Gaming How-To

How to Rescue Every Survivor in 100 Days at Sea

Every survivor's island, guard, and rescue trigger, plus the permanent Day Count Multiplier each one adds to your run.

Every survivor’s island, guard, and rescue trigger, plus the permanent Day Count Multiplier each one adds to your run.

Survivors are trapped crew members scattered across the islands in 100 Days at Sea, and freeing one sends them straight to your raft base to work for the rest of the run. Every rescue is worth a permanent boost to your Day Count Multiplier, so tracking these islands down early pays off across a full 100-day push.

Quick answer: Build the Radio to reveal survivor islands, sail out, and complete each island’s specific trigger. Clear the blockage for Captain Stephen, grab a Key for Doctor Madeline, fight through guards for Professor Erik, or solve a hazard puzzle for the others. Only three survivors spawn in a single run, and each one adds a permanent +1 Day Count Multiplier.


Find survivor islands with the Radio

Each survivor sits alone on their own island, and you cannot rely on wandering into them. Build the Radio structure on your raft and it marks survivor locations directly on your map, which turns blind sailing into a planned rescue route. Since rescued survivors act like passive teammates, getting the Radio up early means you spend the rest of the run collecting help rather than searching for it.

Only three survivors appear in any given run, so the full list below covers every survivor you may encounter rather than a fixed set you will see each time.

SurvivorIslandRescue trigger
Captain StephenCliff IslandClear items blocking the shelter
Test Subject TerrenceLab IslandPress the red buttons on the pipes
Doctor MadelineCage IslandGrab the Key, defeat three Boku Pokus
Professor ErikGhost Pirate IslandDefeat eight Ghost Pirates
Miss FelixLava IslandRoute water onto the lava puzzle
Deck Chief DanMining IslandBlast through four mine walls

No-combat rescues: Captain Stephen and Test Subject Terrence

Two survivors need nothing more than a bit of tidying and button pressing. There are no enemies to fight and no gear checks, which makes these the safest ones to grab first.

Captain Stephen on Cliff Island

Use your Harpoon to reach the shelter at the top of Cliff Island, where Captain Stephen is waiting inside.
Remove the items blocking the shelter entrance. You can drag each one out of the way or drop them into a Sack.
With the entrance clear, interact with Captain Stephen to complete the rescue. This is the easiest survivor in the game, since no puzzle or fight is involved.
CPT.Stephen
Press the Rescue prompt beside Captain Stephen once the shelter is clear.

Test Subject Terrence on Lab Island

Test Subject Terrence is held inside a containment tube, with pipes running across the whole island. Look for clusters of pipes and press the red buttons next to them. Hitting all of them releases Terrence from the tube, and the buttons are easy to spot around the piping.


Combat rescues: Doctor Madeline and Professor Erik

Two survivors are guarded, so bring a weapon before you land. One fight is light, the other is genuinely dangerous, so gear accordingly.

Doctor Madeline on Cage Island

Find the small purple-and-gold Chest somewhere on Cage Island and open it to collect the Key inside.
Deal with the three Boku Pokus defending the area. They go down without any high-level weapons, so basic gear is enough.
Drag the Key to Doctor Madeline’s cage to unlock it and free her.
DR. Madeline
Doctor Madeline steps out once the Key unlocks her cage.

Professor Erik on Ghost Pirate Island

Professor Erik is locked in a cage guarded by eight Ghost Pirates, and they spawn one at a time. These enemies hit hard, so bring a Gun before attempting this rescue rather than relying on melee. Defeat all eight and Professor Erik walks out of the cage on his own.

Survivors in 100 Days at Sea
Professor Erik waits behind the Ghost Pirate waves on his island.

Puzzle rescues: Miss Felix and Deck Chief Dan

The last two survivors are locked behind environmental puzzles instead of fights. Both islands hand you the tools you need on site.

Miss Felix on Lava Island

Miss Felix hangs in a trap above a lava pool, and a stream of water runs across the island. Rotate the pathway pieces and line them up so the water flows onto the lava. Once the water reaches it, the lava is extinguished and Miss Felix drops free of her cage.

Deck Chief Dan on Mining Island

Deck Chief Dan is sealed inside an abandoned mine. Pick up the Dynamite scattered around Mining Island.
Carry each stick of Dynamite to a blastable wall. It lights and explodes automatically, tearing the wall down.
Blast the Wall
Repeat this for all four walls. Once the last one is gone, you reach Deck Chief Dan and finish the rescue.
Deck Chief Dan
Deck Chief Dan waits deep in the mine, past the last blastable wall.

What survivors do after you rescue them

Once freed, a survivor teleports to your base and starts helping right away. They activate machines, load items into the Crafting Table, and feed the Bonfire until it hits its maximum level. Each survivor also grants a permanent +1 to your Day Count Multiplier, which speeds up how fast in-game days pass.

Rescued Survivors in 100 Days at Sea
Rescued survivors work the raft and stack your Day Count Multiplier.

They are also safe during Night Raids, since enemies do not target survivors. That makes every rescue a lasting gain rather than another crew member to defend, and with three survivors reachable in a run, the multiplier boost adds up quickly toward Day 100.