WARDOGS does not hand you a party button on the main menu. There is no lobby to invite friends into, no group queue, and no way to lock a four-stack together before you deploy. Getting everyone onto the same battlefield is a manual job, and with 100 players split across three factions, landing in the same match is only half the work.
Quick answer: Have one friend join a server, pick a faction, and create a squad. Then open your Steam friends list, right-click their name, and select “Join Game” — you will be dropped into the same server, faction, and squad, provided there is space.
WARDOGS has no lobby or party system
The main menu gives you DEPLOY, FIRING RANGE, and LEARN TO PLAY. None of those are a party screen. DEPLOY opens a server browser, and that browser is where coordination happens — you pick a region, pick a numbered server, and join it. Your friends have to do exactly the same thing, on exactly the same row.

The second complication is the three-faction structure. Valkyra, Lonestar, and Manticore all fight over the same objectives, so sharing a server does not mean sharing a side. Pick the wrong colour on the Select Faction screen and you will spend the match shooting at your friends instead of alongside them.
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Add to Google Preferences →Fastest way to play with friends: Steam Join Game
Skip the server browser entirely if one person is already in. This route handles the server, the faction, and the squad in a single click, and it is by far the least painful option during busy hours.
Manual method: Match the region, server number, and faction
If nobody is in a match yet, or the Steam option is greyed out, you do it the long way. Agree on the region and the exact server number in a voice call before anyone clicks anything — that one conversation prevents almost every failure below.



Note: server numbers are per-region. Europe (Central) #161 has nothing to do with #161 in any other region, so “one-sixty-one” on its own is not enough information for your friends.

How to create or join a squad in WARDOGS
Squads are formed inside the match, not before it. Once you have spawned, press Escape to open the squad menu. You will see the existing squads — Alpha, Bravo, Charlie and so on — along with a Create Squad option at the top.
If a friend already made one and left it open, select it and join. If every squad is locked, including theirs, the squad leader has to pull you in manually from the Unassigned Players list. Creating a squad yourself and leaving it open is generally the cleaner move, since anyone on your faction can then drop in without an invite exchange.
The squad layer also splits your voice. Proximity chat carries to anyone nearby, friend or enemy within earshot, while squad chat stays private to your group. Keep route calls, revive requests, and vehicle plans on the squad channel.
How to confirm your friends are in your squad
WARDOGS colours squadmates gold, and that is the fastest visual check that the whole process worked. If your friends still look like generic teammates, you are on the same faction but not in the same squad.
| What to check | Squadded up | Not squadded |
|---|---|---|
| Minimap arrows | Gold | Standard team colour |
| Downed player icon | Gold revive marker | Green revive marker |
| Squad menu (Escape) | Names listed under your squad | Names sit elsewhere or in Unassigned Players |
| Voice | Heard on squad chat at any distance | Only audible through proximity chat |
Why friends end up in different matches (and how to fix it)
Almost every failure traces back to one of a handful of causes, and none of them require restarting the game.
| Problem | Fix |
|---|---|
| Everyone loaded into different matches | Compare the full server string, not just the number — region and number must both match. |
| Server shows 100/100 | Stay in the queue instead of backing out; slots open as players disconnect. |
| Friends are on the map but hostile | Someone confirmed a different faction. One of you needs to leave and rejoin on the correct side. |
| Squad invite or join request fails | Have the leader disband the squad and create it again, then re-join. |
| Stuck on a loading screen | Give the connection time before restarting; queues run long during peak traffic. |
| One player disconnects repeatedly | Check that person’s network setup — a restrictive NAT configuration can break connections that work fine for everyone else. |
None of this is elegant, and it is the sort of friction you expect from an early access build that is still filling in its menus. Whether a proper pre-game party system arrives later has not been announced. Until then, the Steam Join Game route is the shortcut worth memorising, and a thirty-second call to agree on a region, a server number, and a faction does the rest.






