Gaming Guide

Valor Mortis: How to Beat General Lothaire, the Eagle-Bearer (Both Fights)

The first battlefield encounter is a loss by design, while the Abandoned Church rematch is the fight that actually pays out.

The first battlefield encounter is a loss by design, while the Abandoned Church rematch is the fight that actually pays out.

General Lothaire in his bicorne with pistols in his extra arms, from his Valor Mortis intro cutscene

Valor Mortis opens with General Lothaire, the Eagle-Bearer, as its first boss, and you face him on two occasions. The Battlefield encounter is designed to end in defeat; the Catalysts and trophy are awarded after you return for the fight at the Abandoned Church. Here’s what happens in each battle and how to recognize his attacks.

Quick answer: The first Lothaire fight at The Battlefield is a scripted loss that ends when your health empties, not his. The kill and the reward of 10,000 Catalysts come from the rematch at the Abandoned Church.


Who General Lothaire is

His boss bar reads “GENERAL LOTHAIRE, THE EAGLE-BEARER”. He is a towering general in a blue coat and bicorne, with extra grafted arms gripping flintlock pistols and a brass blunderbuss, and glowing red growths across his body. His weapon is the eagle standard, a long pole tipped with a blade beneath a torn tricolour flag, swung like a polearm.

  • Health: 1,800. Posture: 500. He has two phases.
  • Weak points: glowing red growths at three spots—the left shoulder, hip and right thigh.
  • He takes extra fire damage (Ignite resistance of -40%) and resists Stasis (50%).
  • You will not receive Ignite, Stasis or infection buildup from any of his attacks.

Beating him grants the Commander’s Catalyst Clot, whose text reads “Use to gain 10000 Catalysts. An apt reward for a gargantuan effort.” You also earn the Torn Banner achievement, “Kill General Lothaire, the Eagle-Bearer.” Both come from the rematch, since the first fight ends with your defeat.


Reaching Lothaire at The Battlefield

At the Field Encampment Lantern, rest by the lantern post on the mud road, facing the palisade and watchtowers.
Follow the trench east. When a wicker barricade cuts off the direct route, turn left, descend into the trench, and continue along it.
The trench leads into a muddy field dotted with army tents and wooden watchtowers. Entering the field triggers his introduction: first the rain-soaked, thorn-wrapped tricolour eagle standard, then close views of the pistols and brass blunderbuss in his extra arms, and finally Lothaire. His boss bar shows up once the cutscene finishes.
General Lothaire standing across the muddy Battlefield arena in Valor Mortis as his boss bar appears
Lothaire across the muddy field as his boss bar appears.

Why you cannot win the first fight

Your defeat, rather than his, ends this encounter: wearing his health bar down will not bring the fight to a close. When a hit drains your health, no “YOU ARE DEAD” screen appears. Instead, a dark cutscene shows close-up images, including a hand on the ground and a face; the next area then loads and Chapter II starts.

You wake beside Lucjan, a man in a top hat and long coat, at the Guidepost Lantern in the Valley of Ashes, and he rekindles the Lantern (“LANTERN REKINDLED”). The Catalysts you were carrying are still with you afterward.

There is no reason to grind for this one. Use it to learn Lothaire’s moves, because the same general returns for the rematch.


Lothaire’s attacks and tells

Your character starts with 100 Health. A blocked hit still passes 30% of its damage through, and every damage figure below is per hit.

General Lothaire swinging the eagle standard flat at waist height in the Valor Mortis Battlefield arena
The wide sweep: the standard swung flat at waist height, with a long reach.

Standard swings (blockable, 37 damage)

  • Wide standard sweep: he draws the pole back across his body, then swings it flat at waist height. The reach stretches to about 6 m, further than the Saber.
  • Low sweep: the standard swung low and flat across the ground in front of him.
  • Close-range swing: up close he swings the standard across in front of him, often as the second or third hit of a combo.
  • Overhead slam: he raises the pole over his head and brings it straight down in front of him.
General Lothaire swinging the eagle standard across at close range in Valor Mortis
Up close, he swings the standard across in front of him.

The red-outlined leap

His whole body is outlined in glowing red-orange, then he jumps forward with the standard raised over his head. It deals 50 damage, half of a fresh character’s health in a single hit. It cannot be blocked. This leap is the blow that ends the first fight.

Lothaire glowing with a bright orange-red aura as he winds up his leaping attack
The red-orange outline is the wind-up for the unblockable leaping strike.

Ranged fire: single shot and pistol volley

At range, a muzzle flash from one of his extra arms sends a large black ball straight at you. That single shot deals 20 per bullet and can be blocked.

A large black ball flying from General Lothaire toward the player at range in Valor Mortis
The single shot: a muzzle flash, then a black ball flies straight at you.

The pistol volley follows a two-hit standard combo: he raises three extra arms with pistols straight up and fires them together, three muzzle flashes with black balls launched upward, and a burning patch can appear on the ground near you. The volley is three shots of 20 and cannot be blocked.

Lothaire firing large black cannonball shots from his raised arm-mounted guns on the muddy battlefield
Large black projectiles launched from his raised arms during the ranged volley.

First-phase combos and other moves

Phase one draws on seven attack chains: one three-hit combo, two distinct two-hit combos, a lone swing, a slash, a spinning slash, a bash, and a two-hit sequence ending with the pistol volley. The bash deals 50 damage and cannot be blocked; the volley is also unblockable. Every other standard hit in these chains deals 37 damage and is blockable.

His other moves include an unblockable grab (20 damage), a blockable lunge to close distance (37), a blockable charge (37), an unblockable shockwave (32 damage and heavy Posture damage), and unblockable ground spikes in a line (40 damage and heavy Posture damage). He can also throw a corpse; it explodes and cannot be blocked.


Lothaire’s summons

For reinforcements, he summons either three Risen Soldiers or two Risen Musketeers. Each summon has 1 Health and goes down to one hit.


The Abandoned Church rematch

At the end of Chapter II you arrive at the Abandoned Church, the game’s hub. Past its first Lantern, a wall of golden fog stands across the path. Walk up to it and press E at the “INTERACT” prompt to go through.

The golden fog wall in the Valor Mortis Abandoned Church hub with the E INTERACT prompt
The golden fog past the hub’s first Lantern: press E at INTERACT to enter the arena.

On the other side is his arena, a burning field in front of a domed church. A second fog gate seals the way out until he is dead.

Abandoned Church
Abandoned Church. Image: One More Level

Lothaire comes across the field toward you and his boss bar appears. This time he has two health bars. When the first one empties, a second full bar of 1,800 Health replaces it, under the same name: that second bar is his second phase.

General Lothaire walking across a burning field in front of a domed church as his boss bar appears in Valor Mortis
The rematch arena: a burning field in front of a domed church.

Second-phase attacks

In the second phase he drops the first phase’s chains for four harder ones: two- and three-hit combos built around 50-damage hits, several of which cannot be blocked (37/50, 50/50/35, 50/50/50 and 37/50). His whole body still glows red-orange at times in this phase, as it does before the leap in the first fight; the leap deals 50 and cannot be blocked.

When he falls, the banner “ABOMINATION ERADICATED” appears with “REWARD: 10,000 CATALYSTS”, the Torn Banner achievement pops (“Kill General Lothaire, the Eagle-Bearer.”), and “NEW ENTRY ADDED TO THE JOURNAL” shows at the left of the screen. His body breaks apart into red tendrils, and William remarks that he would never have taken orders from him anyway.

ABOMINATION ERADICATED banner with a reward of 10,000 Catalysts after beating General Lothaire in Valor Mortis
The banner after the rematch: ABOMINATION ERADICATED, reward 10,000 Catalysts.

The exit fog gate then opens. Past it, the road leads down to the church, where James and his Iron Bench are.