Gaming Guide

Valor Mortis: How to Beat Experiment 83 (Location, Attacks and Reward)

A breakdown of the single-phase Outskirts boss, its full move set, and the Catalysts it drops on defeat.

A breakdown of the single-phase Outskirts boss, its full move set, and the Catalysts it drops on defeat.

Experiment 83 is a story boss in Valor Mortis, a bloated horror of fused bodies and spider-like limbs that lurks beneath a burning lighthouse in The Outskirts. It is a one-phase fight, which makes it short compared with the game’s multi-stage encounters, but its grabs and slams hit hard enough to end a careless run in seconds.

Quick answer: Experiment 83 is a mandatory Chapter 7 boss in The Outskirts with 3,400 health and a single phase. Defeating it awards 20,000 Catalysts and the Lament of the Limbs trophy.

See where Experiment 83 is fought on the Valor Mortis map.


Where to find Experiment 83

The fight sits in The Outskirts during Chapter 7, tied to the Witch Hunt quest. From the Lighthouse lantern, you head into the burning structure and drop to the lower area, which drops you straight into the creature’s arena. It is not an optional boss, so you will meet it on the main path.

The arena is a cramped underground cave directly below the burning wooden floor. The tight space shapes the whole encounter, since Experiment 83 relies on lunges and sweeping grabs that eat ground quickly. A few stretches of the tunnel are wider than the rest, and those pockets are where you get room to circle the boss rather than get pinned against a wall.


What a no-damage run looks like

A clean, no-hit clear plays out as a fast parry-and-burn loop. The player drops through the collapsed floor, the boss health bar appears, and the creature immediately charges. The answer shown is fire bursts cast from the left hand mixed with rapier thrusts in the right, with parries timed to the boss’s lunges.

Continued melee and flame strikes00:23Continued melee and flame strikes
Fire in the left hand and a rapier in the right as the boss lunges in the cave. Shown at 00:23 in Esoterickk’s video. Image: One More Level

The middle of the fight settles into a rhythm. Experiment 83 spits and charges, the player steps back to reposition, charges a fireball, then closes in for a flurry of sword strikes during the recovery window after each boss attack. Because the creature is slow, those recovery frames are long, which is where the openings come from.

Mid-fight combat00:35Mid-fight combat
A charged fire burst lands during the boss's recovery, the main window for free damage. Shown at 00:35 in Esoterickk’s video. Image: One More Level

Experiment 83 never changes form or gains a second health bar, so there is no mid-fight cutscene or escalation to read. Successive rapier hits stagger it, and the finishing blows come from the same loop that opened the fight.

Final combo and defeat00:57Final combo and defeat
The rapier delivers the finishing thrusts once the boss is staggered. Shown at 00:57 in Esoterickk’s video. Image: One More Level

Experiment 83 attacks and damage

The move set is small, which suits the single phase. The slam is the one to respect, since it deals 120 damage and cannot be blocked. The grab and the rage swing are lower-threat but still unblockable or wide, so spacing matters more than trading blows.

AttackDamageBlockable
Triple swipe50Yes
Grab30No
Slam120No
Vomit—No
Rage45Yes

None of Experiment 83’s attacks build up Ignite or Stasis, so you do not have to manage status gauges on your own character during the fight.


Health, posture, and resistances

The boss carries a single health pool and a single posture bar, so there is no reserve stage to grind through. Its resistances point you toward physical and Stasis pressure over fire, since its ignite buildup is halved and Stasis damage is reduced by just under a third.

StatValue
Health3,400
Posture (phase one)1,000
Phases1
Ignite resistance-20%
Ignite buildup resistance50%
Stasis resistance30%
RegionThe Outskirts

The Outskirts also houses High Justicar Aurelius, Last of the Faithful, a leaner two-phase duel with 1,500 health that leans on parrying rather than spacing. Experiment 83 is the heavier of the two on raw health, while Aurelius spreads the same total across two posture bars.


How to beat Experiment 83

Experiment 83 eradicated
A last burst of Fire ends the fight: ABOMINATION ERADICATED. Image: One More Level / via @Shirrako

Where you fight Experiment 83

The name EXPERIMENT 83 appears under the health bar when the fight starts. Part of the fight moves into a narrow tunnel, so you will be switching between open floor and tight corridor space.


The core method: fire plus melee punishes

The loop that works is simple. Hold the Fire Transmutation stream on the creature’s body to keep steady pressure on it, then close the gap for a few fast sword strikes whenever it leaves itself open after a heavy move. Back off again before its next attack lands.

At the fight’s start, retreat as it scrambles down and charges directly toward you, then immediately begin setting it alight with Fire.
Once it rises on its hind limbs and drives its front claws into the ground, close in as soon as the impact ends and land several quick sword blows on its flank.
When it rises upright and advances at a slow crawl, take advantage of its exposed body. Stay a little way back and keep pouring Fire into it.
When both front legs lift high for an overhead pounce, step out of where it is going to land, then move in and punish it.
In the narrow tunnel it will charge at you. Fire staggers it, so follow the stagger with melee.

Two attacks you must avoid

Most of its moves leave an opening after them. Two do not, and both can swing the fight against you.

Bile spray

It pauses, draws its head backward, then sprays yellow fluid in a broad arc. Leave the spray’s path, using a nearby corner for cover if possible. Getting caught in the fluid inflicts a status effect.

Experiment 83 in the cellar
Experiment 83 in the dark cellar: keep the Fire on its body and punish after its slams. Image: One More Level / via @Shirrako

Lunging grab

It crouches low, then surges forward with its limbs spread wide. A hit traps you beneath it as it mauls you for heavy damage. Evade sideways the instant it starts lowering itself; don’t wait for the lunge.

The low, wide-armed lunge is the attack that can end a run.


Rewards and confirming the kill

Dropping the boss triggers the “Abomination Eradicated” banner and a reward of 20,000 Catalysts. A new journal entry is added at the same time, and William’s follow-up line about looking around for someone plays as control returns. On the trophy and achievement side, the kill unlocks Lament of the Limbs.

Victory and post-boss dialogue01:00Victory and post-boss dialogue
The victory banner, the 20,000 Catalysts payout, and the journal prompt confirm the fight is over. Shown at 01:00 in Esoterickk’s video. Image: One More Level

Because the chest inside the Lighthouse arena holds one of the three Quintessential Blade Materials, this is also a stop worth clearing out fully if you plan to push a melee weapon to its maximum level later. The boss and the material sit in the same room, so there is no reason to leave without both.