Gaming

WoW Forever Druid Abilities by Level (All 52 Trainable Spells)

Every trainable Druid class ability from level 1 to 60, grouped by level range, plus the class changes in WoW Forever.

Every trainable Druid class ability from level 1 to 60, grouped by level range, plus the class changes in WoW Forever.

A Druid in Bear Form beside a serpent and a boar in World of Warcraft: Forever

Image: Blizzard Entertainment

Quick answer: A WoW Forever Druid begins with Healing Touch, Mark of the Wild, and Wrath, then has 52 class abilities available to train over the 1-to-60 progression.

Class abilities, and the higher ranks of spells you already know, come from a Druid trainer as you level. When a new level comes up, visit the trainer to pick up whatever has opened. Each higher rank of an ability becomes available at its own set level. Talent abilities work differently. They come from the talent trees, not the trainer, so they are not counted in the 52. Those are covered in the WoW Forever Druid talents breakdown.


Druid abilities from level 1 to 19

This range holds 23 abilities, the busiest stretch of the class. Healing Touch, Mark of the Wild, and Wrath are ready at level 1. Moonfire and Rejuvenation follow at level 4. Level 10 brings the biggest batch, including Bear Form, Growl, Maul, Nature’s Grasp, and Teleport: Moonglade. Aquatic Form arrives at level 16.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
1Healing TouchRestoration8, 14, 20, 26, 32, 38, 44, 50, 56, 60Heals a friendly target for 37 to 51.
1Mark of the WildRestoration10, 20, 30, 40, 50, 60Increases the friendly target's armor by 34 for 1 hr.
1WrathBalance6, 14, 22, 30, 38, 46, 54Causes 14 to 16 Nature damage to the target.
4MoonfireBalance10, 16, 22, 28, 34, 40, 46, 52, 58Burns the enemy for 7 to 9 Arcane damage and then an additional 12 Arcane damage over 9 sec.
4RejuvenationRestoration10, 16, 22, 28, 34, 40, 46, 52, 58, 60Heals the target for 32 over 12 sec.
6ThornsBalance14, 24, 34, 44, 54Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.
8Entangling RootsBalance18, 28, 38, 48, 58Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
10Bear FormFeral CombatSingle rankShapeshift into Bear Form, increasing Attack Power by 30, Armor contribution from items by 180%, and Health by 20. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
10Demoralizing RoarFeral Combat20, 32, 42, 52The druid roars, decreasing nearby enemies' melee attack power by 46. Lasts 30 sec.
10GrowlFeral CombatSingle rankTaunts the target to attack you, but has no effect if the target is already attacking you.
10MaulFeral Combat18, 26, 34, 42, 50, 58Increases the druid's next attack by 18 damage.
10Nature's GraspBalance18, 28, 38, 48, 58The next 1 melee attacks that strike the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
10Teleport: MoongladeBalanceSingle rankTeleports the caster to the Moonglade.
12EnrageFeral CombatSingle rankInstantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
12RegrowthRestoration18, 24, 30, 36, 42, 48, 54, 60Heals a friendly target for 80 to 94 and another 91 over 21 sec.
12ReviveRestoration24, 36, 48, 60Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
14BashFeral Combat30, 46Stuns the target for 2 sec.
14Cure PoisonRestorationSingle rankCures 1 poison effects on the target.
16Aquatic FormFeral CombatSingle rankShapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
16Aquatic Form (Passive)Feral CombatSingle rankIncreases swimming speed by 50% and allow's the druid to breathe underwater.
16SwipeFeral Combat24, 34, 44, 54Swipe 3 nearby enemies, inflicting 18 damage.
18Faerie FireBalance30, 42, 54Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
18HibernateBalance38, 58Forces the enemy target to sleep for up to 20 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Druid abilities from level 20 to 39

Another 23 abilities open here, and level 20 carries most of the weight. Cat Form, Prowl, Rebirth, Starfire, and Omen of Clarity all become available at that level, along with Claw, Rip, and Shred. Ferocious Bite and Rake come at level 24. Travel Form and Tranquility unlock at level 30, and Frenzied Regeneration and Pounce close out the range at level 36.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
20Cat FormFeral CombatSingle rankShapeshift into Cat Form, increasing Attack Power by 12 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
20ClawFeral Combat28, 38, 48, 58Claw the enemy for 140% normal damage plus 27. Awards 1 combo points.
20Omen of ClarityBalanceSingle rankYour spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
20ProwlFeral Combat40, 60Allows the Druid to prowl around, but reduces your movement speed by 40%. Lasts until cancelled.
20RebirthRestoration30, 40, 50, 60Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.
20RipFeral Combat28, 36, 44, 52, 60Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 57 damage over 12 sec. 2 points: 90 damage over 12 sec. 3 points: 123 damage over 12 sec. 4 points: 156 damage over 12 sec. 5 points: 189 damage over 12 sec.
20ShredFeral Combat30, 38, 46, 54Shred the target, causing 200% damage plus 22 to the target. Must be behind the target. Awards 1 combo points.
20StarfireBalance26, 34, 42, 50, 58, 60Causes 102 to 124 Arcane damage to the target.
22Soothe AnimalBalance38, 54Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 40 or lower. Lasts 15 sec.
24Ferocious BiteFeral Combat32, 40, 48, 56, 60Finishing move that causes damage per combo point and converts each extra point of energy into 0.7 additional damage. Damage is increased by your Attack Power. 1 point : 40-54 damage 2 points: 70-84 damage 3 points: 100-114 damage 4 points: 130-144 damage 5 points: 160-174 damage
24RakeFeral Combat34, 44, 54Rake the target for 27 damage and an additional 60 damage over 9 sec. Awards 1 combo points.
24Remove CurseRestorationSingle rankDispels 1 Curse or Bane from a friendly target.
26Abolish PoisonRestorationSingle rankAttempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.
26DashFeral Combat46Increases movement speed by 50% for 15 sec. Does not break prowling.
28Challenging RoarFeral CombatSingle rankForces all nearby enemies to focus attacks on you for 6 sec.
28CowerFeral Combat40, 52Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.
30TranquilityRestoration40, 50, 60
30Travel FormFeral CombatSingle rankShapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
32PoisedFeral CombatSingle rankWhile at maximum Energy, and out of combat, reduce the Energy cost of your next ability by 10.
32RavageFeral Combat42, 50, 58Ravage the target, causing 435% damage plus 42 to the target. Must be prowling and behind the target. Awards 1 combo points.
32Track HumanoidsFeral CombatSingle rankShows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
36Frenzied RegenerationFeral CombatSingle rankConverts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
36PounceFeral Combat46, 56Pounce, stunning the target for 2 sec and causing 114 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo points.

Druid abilities from level 40 to 60

Only six trainable abilities remain past level 39. Dire Bear Form, Hurricane, Innervate, and Feline Grace all arrive together at level 40. Barkskin follows at level 44, and Gift of the Wild is the last new ability at level 50. After that, trainer visits are about new ranks of spells you already have.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
40Dire Bear FormFeral CombatSingle rankShapeshift into Dire Bear Form, increasing Attack Power by 120, Armor contribution from items by 360%, and Health by 600. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
40Feline GraceFeral CombatSingle rankReduces damage from falling.
40HurricaneBalance50, 60Creates a violent storm in the target area causing 68 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
40InnervateRestorationSingle rankIncreases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.
44BarkskinBalanceSingle rankYour skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
50Gift of the WildRestoration60Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hr.

New and changed Druid abilities in WoW Forever

Blizzard’s class changes for WoW Forever move some abilities into the baseline kit, add new ones, and adjust several existing spells. If you know the Druid from earlier versions, these are the differences that change what your spellbook holds and how it behaves.

  • Nature’s Grasp is baseline at level 10, and Omen of Clarity is baseline at level 20.
  • Revive, learned at level 12, is an out-of-combat resurrection.
  • At level 42, Bear Form gains Lacerate, a high-threat Bleed effect that stacks as many as 5 times.
  • Tiger’s Fury was removed.
  • Wrath costs less, and Hurricane has no cooldown.
  • Growl’s cooldown matches Taunt, and Entangling Roots works indoors.
  • With sufficient Rage, Frenzied Regeneration restores health equal to 100% of the Druid’s maximum.
  • Potions and most consumables work while in forms.

FAQ

What level does a Druid get its first abilities?

At level 1. A new Druid starts with Healing Touch, Mark of the Wild, and Wrath.

How many abilities does a Druid learn?

By level 60, training teaches a Druid 52 class abilities; talent-tree abilities aren’t included in that total.

Where do you learn new Druid abilities?

From a Druid trainer. Each new ability and each higher rank becomes available at its level, so a trainer visit after leveling up is how you add them to your spellbook.