Gaming Guide

WARDOGS: How to Build Structures With Hammers and FOBs

Everything the build system needs from you — the right hammer, enough supplies, a legal placement spot, and a friendly FOB zone.

Everything the build system needs from you — the right hammer, enough supplies, a legal placement spot, and a friendly FOB zone.

Building is the system that separates WARDOGS from every other 100-player shooter, and it is also the one most players skip past in the tutorial. Walls, mortars, repair stations, and the Drill Rig that drags the Hot Zone toward your team all run through the same short loop: hold a hammer, spend build supplies, hit the thing until it finishes.

Quick answer: Stand inside a friendly Forward Operating Base zone with a hammer equipped, hold right-click to open the radial build menu, pick a structure, place the blueprint on flat ground, then hold left-click on the blueprint and swing at the yellow X markers until construction completes.


Build requirements: hammer, supplies, and a FOB

Three things gate every construction in the game. You need a hammer in a gear slot, you need build supplies in range, and for most of the useful stuff you need to be standing inside the build zone that a Forward Operating Base projects around itself. That zone is marked on your map, and the game also shows a control zone presence readout on the HUD so you can confirm you are inside it before you waste anything.

Build supplies are bought from the Equipment Vendor at HQ under the building category, alongside ammo, fuel, and mechanical supplies. Your current stock sits in the bottom-right of the HUD and ticks down the moment a blueprint goes in — placing a couple of cheap items will visibly drop a stack of 1,001 to 998, then 994.

Hammer tiers, prices, and build speed

There are three hammers, and the one you carry decides which half of the build menu is even visible to you. Bigger hammers also swing faster, which matters a lot when a CIWS is half-finished and an enemy squad is pushing your gate.

HammerUnlockBuildsSpeedBeta price
Small HammerAvailable by defaultBasic field defenses onlySlow$100
Medium HammerSupport Level 3Basic and large buildablesMedium$800
Large HammerSupport Level 7Everything in the gameFast$1,600

Note: building feeds Support class progression, so the hammers effectively pay for themselves. You do not need kills to climb that tree.

Where to get a FOB and what is inside it

A FOB kit costs roughly $2,500 from the vendor’s equipment tab. Equip it from your inventory, deploy it wherever you want the base, and it opens a construction area plus shared storage for build, ammo, fuel, and mechanical supplies. A fresh FOB ships with a Medium Hammer and a Small Hammer, two wrenches for vehicle repair, signal grenades for supply drops and landing zones, and bandages — so a teammate arriving empty-handed can pull a hammer straight out of the FOB inventory container and start working.

One thing to be clear about before you spend the cash: a FOB is a construction and logistics hub, not a respawn point. Respawning runs through deployment vehicles, which is why teams park a spawn vehicle behind the walls rather than treating the base itself as a spawn.


How to place and finish a structure

Get inside the build zone. Open your map and confirm you are standing in the friendly FOB area before you do anything else. Outside that zone, only the handful of basic field items will be available.
Equip a hammer in a gear slot. If you did not bring one, open the FOB inventory and take the Medium Hammer that came with the kit.
Hold right-click to open the radial build menu. Each entry lists its supply cost underneath, so you can see what a Concertina Wire run or a HESCO Block (Large) will drain before you commit.
Radial build menu open with Barbed Wire highlighted and an F prompt on screen
The radial build menu with Barbed Wire selected. Image: BULKHEAD
Line up the holographic blueprint. You can rotate it, and snapping is on by default so walls and wire link into clean lines. Toggling snapping off is how experienced builders drop sandbags into awkward gaps for peek-down firing positions.
Wire barrier blueprint being lined up with the snapping option active
Snapping keeps barrier sections aligned as you position the blueprint. Image: BULKHEAD
Left-click to drop the blueprint. The preview turns valid only on legal ground, and the supply counter deducts the cost immediately.
Barbed wire placement preview on the ground with the Medium Hammer equipped
A barbed wire preview sitting on valid ground, ready to be placed. Image: BULKHEAD
Walk up to the blueprint and hold left-click with the hammer out. Yellow X markers appear on the frame as it builds — aiming at those gives far more progress than swinging at random. The CIWS and Talon barely move at all unless you are hitting the markers.

You know it worked when the holographic frame is replaced by the solid object and the build progress stops prompting you. Anything left half-built stays as a frame and can be finished by any teammate with a hammer of the right tier.


Why a blueprint will not place

Placement failures throw a specific message, and each one has a single cause. MUST PLACE ON GROUND means you are trying to put the object on something that is not terrain. CAN'T PLACE ON SURFACE means the spot itself is invalid — too steep, too cluttered, or on top of geometry the game rejects.

If a structure is missing from the menu entirely rather than refusing to place, the cause is one of three things: your hammer tier is too low for it, you are outside a friendly FOB zone, or the FOB does not have enough build supplies stored to cover the cost.

Stacking has its own limits. HESCO blocks make serviceable platforms and standard bunkers and anti-air turrets can be placed at height, but Recon Towers and Indirect Fire Shelters refuse to sit on top of them.


Build supplies cost for every structure

There are 22 buildables, and the spread is enormous. A Drill Rig costs more than 200 times what a piece of barbed wire does, so plan the fort before you start pouring HESCO.

Buildables that do not need a FOB

StructureSuppliesPurpose
Recon Tent5Hides Recon from infrared
Barbed Wire5Slows and damages infantry
Sandbags10Waist-high cover
Hedgehog14Blocks vehicle routes

Structures that require a FOB

StructureSuppliesPurpose
HESCO Block (Small)10Bullet and grenade cover
Bremer Wall10Narrow tall wall, wire on top
Builder’s Radio13Plays music
HESCO Block (Large)14Taller bullet cover
Door14Infantry-only access point
HESCO Wall46Four blocks, cheaper in bulk
Gate52Vehicle access point
Bunker61Protection from fire
Recon Tower61Elevated firing position
Indirect Fire Shelter61Bunker with four doorways
Loudspeaker61Long-range voice comms
Mortar91Anti-infantry indirect fire
Stingray91Anti-armor, needs bought ammo
Refuel Station121Refuels vehicles from FOB fuel
Repair Station121Repairs using stored parts
Talon601Heat-seeking SAM launcher
CIWS901Manual anti-air gatling
Drill Rig1351Pulls the Hot Zone, burns fuel

Tip: the HESCO Wall is four large blocks’ worth of protection for 46 supplies, which undercuts buying the same coverage one block at a time. Run walls with it and save the individual blocks for patching gaps.


Repairing and dismantling with the hammer

The hammer is not only a construction tool. Aim it at a finished structure and the interaction prompt switches to Dismantle, which is how you clear a badly placed wall, open a firing lane you got wrong, or tear down equipment that is in the way. The same tool handles repairs on damaged structures.

Dismantle prompt showing as a player breaks down an equipment console with a hammer
The Dismantle prompt appears when the hammer is aimed at a finished object. Image: BULKHEAD
HUD showing the Dismantle option on a build-supplies synthesizer during gameplay
Build-supply equipment can be dismantled the same way. Image: BULKHEAD

Keeping the FOB stocked

A FOB does not refill itself. Everything it holds — build supplies for construction, ammo for the CIWS and Talon, fuel for the Drill Rig and Refuel Station, mechanical parts for the Repair Station — has to be hauled in by someone.

Small amounts fit in vehicle cargo slots. For real logistics, buy a pallet from the Garage Vendor, sling it under a helicopter, drop it next to the base, and hold F to unload the supplies into the FOB. Air-dropping pallets means the pilot never has to land in a contested area.

Placement is the decision that makes or breaks all of this. Set the FOB slightly off the main fight, out of direct sightlines but still reachable by supply vehicles, with enough open ground around it to build walls, unload pallets, and get vehicles in and out. Wrap the FOB unit itself in HESCO and barbed wire, because an exposed core is an invitation for an enemy squad to walk in with explosives.


WARDOGS is in an Early Access window on PC through its Steam page, so prices, unlock levels, and structure costs are still moving targets between builds. The loop itself has stayed consistent, though: carry the hammer your structures need, keep supplies flowing to the base, and aim for the yellow Xs.