Gaming Guide

Where Winds Meet: Mirkvale Wandering Tales Guide (All 9 Quests)

Nine Mirkvale tales, the clock settings they need, and the World to Sword unlock.

Nine Mirkvale tales, the clock settings they need, and the World to Sword unlock.

Mirkvale’s nine Wandering Tales sit on a handful of NPCs around Heaven’s Threshold, Hangrock Hamlet, Hundredfold Forge, and Soughing Knoll. Several of those people do not appear until the Mirkvale Campaign is finished. One tale, Raven’s Testament, unlocks the World to Sword Mystic Skill.

Quick answer: Finish the Mirkvale Campaign first. Then talk to each starting NPC below, set the time of day when a step asks for it, and turn in the named item. Raven’s Testament is done when you use the Panacea Fan’s Q skill on the cave wall and give Wu Zhi the Ancient Bronze Sword.


Mirkvale Campaign lock for Wandering Tales

If a starter is missing from the gorge, the campaign is the usual block. Complete it, then return to the same spots. Time of day is the other hard gate. Day, night, Wu Hour, and “the next day” each flip different lines. A person who has nothing new to say is often waiting on the clock, not a hidden item.

You know a tale has moved when the objective updates, an item leaves your bag, or a final talk ends the thread. Bright Sparks also throws a Wandering Tales New Clue Acquired prompt after the last handoff to Sister Bei.


All 9 Mirkvale Wandering Tales

Use this as a checklist. The start column is where the first talk happens, not every stop on the route.

Wandering TaleStarts nearCompletes when
Scarab’s RebirthHeaven’s ThresholdXiaofang receives the Battered Wooden Scarab
Raven’s TestamentSoughing Knoll caveWu Zhi receives the Ancient Bronze Sword
Miner’s MaladyRollstone HollowShi Erniang receives the Worn Veil
Wash the Worries AwayHundredfold ForgeGranny Lu receives the Custom Cushion
Behind the BronzeheadHangrock HamletYou speak to Xiaoba underwater the next day
Prayers and Pine NutsHundredfold ForgeBoss Mo receives the “Blessed” Pine Nut at night
Toxic TraditionsHangrock HamletDi Juan receives the Apologetic Roast Chicken
Bright SparksSoughing KnollYou return all three children to Sister Bei
Of Hawks and HeroesSoughing KnollFinal talk with Granny Zhu Jin after the hawk track

Raven’s Testament World to Sword unlock

This is the only Mirkvale tale that hands you a named Mystic Skill. Start near Soughing Knoll and enter Wu Zhi’s cave. The wall does nothing until the Panacea Fan is equipped and its Q martial art is used on the inscription.

Find Wu Zhi in the cave and talk to him. Stay in the chamber. The next prompt is on the stone, not back outside.
Read the inscription on the stone wall. That marks the surface you have to treat.
Equip the Panacea Fan and use the Q skill on that same wall. A heal on the stone is what frees the blade.
Pick up the Ancient Bronze Sword and give it to Wu Zhi. World to Sword unlocks on that handoff.

If the wall never reacts, the Fan is not equipped or Q was not used. Talking to Wu Zhi again without the sword will not finish the tale.


Scarab’s Rebirth at Heaven’s Threshold

Open the Solo world map, go to Hidden Mountain, then Heaven’s Threshold. Xiaofang stands near Mirkvale and starts Scarab’s Rebirth from there.

Solo world map with the player marker near Hidden Mountain and Heaven’s Threshold
Solo world map with the player marker near Hidden Mountain and Heaven’s Threshold. Image credit: Everstone Studio / via @ThanhPlays
Talk to Xiaofang. Accept the request for the missing scarab.
Player talking to Xiaofang with a Talk to this NPC objective on screen
Xiaofang at Heaven’s Threshold with the Talk to this NPC objective on screen. Image credit: Everstone Studio / via @ThanhPlays
Travel to the Qiongqi Artificers camp marked on the map. Clear the camp before you search the ground.
Defeat every enemy at the camp. The pickup will not sit in a safe pocket while they are still up.
Collect the Battered Wooden Scarab. Then leave the camp.
Return through the forest and give the scarab to Xiaofang. The tale ends on that delivery. The objective may read Wait for developments on the walk back.
Player walking back through a forest under a Wait for developments objective
Heading back through the trees to Xiaofang under the Wait for developments objective. Image credit: Everstone Studio / via @ThanhPlays

Miner’s Malady and Toxic Traditions

Both of these are healing jobs that finish on an item trade, not on the last patient. Treat everyone first. Then talk again. The veil and the roast chicken are what close the books.

Miner’s Malady

The pin sits near Rollstone Hollow. Fast travel there, then speak to Shi Erniang before you walk into Hangrock Hamlet.

Hidden Mountain map cursor highlighting the Rollstone Hollow Landmark–Teleport
Hidden Mountain map with the cursor on the Rollstone Hollow Landmark–Teleport. Image credit: Everstone Studio / via @ThanhPlays
Talk to Shi Erniang to open the tale. She sends you to the sick miners.
Go to Hangrock Hamlet and treat Shi Langlang and Wang Qian for their coughs. Do not leave the hamlet until both are done.
Follow the next mark and treat Mo Chanchan for hemoptysis. Pick up the Worn Veil at that same stop.
Take the veil back to Shi Erniang. The tale completes on that return.

Toxic Traditions

This one starts inside a house in Hangrock Hamlet. Heal the Cai family, then run a short apology chain between Cai Sanniang and Di Juan.

Enter the house and treat Du Dazhuang, Gou’er, and Cai Sanniang for indigestion. All three need the treatment.
Talk to Cai Sanniang after the family is healed. That talk is what opens the next trade.
Speak with Di Juan and take the Apologetic Sweet Slumber. Carry it straight back to Cai Sanniang.
Give her the Sweet Slumber and take the Apologetic Roast Chicken. Return the chicken to Di Juan to finish.

Wash the Worries Away and other timed tales

These three stall if the sun is in the wrong place. Set day, night, Wu Hour, or the next day before you talk. Xiaoba appears in two of them, once on land at Unitide Terrace and once underwater.

Wash the Worries Away

Start at the Hundredfold Forge with Foreman Shi. The rest of the route runs through Hangrock Hamlet and Unitide Terrace, always in daylight.

Talk to Foreman Shi, pick up the Ledger next to him, and hand it over. That is the only forge-side task.
Set the time to day, go to Hangrock Hamlet, and talk to Granny Lu. Take Granny Lu’s Hanky.
Travel to Unitide Terrace, keep the time on day, and trade the hanky to Xiaoba for a Custom Cushion.
Bring the cushion back to Granny Lu. The tale ends when she takes it. The walk can show Wait for developments and a prompt to return and talk to the old lady.
Player crossing a rope bridge with Wait for developments and a prompt to talk to the old lady
Crossing a rope bridge back toward Granny Lu with Wait for developments tracked. Image credit: Everstone Studio / via @ThanhPlays

Behind the Bronzehead

Xiaoguan starts this in Hangrock Hamlet. Xiaoba is the whole rest of the tale, and he will not finish it until the following day, underwater.

Talk to Xiaoguan in Hangrock Hamlet. Follow the mark he gives you.
Find Xiaoba at the marked spot and talk to him. Do not dive yet.
Set the time to the next day, dive, and talk to Xiaoba underwater. That last line completes the tale.

Prayers and Pine Nuts

Hundredfold Forge again. You listen in daylight, deal with Boss Mo at night, grab the nut at Wu Hour, and turn it in at night.

During the day, eavesdrop on Shi Cucu and Yan Xiaomei. Do not skip this listen. Boss Mo’s night line depends on it.
Set the time to night and talk to Boss Mo. He is the one who wants the pine nut.
Set the time to Wu Hour, which is daytime, talk to the girls, and pick up the “Blessed” Pine Nut.
Set the time to night again and give the pine nut to Boss Mo. The tale closes on that night delivery.

Bright Sparks and Of Hawks and Heroes

Both open near Soughing Knoll. One is a three-stop search. The other is a night handoff plus a Wind Sense track. Clear Bright Sparks first if you want the clue banner, then run the hawk.

Bright Sparks

Sister Bei will not send you out after one chat. Speak with her twice, then get the missing-kids detail from Sister Fu.

Talk to Sister Bei twice. Then talk to Sister Fu and learn where the children went.
Find Dai Diandian at Driftseed Moor. That is the first of the three pickups.
Find Liu Liuliu at Welkin Way, then He Liangliang at Soughing Knoll. All three must be collected.
Return to Sister Bei. The tale completes there, and a Wandering Tales New Clue Acquired notice can ask you to press Y.
Wandering Tales New Clue Acquired notice after returning the children to Sister Bei
New Clue Acquired prompt after returning the three children to Sister Bei. Image credit: Everstone Studio / via @ThanhPlays

Of Hawks and Heroes

Granny Zhu Jin only gives the Hawk Tail Bell during the day. The Osprey Trainer only takes it at night. Wind Sense on V is required for the flight path. Without it, the hawk leaves and the last talk will not fire.

Talk to Granny Zhu Jin in daylight and take the Hawk Tail Bell.
Set the time to night, enter the house, and give the bell to the Osprey Trainer.
Talk to Granny Zhu Jin at the gate and release the hawk. Use Wind Sense (V) and follow the flight path to the end.
Talk to Granny Zhu Jin one last time. That conversation is the ninth and final Mirkvale tale.

When a Mirkvale tale will not complete

What you seeWhat is wrong
Starter NPC never appearsMirkvale Campaign is still open
NPC repeats old linesWrong time of day, or Wu Hour not set
Cave wall does nothingPanacea Fan Q was not used on the inscription
Hawk path is invisibleWind Sense (V) was not used after the release
Xiaoba has no underwater lineThe clock was not advanced to the next day

When Granny Zhu Jin’s last line plays, all nine Mirkvale Wandering Tales are done. World to Sword should already be on the character if Raven’s Testament was finished first.