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WoW Forever Hunter Abilities by Level (All 52 Trainable Spells)

Every Hunter class ability from level 1 to 60, grouped by level range, plus the class changes Blizzard made.

Every Hunter class ability from level 1 to 60, grouped by level range, plus the class changes Blizzard made.

A Hunter with a bat pet at sunset in World of Warcraft: Forever

Image: Blizzard Entertainment

Quick answer: A Hunter learns 52 trainable class abilities from level 1 to 60. The first four, available at level 1, are Auto Shot, Natural Armor, Raptor Strike and Track Beasts.

In World of Warcraft: Forever, Hunters get new class abilities, and higher ranks of abilities they already know, from a Hunter trainer as they level. When you reach a level that opens something new, visit the trainer to learn it. Higher ranks of the same ability open at set levels, which are listed with each ability below. Talent abilities are not trained. They come from the talent trees, so they are not included in these lists. You can find those in every Hunter talent in WoW Forever.


Hunter abilities from level 1 to 19

This range covers 27 abilities, more than any other. Auto Shot and Raptor Strike are ready at level 1. Serpent Sting follows at level 4, and Arcane Shot at level 6. Level 10 is the big training stop. It brings Tame Beast and Call Pet, along with Feed Pet, Revive Pet, Dismiss Pet and Beast Training, so your pet kit opens up all at once. Multi-Shot arrives at level 18.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
1Auto ShotMarksmanshipSingle rankAutomatically shoots the target until cancelled.
1Natural ArmorBeast Training10, 12, 18, 24, 30, 36, 42, 48, 54, 60Armor increased by 50.
1Raptor StrikeSurvival8, 16, 24, 32, 40, 48, 56A strong attack that deals melee weapon damage plus 5.
1Track BeastsSurvivalSingle rankShows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
4Aspect of the MonkeyBeast MasterySingle rankThe hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
4Serpent StingMarksmanship10, 18, 26, 34, 42, 50, 58, 60Stings the target, causing 15 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
6Arcane ShotMarksmanship12, 20, 28, 36, 44, 52, 60An instant shot that causes 25 Arcane damage.
6Hunter's MarkMarksmanship22, 40, 58Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
8Concussive ShotMarksmanshipSingle rankDazes the target, slowing movement speed by 50% for 4 sec.
10Aspect of the HawkBeast Mastery18, 28, 38, 48, 58, 60The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
10Beast TrainingBeast TrainingSingle rankLets you train your pet with various abilities that you have learned how to teach.
10Call PetBeast MasterySingle rankSummons your pet to you.
10Dismiss PetBeast MasterySingle rankDismiss your pet. Dismissing your pet will reduce its happiness by 50.
10Feed PetBeast MasterySingle rankFeed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
10Revive PetBeast MasterySingle rankRevive your pet, returning it to life with 15% of its health.
10Tame BeastBeast MasterySingle rankBegins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
10Track HumanoidsSurvivalSingle rankShows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
12Distracting ShotMarksmanship20, 30, 40, 50, 60Distract the target, causing threat.
12Mend PetBeast Mastery20, 28, 36, 44, 52, 60Heals your pet 20 health every second while you focus. Lasts 5 sec.
12Wing ClipSurvival38, 60Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
14Eagle EyeBeast MasterySingle rankZooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
14Eyes of the BeastBeast MasterySingle rankTake direct control of your pet and see through its eyes for 2 min.
14Scare BeastBeast Mastery30, 46Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
16Immolation TrapSurvival26, 36, 46, 56Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
16Mongoose BiteSurvival30, 44, 58Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
18Multi-ShotMarksmanshipSingle rankFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
18Track UndeadSurvivalSingle rankShows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

Hunter abilities from level 20 to 39

Eighteen abilities open between level 20 and 39. Level 20 is one of the busiest training visits in the class. It adds Aimed Shot, Aspect of the Cheetah, Disengage and Freezing Trap together. Rapid Fire comes at level 26. Feign Death is learned at level 30, alongside Aspect of the Beast and Lacerate.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
20Aimed ShotMarksmanship28, 36, 44, 52, 60An aimed shot that increases ranged damage by 40. Aimed Shot shares its cooldown with Multi-Shot.
20Aspect of the CheetahBeast MasterySingle rankThe hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
20DisengageSurvival34, 48Attempts to disengage from the target by reducing threat. Disables auto-attack.
20Freezing TrapSurvival40, 60Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
22Scorpid StingMarksmanshipSingle rankStings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
24Beast LoreBeast MasterySingle rankGather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
24Track HiddenSurvivalSingle rankIncreases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
26Rapid FireMarksmanshipSingle rankIncreases ranged and melee attack speed by 40% for 15 sec.
26Track ElementalsSurvivalSingle rankShows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
28Frost TrapSurvivalSingle rankPlace a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
30Aspect of the BeastBeast Mastery40, 50, 60The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
30Feign DeathSurvivalSingle rankFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
30LacerateSurvival40, 50, 60Wounds the target causing them to bleed for 119 damage over 21 sec.
32Enchanted FlareMarksmanshipSingle rankExposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
32FlareMarksmanshipSingle rankExposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
32Track DemonsSurvivalSingle rankShows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
34Explosive TrapSurvival44, 54Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
36Viper StingMarksmanship46, 56Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

Hunter abilities from level 40 to 60

The last stretch adds only seven abilities, so most training visits here are for higher ranks. Volley and Aspect of the Pack arrive at level 40. Black Arrow follows at level 50. Tranquilizing Shot is the final new ability, learned at level 60, and Aspect of the Beast gains new ranks at levels 40, 50 and 60.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
40Aspect of the PackBeast MasterySingle rankThe hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
40Track GiantsSurvivalSingle rankShows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
40VolleyMarksmanship50, 58Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
46Aspect of the WildBeast Mastery56The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
50Black ArrowMarksmanship60Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
50Track DragonkinSurvivalSingle rankShows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
60Tranquilizing ShotBeast MasterySingle rankAttempts to remove 1 Frenzy effect from an enemy creature.

New and changed Hunter abilities in WoW Forever

Blizzard changed several parts of the Hunter in WoW Forever. These changes affect when you get some abilities and how they work in a fight:

  • Aimed Shot is a baseline ability at level 20. Its cooldown is shared with Multi-Shot instead of Arcane Shot.
  • Traps work in combat and have a 30 sec cooldown. Frost and Fire traps have separate cooldowns.
  • A pet’s strength now increases with the Hunter’s equipment, while player-applied stat buffs no longer affect it.