Gaming Guide

Palworld: How to Beat Xenolord (Ultra) With a Univolt Cryst Raid Army

The Level 80 build, party Pals, gear, and flight pattern that clear the Ultra raid inside the timer.

The Level 80 build, party Pals, gear, and flight pattern that clear the Ultra raid inside the timer.

Xenolord (Ultra) is a Dark and Dragon raid boss that lands at Level 80 with roughly two million HP and a 10-minute clock, which makes it a pure damage race. Its typing leaves it doubly exposed to Ice, and a full base slot of Level 80 Univolt Cryst turns that weakness into a freeze lock the boss rarely escapes.

Quick answer: Deploy a Level 80 Univolt Cryst army at the Summoning Altar, bait Beam Slash from the ground, freeze the boss before it can cast Omega Laser, then mount Frostallion and fly a high counter-clockwise circle while emptying the Legendary Plasma Rifle into Xenolord’s head.


Xenolord (Ultra) raid rules and weakness

The Ultra version is summoned by placing the Xenolord (Ultra) Slab in a Summoning Altar, and the fight is labelled Invader from Space (Ultra) in the arena. Dying does not end the raid. You only lose if the timer expires or the Pal Box is destroyed, so the real enemy is the clock.

PropertyDetail
ElementDark / Dragon
Weak toIce and Dragon
Level80
HPAround 2 million
Timer10 minutes
Loss conditionsTimer expires or Pal Box destroyed

Raid boss aggro now follows whoever deals the most damage. Because a player build stacked with damage buffs out-damages the base Pals, Xenolord tends to chase you rather than the army, which is exactly what you want. Keep your distance from the raid Pals and they take almost nothing.


Univolt Cryst army build: active and passive skills

Univolt Cryst is an Ice-element Pal that sits at #130 in total stats, so it is not carried by raw numbers. What makes it work is the attack set. Its ice moves land constantly, and repeated hits keep the freeze status refreshing on the boss.

SlotWhat to run
Active skillsIce Gate Strike, Double Blizzard Spike, Diamond Rain
Passive skillsLunker, Siren of the Void, Imperious, Serenity
Level80

Fill the base slots with this same build rather than mixing in filler Pals. Overlapping ice attacks from a full army are what pin Xenolord in place, and a half-built roster leaves gaps where the boss recovers and starts casting.


Party Pals for ice and weak point damage

The five party slots exist to multiply your own gun damage, not to add another attacker. Frostallion doubles as your mount and converts your shots to Ice, while the rest stack ice and weak point bonuses on top.

PalRole in the party
FrostallionFlying mount, resists Dragon attacks, converts player damage to Ice
SelynePlayer attack boost
Moldron Cryst BIce damage boost
Vanwyrm CrystWeak point damage boost
Cryolinx TerraWeak point damage boost
Pal management screen with a party Pal selected, showing its level, stats, active skills and passives.
The Pal management screen, where you check each party Pal’s level, stats, active skills, and passives before summoning. Credit: Pocketpair / via @ProfessorPenking

Note: setting Frostallion to a defensive stance keeps it from charging into the boss and eating attacks, which matters when you need it alive as a mount during the add waves.


Player gear and weapons for the Ultra raid

Three weapons cover the whole fight. The Legendary Drone Launcher provides passive damage while you reposition, the Legendary Plasma Rifle handles precise head damage, and the Tactical Grenade Launcher is the burst option that shortens the clear.

ItemWhy it is equipped
Legendary Drone LauncherDeploys drones that keep chipping the boss
Legendary Plasma RifleSustained head damage on the weak point
Tactical Grenade LauncherHigh burst damage for a fast clear
Phantom RingExtends dodge invisibility, making Cosmic Meteor far easier to avoid
Warsect Terra’s Belt, Silveg’s Emblem, Dogen EmblemAccessory damage and survivability
Inventory screen with the top-left weapon slot highlighted in blue before the raid.
The inventory screen, with the weapon slot selected while setting up the loadout for the raid. Credit: Pocketpair / via @ProfessorPenking

How to run the Xenolord (Ultra) fight

Deploy the full Univolt Cryst army into the arena, then activate the Summoning Altar with the Xenolord (Ultra) Slab. Let the army spread out before the boss lands so the first volley of ice attacks connects immediately.
Raid arena with the summon countdown running and several Univolt Crysts engaging the boss.
The arena summon countdown ticking down while the Univolt Cryst army engages. Credit: Pocketpair
Start the fight on foot rather than in the air. Standing on the ground baits Beam Slash as Xenolord’s opening move, which is far easier to read than the ranged casts it uses against an airborne target.
Get the freeze on before Omega Laser goes off. With the army already attacking, your own ice-converted shots push the boss into frozen status quickly, and a frozen Xenolord cannot start the cast.
Deploy the drones, then aim for the head with the Legendary Plasma Rifle. The head is the weak point, and it is where the Vanwyrm Cryst and Cryolinx Terra bonuses actually pay off.
When Xenolord rises and spawns Xenovaders and Xenogards, mount Frostallion and fly a wide counter-clockwise circle high above the boss. The constant turn keeps the adds’ projectiles behind you and pulls their attacks away from the raid army.
Player mounted on a flying ice Pal above the arena with the dismount prompt on screen during an add wave.
Circling above the arena on a flying mount during an add wave. Credit: Pocketpair
Clean up the remaining adds, then return to the boss and keep firing into the head until the bar empties. The Tactical Grenade Launcher is worth saving for this stretch if the timer is getting tight.
Riding an ice mount while a red target marker sits on the boss and a Blizzard Spike attack charges.
Locking onto the marked boss from an ice mount as a Blizzard Spike attack charges. Credit: Pocketpair

Tip: your position dictates what the boss throws out. Staying grounded pulls melee-range attacks like Beam Slash, while hovering above invites Omega Laser, Dark Wisp, and Cosmic Meteor. Switching between the two on purpose is how you steer the attack pattern.


How to confirm the clear and what drops

A successful run ends with the BOSS ELIMINATED banner on screen, followed by the reward window. Clearing the Ultra fight hands back another Xenolord (Ultra) Slab, so you can immediately queue the next attempt as long as you have a fresh Summoning Altar, along with Ancient Civilization Core, a Training Crystal, and a Xenolord Shard.

The Summoning Altar is consumed every time you summon, so keep Stone and Paldium Fragment stored beside it if you plan to farm the raid back to back.


Why the run fails

  • The army is below Level 80, so freeze uptime drops and Xenolord gets full casts off.
  • You open the fight airborne, which skips the Beam Slash bait and starts the boss on its ranged pattern.
  • You hover low or close to the base Pals, pulling add fire onto the army instead of away from it.
  • You body-shot the boss instead of hitting the head, wasting the weak point damage bonuses.
  • The 10-minute timer expires or the Pal Box is destroyed.

Once the army, party, and gear are locked in, the fight settles into a repeatable rhythm. Bait on the ground, freeze early, head damage when the boss is pinned, and circle high whenever the adds show up. From there the Ultra raid becomes a farm rather than a wall.