Gaming Guide

Valor Mortis: Reflection Walkthrough for Chapter XI, the Final Boss and Ending

How to start Reflection, cross Entropy to Entity, Voice of the Void, and reach the ending back in the Caverns.

How to start Reflection, cross Entropy to Entity, Voice of the Void, and reach the ending back in the Caverns.

Reflection is the main quest chapter in Valor Mortis that runs from the Abandoned Church camp hub through a battlefield called Entropy and ends with the fight against Entity, Voice of the Void. The route sends you back underground, across a string of ruined and floating areas, and into a cathedral before the final arena.

Quick answer: In the Abandoned Church, finish talking to Lucjan and pick “Go back to the cave.” Open the red spiral wall door in the Caverns, cross Entropy into the cathedral, step through the fog doorway, and beat Entity, Voice of the Void.


Start Reflection in the Abandoned Church

Reflection begins at the camp. Speak with Lucjan beside the church’s hanging hourglass Lantern and keep talking until the banner “REFLECTION / NEW MAIN QUEST CHAPTER” appears with two replies. Choose “Go back to the cave.” over “Stay in the camp.” to move forward.

Abandoned Church
Abandoned Church. Image: One More Level

Back in the Caverns, walk to the sealed wall door with the carved spiral and glowing red centre. Touch it, and a bright flash takes you out to the battlefield area, Entropy.


Cross Entropy to the cathedral

A dim, foggy expanse of bodies, carts, and spiked barricades sits beneath the “ENTROPY” banner. Here is a route through the area that works.

Entropy
Entropy. Image: One More Level
Stay on the dirt track, cross the wooden scaffolding, and make your way over the plank-covered bridge spanning the gap toward the dark arch. A burst of light transports you to a stone viaduct swept with dust.
On the viaduct, fight the red-eyed foot soldiers charging over the arch and the bulky, four-legged creature of flesh standing on the broken bridge sections suspended in the air. If you died earlier, pick up your Catalysts here; the message “LOST CATALYSTS RETRIEVED” confirms it.
Grapple across the floating chunks of stone to reach the ruined building and the candlelit tunnel beyond it.
Beyond the tooth-shaped entrance stands an imposing effigy of wicker and bone, its eyes aflame: the Mouse King, speaking through Teddy. Teddy’s brief scene ends with a farewell, after which you can move on.
In the ruined town under red fog, you reach an arched gate reading “This door is locked and requires Mice’s Key”. You cannot open it here, so stay on the crumbling walkways and use the grapple points on lamp posts and arches to cross the floating ruins past the rifle and cloaked enemies.
Cross the sandy stretch among the enormous helmeted statues, then enter the cathedral through its large double wooden door.
The Lantern suspended in the middle of the hall displays “LANTERN REKINDLED”. Leave by the distant exit, crossing the floating-stone bridge to the doorway filled with swirling fog; step through to reach the boss arena.

Entity, Voice of the Void

The boss’s bar displays “ENTITY, VOICE OF THE VOID”. In the dark pool, it takes the form of a blue-shirted man who mirrors your moves. Its attacks include a flame-powered dash, rapid blade combinations, and a plunge beneath the pool that precedes a massive tentacle slam. Attack with fire during its pauses, and parry its sequences of blade strikes.

Entity, Voice of the Void
Entity, Voice of the Void. Image: One More Level

When its health is near half, it rises toward the back wall and launches needles; shadow clones and a shadow beast also emerge from the liquid. Use firearms to deal with these enemies. Its defeat has no kill banner—the scene begins immediately.


The ending after the final boss

This section describes the ending.

The defeated man drops into the black pool, where his body changes into a pale skeleton of metal as William watches above him. William extracts a glowing core with a lattice pattern from the remains, then clenches it in his fist.

The montage cuts from a guillotine’s blade to a council chamber plunged into darkness, ships ablaze amid mist, an eagle soaring above countryside and snowbound peaks, and finally a vast army advancing over snow. On a black screen, the logo “VALOR MORTIS” appears alongside the corner prompts “SPEED UP” and “(HOLD) EXIT”.

When loading finishes, you awaken in a shadowy cave passage with your pistol and sabre. Beside the carved spiral door, the message “NEW ENTRY ADDED TO THE JOURNAL. [Tab] VIEW IN JOURNAL” appears. The “CAVERNS” banner comes up, and a Lantern glows farther ahead.

Back in the Caverns602:16Back in the Caverns
After the ending montage you wake back in the Caverns with the "CAVERNS" title on screen. Shown at 602:16 in Shirrako’s video. Image: One More Level

Lucjan is there, speaking about how the end of the world has been delayed. You can answer, “Be hopeful.” or “Be realistic.” After the conversation the screen fades to black.