Gaming

WoW Forever Priest Abilities by Level (All 45 Class Spells)

Every trainable Priest spell from level 1 to 60, grouped by level range, plus the class changes Blizzard made.

Every trainable Priest spell from level 1 to 60, grouped by level range, plus the class changes Blizzard made.

A Shadow Priest casting at a creature in World of Warcraft: Forever

Image: Blizzard Entertainment

Quick answer: By the time a Priest reaches level 60, the class has 45 abilities available to train. The starting trio of Lesser Heal, Power Word: Fortitude and Smite is learned at level 1.

In World of Warcraft: Forever, every Priest class ability and every new rank comes from a Priest trainer. When you reach a new level, visit the trainer to pick up whatever has opened. Higher ranks of an ability you already know become available at set levels, so returning to the trainer is how you keep your spells current. Talent abilities are separate. They come from the talent trees, not the trainer, and they are not counted in the 45 abilities covered here. The three trees are covered in the Priest talents breakdown.


Priest abilities from level 1 to 19

This range covers 20 abilities. You start with Lesser Heal and Smite at level 1. Shadow Word: Pain follows at level 4, Power Word: Shield at level 6, and Mind Blast at level 10. Level 10 adds the most spells of any level in this range, Resurrection included. Heal arrives at level 16.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
1Lesser HealHoly4, 10Heal your target for 46 to 56.
1Power Word: FortitudeDiscipline12, 24, 36, 48, 60Power infuses the target, increasing their Stamina by 4 for 1 hr.
1SmiteHoly6, 14, 22, 30, 38, 46, 54Smite an enemy for 13 to 17 Holy damage.
4Shadow Word: PainShadow Magic10, 18, 26, 34, 42, 50, 58A word of darkness that causes 30 Shadow damage over 18 sec.
6Power Word: ShieldDiscipline12, 18, 24, 30, 36, 42, 48, 54, 60Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
8FadeShadow Magic20, 30, 40, 50, 60Fade out, discouraging enemies from attacking you for 10 sec.
8RenewHoly14, 20, 26, 32, 38, 44, 50, 56, 60Heals the target of 45 damage over 15 sec.
10Confounding FlashDisciplineSingle rankConfuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
10Desperate PrayerHoly18, 26, 34, 42, 50, 58Instantly heals the caster for 131 to 167.
10Divine GraceHoly18, 26, 34, 42, 50, 58Instantly heals a friendly target below 50% Health for 131 to 167 and removes Weakened Soul from that target. Cannot be cast on self.
10Hex of WeaknessShadow Magic20, 30, 40, 50, 60Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
10Mind BlastShadow Magic16, 22, 28, 34, 40, 46, 52, 58Blasts the target for 37 to 41 Shadow damage, but causes a high amount of threat.
10ResurrectionHoly22, 34, 46, 58Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
10StarshardsDiscipline18, 26, 34, 42, 50, 58Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.
10Touch of WeaknessShadow Magic20, 30, 40, 50, 60The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
12Inner FireDiscipline20, 30, 40, 50, 60A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
14Cure DiseaseHolySingle rankRemoves 1 disease from the friendly target.
14Psychic ScreamShadow Magic28, 42, 56The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
16HealHoly22, 28, 34Heal your target for 250 to 290.
18Dispel MagicDiscipline36Dispels magic on the target, removing 1 harmful spells from a friend or 1 beneficial spells from an enemy.

Priest abilities from level 20 to 39

This range covers 21 abilities, and many of them open together at level 20. These include Flash Heal, Holy Fire, Fear Ward and Devouring Plague. Level 30 brings Prayer of Healing and Divine Spirit. Shadow Word: Death follows at level 32.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
20ChastiseHoly30, 40, 50, 60Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
20Contingency PlanDiscipline30, 40, 50, 60
20Dark SacrificeShadow Magic30, 40, 50, 60
20Devouring PlagueShadow Magic28, 36, 44, 52, 60Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
20Elune's GraceDisciplineSingle rankReduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
20Fear WardHolySingle rankWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
20FeedbackDiscipline30, 40, 50, 60The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
20Flash HealHoly26, 32, 38, 44, 50, 56Heals a friendly target for 174 to 214.
20Holy FireHoly24, 30, 36, 42, 48, 54, 60Consumes the enemy in holy flames that cause 48 to 60 Holy damage and an additional 20 Holy damage over 10 sec.
20Mind SootheShadow Magic36, 52
20Shackle UndeadDiscipline40, 60Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
20ShadowguardShadow Magic28, 36, 44, 52, 60The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
22Mind VisionShadow Magic44Allows the caster to see through the target's eyes for 1 min.
24Mana BurnDiscipline32, 40, 48, 56Drains 191 to 203 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
30Divine SpiritDiscipline40, 50, 60Holy power infuses the target, increasing their Spirit by 17 for 1 hr.
30Mind ControlShadow Magic44, 58Controls a humanoid mind up to level 32, but increases the time between its attacks by 25%. Lasts up to 1 min.
30Prayer of HealingHoly40, 50, 60A powerful prayer that heals the target and their party for 172 to 184. Party members must be within 40 yards of target.
30Shadow ProtectionShadow Magic42, 56Increases the target's resistance to Shadow spells by 30 for 10 min.
32Abolish DiseaseHolySingle rankAttempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
32Shadow Word: DeathShadow Magic40, 48, 56A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 30% of your maximum health.
34LevitateDisciplineSingle rankAllows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

Priest abilities from level 40 to 60

Only four new abilities appear after level 40. Greater Heal opens at level 40, Prayer of Fortitude at level 48, and Prayer of Shadow Protection at level 56. Prayer of Spirit completes the set at level 60. Most trainer visits in this range are for higher ranks of spells you already know.

LevelAbilityTreeNew ranks at levelWhat it does (Rank 1)
40Greater HealHoly46, 52, 58, 60A slow casting spell that heals a single target for 794 to 894.
48Prayer of FortitudeDiscipline60Power infuses all party and raid members, increasing their Stamina by 56 for 1 hr.
56Prayer of Shadow ProtectionShadow MagicSingle rankPower infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
60Prayer of SpiritDisciplineSingle rankPower infuses all party and raid members, increasing their Spirit by 40 for 1 hr.

New and changed Priest abilities in WoW Forever

Blizzard’s class changes in WoW Forever make several Priest spells baseline. They also alter how two healing spells work and rework the racial spells:

  • Fear Ward and Devouring Plague are available to every Priest at level 20, whatever your race.
  • Divine Spirit is baseline at level 30.
  • At level 32, Priests receive Shadow Word: Death as a baseline ability. It deals Shadow damage immediately and then has a 15 sec cooldown. If the target survives, you lose 10% of your maximum health.
  • Prayer of Healing restores health to the party of its target.
  • Renew stacks when cast by multiple Priests.
  • Priest racial spells were reworked. Gnomes get Confounding Flash and Contingency Plan.

FAQ

What level does a Priest get its first abilities?

At level 1. You start with Lesser Heal, Power Word: Fortitude and Smite.

How many abilities does a Priest learn?

At level 60, a Priest has 45 trainable class abilities; talent abilities are excluded.

Where do you learn new Priest abilities?

From a Priest trainer. New abilities and higher ranks become available as you reach each level, so check in with the trainer whenever you level up.