Clubs turn Storage Hunters: Open World from a solo bidding grind into a team activity. Once you form one, you can chat with members from any server, take on daily quests together, and build a shared Luck bonus that carries over into your own auctions. Setting one up takes a wealth milestone and a one-time Robux payment.
Quick answer: Reach 15,000 Net Worth, go to the Clubs building opposite the Farmyard auction area, talk to the Club Manager, pick “Show Me the Clubs,” choose “Create a Club,” fill in a name and details, then pay 249 Robux to finish.
Requirements to create a Club
Two things gate the feature. You need enough Net Worth to unlock the Clubs building, and you need Robux to pay the founding fee. Joining someone else’s Club is free, but starting your own is not.
| Requirement | Value |
|---|---|
| Net Worth to unlock Clubs | 15,000 |
| Cost to create a Club | 249 Robux (one-time) |
| Cost to join a Club | Free |
| Extra member slots | 29 Robux per 5 slots |
Note: the 249 Robux must be in your account before you start, or the final step will not complete.
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The Clubs building sits directly across from the Farmyard auction area, right next to the Authenticator. It only becomes accessible once your Net Worth hits 15,000. The Club Manager NPC stands inside and handles both creating and browsing Clubs. Because the trip can be long on foot, a vehicle saves time getting there.
Steps to create a Club
You know it worked when the founding prompt closes and you own the new Club with full Owner permissions. From there you can open recruitment and adjust settings.
Roles and permissions after founding
As the creator, you hold the Owner rank and control what every other rank can do. The defaults below are typical starting points, not fixed rules, since the Owner can reassign abilities.
| Role | Default abilities |
|---|---|
| Owner | Full control, including renaming roles and configuring what each rank may do. |
| Manager | Invite via the recruitment board, review join requests, view the player list, post or remove notices, and remove members. |
| Member | Check member slots and leave the Club, plus anything extra the Owner grants. |
Each Club has its own chat channel, and members can hop into the public server of anyone else in the group. To grow past the starting capacity, buy extra member slots for 29 Robux per five slots.
Daily quests and Club Luck
Once your Club exists, members earn Club EXP by finishing daily quests. Three refresh each day across three difficulty tiers, and the objective types rotate. Completing all three nets up to 100 Club EXP per day.
| Difficulty | Club EXP |
|---|---|
| Easy | 25 |
| Medium | 25 |
| Hard | 50 |
| Daily maximum | 100 |
All member EXP feeds a shared Club Luck bonus. Every Club level adds 0.1% to that Luck, and the boost stays active for as long as you remain in the Club. Your personal Club EXP and level also matter when applying to higher-ranked Clubs, some of which set an EXP or Luck contribution threshold before they accept a request.
Joining a Club instead
If you would rather skip the 249 Robux fee, joining is free and uses almost the same path. Talk to the Club Manager, pick “Show Me the Clubs,” press “Discover,” and open the “Recruiting” tab. Browse the listed Clubs and send a request to any that are looking for members. Higher-ranked Clubs may require a set amount of Club EXP, such as 300, before your request can go through.






