Gaming Guide

Mortal Shell 2: Where to Find All Three Sunken Village Offerings

Clear the swamp, light three candles, and open the bone chest holding the Siegebreaker's Stone.

Clear the swamp, light three candles, and open the bone chest holding the Siegebreaker’s Stone.

The Sunken Village hides a bone chest that refuses to open on contact. Interact with it and the game simply tells you that three Offerings are required. There are no map markers for those Offerings, and the swamp around them is full of poison-throwing enemies, so it is easy to light one or two candles and wander off thinking the chest is bugged.

Quick answer: Light the candle at the top of the wooden stairs by the hut opposite the chest, the candle on the broken pillar at the stone platform across the swamp, and the candle inside the caged enemy pen beside that platform (break the lock with a melee swing). Then return to the chest and open it for the Siegebreaker’s Stone.


How to reach the Sunken Village offering chest

The Sunken Village sits inside the Glutted Mire, the legacy dungeon behind the Corrupted Gate east of Mushroom Village. You can only pass through once the Mushroom Village Gate beacon has been cleansed, which removes the corruption blocking the gateway.

The approach is trapped. Tripwires on the ground trigger arrows from the walls, so dash or dodge through them rather than walking, and expect an exploding Infested Wretch to charge you shortly after the gateway.

Player character moving weapon-drawn through a torch-lit muddy passage on the way into the Sunken Village
Mortal Shell 2 — Cold Symmetry

Follow the slope up and you arrive in the village proper, with the swamp ahead and the locked bone chest on the left-hand side.

The locked bone chest ringed with candles, waiting for three Offerings in the Sunken Village

Clear the swamp first: poison and healers

Hunting for candles while under fire is the main reason people miss one. The welcoming party includes a Wortbinder Witch, Frog Cultists and a Batushka, and several of them lob projectiles that inflict Poison across a wide area.

Kill the cultists first. They raise their staffs to heal everything nearby, which drags out every other fight in the area. The Witch heals as well, but the cultists go down far faster, so removing them first makes the rest manageable.

Tip: If you are playing as Tiel, spending Shell Points on Plague Bearer up to level 2 grants total Poison immunity, which removes most of the danger in this swamp. The immunity does not apply while you are knocked out of your Shell.

Note: Some pickups in the Sunken Village are Mimics. Approach loose items in the swamp with your guard up rather than sprinting into them.


All three Sunken Village Offering candle locations

The order does not matter. Each candle gives a “Light Flame” or “Make Offering” prompt, and lighting it releases a small swirl of white spirit energy. Once all three are lit, the chest unlocks.

Stand at the chest and turn to face the swamp. Head past the rock in the middle of the area to the wooden stairs leading up to a hut, and light the candle sitting at the top of the steps on the wooden railing.
Interaction prompt reading MAKE OFFERING on a glowing candle in the Sunken Village
Cross to the raised stone platform on the far side of the swamp, guarded by another small group of cultists. Look for the broken pillar among the stone slabs in the corner, where the second candle sits next to a statue you can loot for an upgrade material.
The stone platform and broken pillar in the Sunken Village holding the second offering candle
From that platform, look left to spot the wooden cage with an enemy locked inside. You do not need a key. Hit the lock with your main weapon to break it open.
Kill the Skulk inside, then step into the cage and light the third candle on the floor. Ranged attacks work well here, since the enemy is boxed in and cannot close the distance quickly.
OfferingWhere it is
Candle 1Top of the wooden stairs by the hut opposite the chest, on the railing
Candle 2Broken stone pillar on the raised platform across the swamp
Candle 3Floor of the locked cage beside the platform (break the lock)

Chest reward: Siegebreaker’s Stone stats

Return to the chest and interact with it. It crumbles apart and the on-screen notification reads “New Tarstone Acquired: Siegebreaker’s Stone” — that is your confirmation that all three Offerings registered.

The Sunken Village bone chest crumbling open after all three offerings are lit

The Siegebreaker’s Stone is a Support Tarstone that increases the Stagger Damage of your ranged attacks. You can equip it from the Tarstones menu under the Support category, and it can be upgraded twice.

LevelEffect
1Ranged attacks deal 15% Stagger Damage
2Ranged attacks deal 20% Stagger Damage
3Ranged attacks deal 25% Stagger Damage

It pairs best with heavy-hitting sidearms, since the extra stagger lets a well-placed shot break an enemy’s attack pattern and set up a follow-up swing.


Chest still says 3 Offerings? Check these

If the chest is still locked, one candle is unlit. The caged one is the usual culprit, because the cage reads as scenery until you swing at the lock and the candle is on the ground rather than on a stand.

The other common miss is the hut candle. It is tucked at the top of the stairs on a wooden beam, above eye level from the swamp floor, so it is easy to run past while chasing enemies. Walking up to a candle is not enough on its own — you need to hold the interact button and see the flame catch before it counts.

Nothing here is missable. If you leave the Glutted Mire without opening the chest, the Offerings stay lit and you can come back for the Siegebreaker’s Stone later, including in free roam after the final boss.