Every build supply run in WARDOGS comes down to one decision made before you ever turn the key: crates or pallets. One fills a truck bed with far more material, the other empties into a FOB in a single interaction. The numbers are not close, and neither is the time cost, so the right pick depends entirely on whether the bottleneck is your truck or your clock.
Quick answer: Load 4 Large Crates in a Ural for 7,000 build supplies when you have time and a safe FOB to unload at by hand; load 2 Pallets for 3,600 supplies when you need the delivery to register instantly under fire.
Large Crate vs Pallet capacity by vehicle
A single Pallet holds slightly more than a single Large Crate, which is what trips people up. The difference is bed space. A Ural fits four Large Crates but only two Pallets, so the crate run wins on raw volume by a wide margin.
| Cargo | Supplies each | Ural total | Large heli total |
|---|---|---|---|
| Large Crate | 1,750 | 4 crates / 7,000 | 2 crates / 3,500 |
| Pallet | 1,800 | 2 pallets / 3,600 | 1 pallet / 1,800 |
Air transport halves everything. A large helicopter takes either two Large Crates or one Pallet, so a single flight moves less than half a fully loaded truck no matter which container you pick. If a FOB needs a serious construction budget, the truck is the only realistic answer.

The unload trade-off: manual backpacks vs one hold of F
Capacity is only half the equation. A Pallet is dropped at the FOB and transferred into the base’s supply pool with a single hold of the unload key. It takes seconds, and anyone on the team can finish the job if you get killed on the approach.
Large Crates do not work that way. You have to open each crate, fill a large backpack, walk the supplies to the FOB, and repeat until the crate is empty. Four crates is a lot of round trips, and every one of them is spent standing still next to a parked truck with no weapon up.
Note: That handling difference is why pallets dominate contested deliveries even though they carry less. A crate run that never finishes unloading delivers zero supplies.

How to load build supplies into a Ural

Confirming the delivery actually landed
Drop the cargo inside the FOB’s receiving area, then hold the unload interaction on it. You know it worked when the load disappears from the truck and the base’s usable supply pool goes up. Check both, not just one.
Deliveries that do not register almost always come down to a short list of causes:
- The pallet was dropped outside the valid transfer zone, so nothing was credited.
- The truck is parked too far from the receiver, or facing the wrong way with the cargo bed blocked.
- The FOB is already full on that resource type.
- The vehicle does not support that container size in the first place.
- The unloading spot blocks the only vehicle entrance, so the truck becomes the obstacle.
When to pick crates and when to pick pallets
Run Large Crates when the route is quiet, the FOB is behind the line, and someone is free to shuttle backpacks. Nearly twice the supplies per trip is the difference between a half-built position and a full tower with walls, and the extra minutes spent unloading cost nothing if nobody is shooting at you.
Run Pallets when the FOB is forward, the road is being watched, or you are flying. One click ends the run, and a dropped pallet can still be finished by a teammate after you leave. A large helicopter carrying a single pallet is a small delivery, but it is a delivery that completes.

Armored crate variants exist behind progression as well. They store the same way as a standard Large Crate and add protection, but they still need manual unloading, so they do not solve the time problem.

Slot counts, capacities, and prices are tied to the current build and have shifted between test versions, so glance at the logistics screen before committing money rather than assuming last week’s numbers still hold. The logic underneath stays the same either way: crates buy you volume, pallets buy you speed, and the FOB only benefits from whichever one you finish unloading.






