The Anti-Zooka is one of the Ancient Items in PEAK, added alongside The Final Ascent, and it doubles as a climbing tool and a safety net. Instead of a damaging shot, it launches an anti-gravity field that throws anyone caught inside it upward. Used well, it can save a Scout from a deadly fall or bounce your whole party toward the next ledge.
Quick answer: Pick up the Anti-Zooka from an Ancient Statue or Ancient Luggage, equip it, then hold Left-Click to fire an anti-gravity dome. Stand in the dome to bounce upward, and chain its three charges to climb.
Where to find the Anti-Zooka in PEAK
The Anti-Zooka only comes from two sources, the Ancient Statues and Ancient Luggage. Ancient Luggage is scattered across the biomes, so those are your most reliable rolls. An Ancient Statue, on the other hand, sits near the campfire at the top of a biome and appears only once, which makes it a gamble.
The Statue does not guarantee the Anti-Zooka. It can hand out other cursed items instead, and if a fellow Scout is down, it will spend its use reviving that player rather than dropping any item at all. When you do see the weapon on its pedestal, walk up and use the “E Pick up” prompt to grab it.

Note: The Anti-Zooka weighs almost nothing, so carrying it costs you very little in terms of encumbrance while you climb.
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The Anti-Zooka holds three charges. With it equipped in your active weapon slot, hold Left-Click to fire a projectile. The longer you hold before releasing, the faster and farther the missile travels, so you control both the range and the speed of the shot.

The projectile is not a weapon in the usual sense. When it lands, it creates an anti-gravity dome. Anyone standing inside that dome has gravity reversed and is pushed upward instead of falling.
| Property | Detail |
|---|---|
| Charges | Three total |
| Fire input | Hold Left-Click while equipped |
| Hold time | Longer hold means faster, longer-range shot |
| Effect | Anti-gravity field that pushes players upward |
| Weight | Very light to carry |
How to use the anti-gravity field to climb and avoid fall damage
You know it worked when the dome appears and any player inside it is pushed upward instead of dropping. If nothing launches, make sure you actually released the shot near a surface and that the field landed where you and your teammates are standing.
Treat the Anti-Zooka as movement tech rather than a firearm, and it becomes one of the most flexible ways to gain altitude in PEAK. Save at least one of its three charges for the moment a fall would otherwise wipe a Scout, and use the rest to leapfrog past tricky ledges on the way up.





