Mummy and Daddy is a short side quest in Valor Mortis. It begins and ends in the sewers beneath City of Orphans during Chapter 7. The Mice hand William a block of mouldy Cheese for their “parents,” two plague-ridden creatures locked in a cell. Your job is to get the food to them without starting a fight.
Quick answer: Take the Cheese from the burrow behind the ladder at the Sewers lantern. Burn the webs beside the Sewers Key chest, then play the hidden music box. Put the Cheese on the cell’s plate and report back.
What you need before starting Mummy and Daddy
- Once lit, the Sewers lantern in City of Orphans becomes a fast-travel destination.
- The Fire Transmutation, which burns away the webs hiding the route to the cell.
- Enough strength to clear Carrions, a Spewer, a Volunteer and two Risen Grenadiers along the main sewer path.
- The patience not to shoot the two creatures you will find behind bars.
Do not attack Mummy and Daddy at any point. Killing them ends the quest on its bad outcome. The Mice swear never to help William again, and you lose the friendship points the quest awards.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Mummy and Daddy walkthrough
Get the Cheese from the Mice
Go to the Sewers lantern in City of Orphans, lighting it if this is your first visit. The quest giver is nearby in that same area, so there’s little distance to cover.
Follow the canal to the small stick burrow tucked behind the nearby ladder and interact with it. A Mouse named Mittz asks for help, explaining that “Mummy and Daddy hadn’t been themselves of late,” and gives you the Cheese. A “New Side Quest” notice and a “Cheese added to inventory” message confirm the quest has started.

Reach the parents’ cell

Play the music box and feed Mummy and Daddy

How to confirm Mummy and Daddy is complete
You’ll see a “Quest Complete” banner showing a value of 750, followed by a “Tiny Whisker Gift x 1” pickup. Your journal then records that the Cheese was placed on the plate inside the cell. A closing entry notes that sparing the creatures was a wise choice. If that last line shows up, you have the good outcome.
Sparing the parents also earns 3 Mice friendship points. The late-game Mice reward needs at least 10 points, and they have to be banked before the story’s point of no return. The quest itself can still be done later by fast traveling back to the Sewers lantern. The friendship points can’t be earned after that cutoff, so finishing Mummy and Daddy during your first trip through the sewers is the safe option.

The game does let you return and kill Mummy and Daddy after the quest is finished. Doing so devastates the Mice, who refuse to aid William for the rest of the game.
Mummy and Daddy reference values
These are the items and places you deal with during the quest, with their figures as of game build b25907482.
| Record | Type | Key figures |
|---|---|---|
| Consumable | 3,000 Catalysts on use; sells for 3000; carry up to 99 | |
| Transmutation | Level 1: 15 damage, 4 ignite; max level 5 | |
| Lantern | Region: City of Orphans | |
| Consumable | Carrion and Spewer drop 3-4%; carry up to 3 |
Tiny Whisker Gift
The quest reward is a gift from the Mice that you consume for 3,000 Catalysts. It is also handed out in five conversations across the game, and you can stack up to 99. Holding onto it costs nothing, so you can save several and cash them in together for a level-up at the lantern.

Fire Transmutation
Fire Transmutation sets enemies and objects in the environment on fire, letting you clear the webs beside the Sewers Key chest. The burning effect keeps damaging foes, making it useful when Carrions gather in the tunnels. Each upgrade uses Transmutation Material and increases the damage.

| Level | Damage | Ignite damage | Upgrade cost |
|---|---|---|---|
| 1 | 15 | 4 | — |
| 2 | 17 | 4.5 | Crude Transmutation Material x2 |
| 3 | 18 | 5 | Pure Transmutation Material x2 |
| 4 | 19 | 5.5 | Distilled Transmutation Material x2 |
| 5 | 20 | 6 | Quintessential Transmutation Material x1 |
Sewers lantern
The Sewers lantern is one of City of Orphans’ three lanterns, along with Tribunal Square and Shamble Street. You can level up, travel and upgrade your Ferrofluid Flask there. It also works as the respawn point for the run down to the cell, so rest there before tackling the Volunteer and Grenadiers.





