The Deserter is a side quest in Valor Mortis that opens in the Vale of Wrath during Chapter 5 (Crime). Its target is Private Henri Dufour, an Eternal Guard who ran from his regiment with a stolen Egyptian relic. The relic broke into three pieces, and Dufour hid each one inside a beehive. You need to find the right hives and leave the rest alone, because some of them are full of plague-maddened bees.
Quick answer: Read the Wanted Notice west of the Under the Bridge Lantern, beat the Eternal Guardsman for the Beekeeper’s Hut Key, read the diary inside, then open the three hives with no red X.
The Deserter quest requirements and rewards
Everything in the quest happens in one region, and none of it is locked behind other side quests. Valor Mortis has no in-game map, so you navigate by Lanterns and landmarks. Each location below is given relative to a Lantern you can fast travel to.
| Detail | Value |
|---|---|
| Quest type | Side quest |
| Region | |
| Chapter | Chapter 5 (Crime) |
| Starts with | Wanted Notice |
| Key needed | |
| Items to collect | 3 Anubis Figurine Parts |
| Rewards | Anubis Figurine, Bountiful Harvest, 2,500 Catalysts |
| Bonus pickup | |
| Achievement | Hand in the Jar |
The quest is not missable. If you push past the area during Chapter 5, you can fast travel back to the Vale of Wrath later and finish it.
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Add to Google Preferences →How to start The Deserter: Wanted Notice location
Start from the Under the Bridge Lantern in the Vale of Wrath. Read the Wanted Notice before you go anywhere near the beekeeper’s hut, because the diary inside the hut only appears after you have picked up the notice.
[E] TAKE prompt shows up. Press E to pick up the Wanted Notice.

To confirm the quest started, open Quests > Side Quests > The Deserter. The first entry describes Dufour as accused of fleeing and stealing something valuable, with a bounty on his capture.
Beekeeper’s Hut location and the Eternal Guardsman
About 150 m west of the Wolfsbane Field Lantern, a wooden cabin with a sharply pitched shingle roof stands beside a meadow of purple lupins and small white beehive boxes. From the Wanted Notice, reach the hut using two grapple points.


Eternal Guardsman fight
An Eternal Guardsman guards the meadow. He wears a red coat, a tall bearskin hat and a gold mask, and fights with a sabre. He fights like a fencer, sprinting in and closing distance with heavy lunges. Parry when you can and use Stasis to slow him down. Use your whetstones or other buffs before the fight starts.

| Level | Health | Catalysts |
|---|---|---|
| 1 | 500 | 1,200 |
| 2 | 700 | 1,500 |
| 3 | 850 | 1,800 |
| 4 | 1,000 | 2,100 |
| 5 | 1,100 | 2,400 |
| 6 | 1,200 | 2,700 |
An enraged Eternal Guardsman has 3,200 health, and his Stasis gauge has 4 segments. He takes 50 percent less ranged, explosive and ignite damage, 50 percent less ignite buildup, and 30 percent less infection. Melee is not on that resistance list, so your blade does full damage while your pistol and fire do half.
When he falls, the Guardsman drops the Beekeeper’s Hut Key along with his Catalysts and a new journal entry. A pack of Deadly Rounds usually lands beside his body as well. The key’s description calls it the beeswax-stained key to the hut that became the deserter’s hideout.
Inside the Beekeeper’s Hut: Deserter’s Diary and Perfectionism
The hut is a single lamp-lit room with a dead man lying beside a bedroll. It holds two things you want, the diary that moves the quest forward and a chest with an Amber in it.
[E] INTERACT prompt appears. A confirmation tells you the Beekeeper’s Hut Key unlocked the door.
[E] TAKE prompt. Notes are highlighted the same way the Wanted Notice was.

[E] OPEN (HOLD) prompt to unlock the red chest with gold fittings. Inside is the Amber Perfectionism.
Reading the diary triggers a quest update. William asks whether the seclusion “utterly wrecked his mind,” and the log now asks where Dufour hid his loot and what the bees have to do with it.
Perfectionism raises your melee damage while your Health is full. It has three ranks, and three copies are placed in the world, inside chests in the Valley of Ashes, the Caverns and the Vale of Wrath.
| Perfectionism rank | Melee damage at full Health |
|---|---|
| 1 | +10% |
| 2 | +15% |
| 3 | +20% |
How the beehives work: Red X marks and the Beekeeper’s Note
Each figurine piece is in one of three apiaries spread across the Vale of Wrath. Every group mixes marked and unmarked hives, and the rules are the same for all three.
- A hive with a red painted X releases a purple swarm, deals 25 damage to William’s 140 Health, and holds nothing.
- The hive holding a figurine piece never has a red X.
- The
[E] INTERACTprompt only shows up when you aim at the small board over the hive entrance, not at the roof or the sides. - You can collect the pieces in any order, and William keeps count as you go.

On the grass near the hut, beside the hive marked with a red X, you’ll find the Beekeeper’s Note. The beekeeper records that some bees became hostile when the plague arrived and that he marked the dangerous hives to keep people away. Reading the note updates the quest, and William observes that certain hives pose more danger than others.

If the Beekeeper’s Note does not give you a prompt, collect the first figurine piece from the hut apiary and then come back to read it.
All 3 Anubis Figurine Part locations
| Piece | Apiary | Nearest reference | Hive faces |
|---|---|---|---|
| 1/3 | Hut meadow | 13 m north of hut door | East |
| 2/3 | Woods before the camp | 53 m south of Poisoned Camp Lantern | North |
| 3/3 | Ruined timber house | 40 m north-east of Under the Bridge Lantern | North-west |
Anubis Figurine Part 1: Hut meadow
Leave the hut and head right toward the hives. About 13 m north of the door, at the group’s farthest point from the hut, is the unmarked square hive containing the piece. Approach from the east, facing the entrance board. William identifies the treasure as a broken figurine and notes that three pieces must be found.

Anubis Figurine Part 2: Woods before the camp
At the fork, choose the left-hand path toward the fortified camp. Continue along the muddy road past ruined wagons and barricades; a Pure Blade Material rests on the ground there. Before arriving at the camp’s wooden walls, check to the right for a little hive nook amid purple lupins, roughly 53 m south of the Poisoned Camp Lantern. Nearing it, William hears the bees and says, “Bees buzzing… That hive’s worth a closer look.”

Find the piece in the unmarked square hive on the cluster’s right-hand side; its entrance faces north. With the ground’s uneven slope, the roof may be all you can see at first, so back away until the entrance board is visible. After you pick it up, William confirms it with, “The second piece of the figurine. That leaves one more to be found,”
Anubis Figurine Part 3: Ruined house past the iron gate

Loot on The Deserter route
Three useful pickups sit along the quest path. Two are on the walkways before the Wanted Notice and on the road to the second apiary, and the third is the Guardsman’s drop. All of them can also be bought later at James’s Iron Bench.
| Item | Effect or use | Price | Iron Bench stock |
|---|---|---|---|
| Weapon burns enemies for a few hits | 300 (sells 150) | From Chapter 5 | |
| Saber, Rapier, Claymore upgrades | 3,000 | 1 from Chapter 5, 2 from Chapter 9 | |
| Boosts damage for several upcoming Pistol shots | 200 (sells 100) | From the start |
You can carry up to 3 Flaming Whetstones and up to 3 Deadly Rounds. Pure Blade Material upgrades blades from level 5 through 7, costing one at level 5, two at level 6 and three at level 7 for each of the Saber, Rapier and Claymore. The Eternal Guardsman also has a 2 percent chance to drop one.
The Deserter completion: Anubis Figurine and Bountiful Harvest
The quest ends the moment you take the third piece, and you don’t need to hand anything in. The “QUEST COMPLETE” banner appears for The Deserter, and William says, “There! The last piece. The figurine looks Egyptian… Better keep it.”

- The three parts are removed from your inventory, and the assembled Anubis Figurine is added under Inventory > Key Items > Quest Items.
- The Bountiful Harvest Amber is added to Inventory > Ambers.
- Your Catalysts go up by 2,500.
- The Hand in the Jar achievement unlocks, with the description “Complete the Deserter quest.”
- The quest log entry switches to Completed, noting the Egyptian figurine was in the last apiary.
The figurine’s description ends by asking whether it was worth the life Dufour paid for it. After the quest, the Anubis Figurine also shows up as an object in the Abandoned Church hub.
Bountiful Harvest restores Health whenever you pick up Nephtoglobin Remnants. It has three ranks, and you equip it at a Lantern. A fresh copy appears in your inventory as Upgrade Level 1 / 3. If you already own one, the quest reward raises its rank.
| Bountiful Harvest rank | Health per Remnant |
|---|---|
| 1 | 3% |
| 2 | 4% |
| 3 | 5% |






