Gaming Guide

Valor Mortis: How to Unlock and Use Fast Travel

Fast travel opens after you beat General Lothaire and reach the Abandoned Church, letting you hop between every lit Lantern.

Fast travel opens after you beat General Lothaire and reach the Abandoned Church, letting you hop between every lit Lantern.

Image: One More Level

Valor Mortis spreads William’s journey across large, interconnected regions, and many paths stay sealed until you pick up movement abilities later in the campaign. Fast travel is what makes returning to those earlier spots painless, but it stays locked during the opening hours. You unlock it by reaching a fixed story milestone, after which every Lantern you light becomes a teleport point.

Quick answer: Beat General Lothaire, the Eagle-Bearer, enter the Abandoned Church behind him, and interact with the Lantern inside. That permanently unlocks fast travel between every Lantern you have lit.

Image credit: Lyrical Games, One More Level via YouTube/@Rubhen925

Unlock fast travel by defeating General Lothaire

There is no side quest or collectible tied to this feature. You simply push through the main story until you clear the second chapter. The fight that matters sits at the end of the Valley of Ashes, where General Lothaire, the Eagle-Bearer blocks the entrance to the Abandoned Church.

You meet Lothaire earlier, during the opening battlefield sequence, but William loses that encounter and is dragged away. The rematch outside the church is the one you need to win. A fog wall marks the arena in the usual soulslike fashion, and the door to the hub lies directly past him.

Image credit: Lyrical Games, One More Level via YouTube/@Rubhen925

Explore each region thoroughly before you move on, because William cannot revisit most areas until fast travel is active, and a couple of story-only zones never reopen at all.


Activate the Abandoned Church Lantern

Step inside the church after the fight and James greets you. The Abandoned Church becomes your base of operations, the place you return to for weapon upgrades and story progression. Walk up to the Lantern inside and interact with it.

The first time you touch it, the game shows a prompt confirming you can freely travel between any discovered Lanterns. That message is how you know fast travel is live. From this point on, the feature stays available for the rest of the playthrough.


How to fast travel between Lanterns

Lanterns double as checkpoints, level-up stations, and teleport beacons. Any Lantern you have rekindled can send you to any other one you have discovered.

Walk up to any Lantern you have lit and rest at it to open the Lantern menu.
Choose the Travel option, which sits second in the list below Level Up.
Scroll the list of regions and their Lanterns, pick your destination, and confirm. William moves there immediately, and you can also jump straight back to the Abandoned Church at any time.
Image credit: Lyrical Games, One More Level via YouTube/@Rubhen925

The full Lantern interface holds four options, so it helps to know what each one does before you start jumping around.

OptionWhat it does
Level UpSpend Catalysts on stats and passive skills
TravelTeleport to any discovered Lantern
Upgrade Ferrofluid FlaskImprove your healing flask
LeaveExit the rest screen

Every fast travel region and its Lanterns

Ten regions open up for revisiting once fast travel is unlocked, each holding several Lanterns. Two additional story-locked areas, the Prison and Entropy, do not appear in the travel list and cannot be returned to even after their quests are done.

RegionLanterns
The BattlefieldOnslaught Arch, Trenches, Field Encampment
Valley of AshesGuidepost, Demolished Path, The Climb, The Other Side, Military Camp, Quarry
Fallen VillageFields, Marketplace, Orchard, Path of Fire
CavernsLast Sunlight, Weeping Ledge, Old Mine, Mine Cart Route, Ancient Lair
Vale of WrathWolfsbane Field, Under the Bridge, Poisoned Camp, Ship Graveyard, Old Windmill
Cursed HollowEerie View, Village Church, Deep Water, Silent Cannons
The OutskirtsBroken Bridge, Breach, Island of Whispers, Market Square, Lighthouse, Harbour
City of OrphansTribunal Square, Shamble Street, Sewers
UniversityMain Hall, Lift Shaft, Laboratories, Sewage Drain
FortressMain Gate, Traverse, Chapel, Ramparts, Courtyard, High Tower
Image credit: Lyrical Games, One More Level via YouTube/@Rubhen925

Why backtracking matters after you unlock it

Valor Mortis leans on Metroidvania-style gating, so earlier regions hide items, paths, and whole pockets of the map that only open once you gain new tools. Abilities such as the Grapple and the Shield Transmutation let you cross gaps and reach loot that was impossible to touch on your first pass.

Because every Lantern links back to the Abandoned Church, you can clear an area, jump home to spend Catalysts and upgrade gear, then teleport right back out without walking through hostile ground. Returning with more levels and the right Transmutations is the fastest way to complete each region fully.