Costumes in Sephiria are more than a new look for your rabbit warrior. Each one swaps in a fixed set of passive stats, and most pair a clear upside with a matching penalty, so picking a costume is really about locking in a playstyle before you climb the tower. Some are yours from the first run, while others only appear after you hit a specific target in combat or clear a certain challenge.
Quick answer: Every costume unlocks by meeting one condition, either a stat threshold during a run (for example, fire damage of 50 for the Red-Clothed Cat), a boss or enemy feat (beat Rataka five times for the White Wolf), or a run collection goal (gather 10 Tablets for the Red Fox). Once unlocked, equip it from the wardrobe to apply its buffs and trade-offs.

How costumes work in Sephiria
You equip costumes from the hub before a run, and the stat changes stay active for the whole climb. Several costumes also hand you a free starting item, usually a spell grimoire, which shapes how you open a run. Because most costumes give and take at the same time, the “best” one depends entirely on your build. A defensive shell like the Armored Bunny suits a tanky style, while movement-focused options such as the White Wolf reward aggressive dashing.
Note: The Wingless Bat does not show up in the wardrobe list at all until you unlock it, so an empty-looking slot is normal until you meet its condition.
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These are available without any unlock condition, so you can slot them in on your very first run. They cover the basic stat trade-offs you will lean on early.
| Costume | Effect | Starting item |
|---|---|---|
| Pink Bunny | +3% experience | — |
| Armored Bunny | +10 Defence, −15% Max HP | — |
| Brown Rabbit | +6% Evasion, −6% Crit Chance | — |
| Braided Hair Rabbit | +7% Attack Speed, +12% Move Speed, −20% Dash Recovery Speed | — |
| Orange Rabbit | +10 Max HP, −15 Max MP | — |
| Red-Hooded Rabbit | +8 MP Regeneration, −20 Max MP | — |
| White Rabbit | +10 Barter, −5% Evasion | — |
| Wing-Eared Rabbit | Buffs allies within 5 tiles, +50% spell cost, −30% ally revive time, −10% Total Weapon Attack | Blessing (Grimoire) |
Costumes unlocked by hitting stat targets
These unlock the moment you push a specific stat to the listed value during a run. You can chase them naturally as your build grows, so shaping your run around one element or crit damage does double duty.
| Costume | Unlock condition | Effect | Starting item |
|---|---|---|---|
| Red-Clothed Cat | Raise Fire Damage to 50 | +5 Fire Damage, −5 Cold Damage | Fire Bolt (Grimoire) |
| Frog | Raise Lightning Damage to 50 | +5 Lightning Damage, −5 Fire Damage | Lightning Bolt (Grimoire) |
| Otter | Reach 175% Critical Damage | +9 Crit Chance, −10% Move Speed | — |
| Skeleton | Take 333 damage in one run | Revive at 60% HP up to twice, Max HP set to 50 | — |
The Skeleton has a useful quirk. Its Max HP is fixed at 50 and ignores every health modifier, up or down. That means items that lower Max HP become pure upside, since they cannot shrink your health any further.

Costumes unlocked by boss kills and combat feats
These need you to defeat particular enemies or rack up a combat count. A few of them heavily rewire how movement and casting feel.
| Costume | Unlock condition | Effect | Starting item |
|---|---|---|---|
| Mole | Defeat the first boss | −20 Defence, −10 Move Speed, +10 Companion Damage | Golden Handbell |
| White Wolf | Defeat Pillager leader Rataka more than 5 times | Infinite dashes, but dashes no longer grant immunity frames | — |
| Wizard Bunny | Defeat 50 enemies with magic | +5 Cold Damage, −5 Lightning Damage | Ice Bolt (Grimoire) |
| Wingless Bat | Donate blood 5 times | +4 Lifesteal, dash count fixed at 1 | — |
Costumes unlocked by run collection goals
These ask you to gather a set number of items inside a single run. They tend to favor spell-heavy or inventory-hungry builds.
| Costume | Unlock condition | Effect | Starting item |
|---|---|---|---|
| Red Fox | Collect 10 Tablets in one run | +6 Inventory Slots, −50% Healing | — |
| Ghost | Collect 5 Grimoires in one run | Grimoires cost no MP, −40% Physical Damage | Fire Arrow |
The Dungreed crossover costume
One costume unlocks outside of a run entirely. Owning Dungreed, the earlier title from the same team, grants the Adventurer Bunny. It gives +1 Dash Count and +10% Dash Recovery Speed, but slows cooldown speed by 50%.
Costumes with partial details
A few costumes appear in the wardrobe with known effects, even where the exact unlock steps are not fully confirmed. The Eagle raises your dash count by 2 while slowing dash recovery, and the Forest Cat starts you with +800 Leaf and +10% Move Speed for an early economic and mobility lead. The Turtle and the Fairy of Fortune also exist in the roster.
You will know a costume unlocked when it becomes selectable in the wardrobe and its stat swap applies at the start of your next run. Because Sephiria updates can shift stats and unlock steps, treat older figures as a guide and confirm the numbers against your current version before committing to a build.






