them and reveal the concealed alcove.
Step inside and open the ornate chest to claim the Bottomless Well Amber.
Chapter 01 Amber 1/56 Bottomless Well01:26Chapter 01 Amber 1/56 Bottomless Well
The chest behind the burned vines holds the Bottomless Well Amber. Shown at 01:26 in Game Guides Channel’s video. Image: One More Level

Transmuted Persistence

Enter the central battlefield, keeping to the route’s left edge. Just before going through the metal carriage, check your left for another group of golden vines.
Transmuted Persistence
Transmuted Persistence. Image: One More Level
Burn the vines to reveal an optional area holding a group of enemies. Clear them out before you search the ground.
Open the chest past the opening to pick up the Transmuted Persistence Amber.
Chapter 01 Amber 2/56 Bottomless Well01:31Chapter 01 Amber 2/56 Bottomless Well
Stick to the left of the battlefield route and look for vines before the metal carriage to reach Transmuted Persistence. Shown at 01:31 in Game Guides Channel’s video. Image: One More Level

Iron Grip

Press through the Trenches until the game shows you the Plunge Attack tutorial.
Iron Grip
Iron Grip. Image: One More Level
Rather than climbing the wooden ledge that carries the main path forward, turn right into the nearby dead end.
Defeat the enemy guarding the spot and open the chest behind it for the Iron Grip Amber, the last collectible in the chapter.
Chapter 01 Amber 3/56 Iron Grip02:22Chapter 01 Amber 3/56 Iron Grip
The Trenches dead end to the right of the Plunge Attack tutorial hides the Iron Grip chest. Shown at 02:22 in Game Guides Channel’s video. Image: One More Level

What the Chapter 1 Ambers do

Two Ambers have confirmed effects to consider before slotting them. Bottomless Well gradually replenishes lost Nephtoglobin and can reach rank 3. Transmuted Persistence returns Recoverable Health whenever your Transmutations damage enemies, and is limited to rank 1.

AmberMax rankEffect
Bottomless Well3Gradually replenishes depleted Nephtoglobin.
Transmuted Persistence1Transmutation damage restores Recoverable Health

The Chapter 1 boss and completion

Revival closes with a mandatory encounter against General Lothaire, the Eagle-Bearer. This first clash is built around William losing, so you do not need to win it to continue. Falling here is part of the intended story, and it has no bearing on your collectible count.

First-person view of a bloodied blade facing a hat-wearing boss with flaming fingers in a muddy camp under stormy skies.
A first-person duel against General Lothaire, The Eagle-Bearer, who swings a flaming multi-armed hand across a muddy war camp.

With the Saber, Fire Transmutation, and each of the three Ambers in your inventory, you’ve collected all Chapter 1 has to offer, and The Battlefield registers as fully explored. Leave an Amber behind, and the region remains open for a later visit, so nothing is permanently missable.