Locked doors in Wardogs are not a puzzle or a lockpick minigame. They are a purchase. A compound on the Control Zone with a sealed door stays sealed unless somebody on your team brought the right tool out of HQ, and there is exactly one tool sold for the job.
Quick answer: Buy the Halligan Bar from the Equipment Vendor under Items > Tactical for $1,100, then move it into the Traversal slot in your inventory before you deploy. With it equipped, hold your interact key at a locked door to pry it open.

Halligan Bar cost, slot and limits
The Halligan Bar is a tactical tool, not a weapon and not a building tool. It costs cash every life you take it out, so a death means buying it again. Against your $10,000 starting balance that is a noticeable but manageable bite, and prying doors feeds the Assault XP track rather than Support.
| Detail | Value |
|---|---|
| Vendor path | Equipment Vendor > Items > Tactical |
| Cost per life | $1,100 |
| Unlock cost | Free |
| Weight | Around 2 kg |
| Slot | Traversal (quick slot) |
| XP earned | Assault |
| Durability | Limited |
| Works on | Locked doors only — ineffective against gates |
The item card spells out the boundaries plainly. It is used to pry open doors, it is ineffective against gates, and it has limited durability. Treat it as a small number of entries per life, not an all-access pass to every locked room on the map.
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Move the Halligan Bar into the Traversal slot
Buying the bar is not enough. It arrives in your backpack, and a tool sitting in your backpack does nothing at a door. It has to occupy the Traversal slot so it can be pulled out with a button press instead of a menu dig.


Prying a locked door in a match
Out on the map, walk up to the locked door, pull out the bar from the quick slot, and hold the interact key. The pry animation plays, the door opens, and it stays open for everyone — including the enemy squad that watched you do it.

Tip: the animation locks you in place in the doorway, which is the worst position on the map if the room is occupied. Throw smoke on the hinge side or clear the room with a frag first, and stand off the frame rather than square in it.
Why the Halligan Bar is not working
There are only a few reasons a pry attempt fails, and none of them are subtle.
- You are at a gate, not a door. The bar has no effect on gates at all, so find another entrance or blow a hole with a C4 charge instead.
- The bar is still in your backpack. If it is not sitting in the Traversal slot, there is nothing to deploy at the door.
- Durability is spent. The bar breaks down over repeated use, so opening every locked room you pass will leave you with nothing when you reach the one that matters.
- You died and respawned. The $1,100 is charged per life, so a fresh spawn needs a fresh purchase.
Note: a hammer will not substitute. Hammers exist to place sandbags and F.O.B. structures on the Support track, and no amount of swinging one opens a locked door.
The practical rule is to buy the bar only when your plan involves buildings. Locked compounds inside the Control Zone, tower interiors and shophouse rooms are worth $1,100 and two kilos of load. A ridge position or an open-field push is not, and that money is better left in the bank for your next loadout.






