Gaming

Dead Rails Admin Commands: How the conch-ui Console Works (Roblox)

A breakdown of the console commands that spawn weapons, puddles, entities, and bosses in Dead Rails on private servers.

A breakdown of the console commands that spawn weapons, puddles, entities, and bosses in Dead Rails on private servers.

Admin access in Dead Rails runs through a text console called conch-ui, which lets you type commands to spawn items, edit weapon stats, control the train, change the weather, and drop in entities that range from friendly wolves to full boss fights. These commands rewrite how a run plays out, turning a survival ride into a sandbox where money, ammo, and armies are all one line away.

Quick answer: Open the conch-ui console, then type a command such as createobject navy_revolver to spawn an item or summonentity Goliath to spawn an entity. Each command runs the moment you enter it, and the effect appears on screen right away.

First-person view at the Trading Post moving toward the railway with the Survive the Night objective active
First-person gameplay near the Trading Post railway with the Survive the Night objective running. Image credit: RCM Games

The conch-ui console and what it controls

The command interface shown in the game is labeled conch-ui 0.3.1, paired with conch-language 0.3.1. It reads typed commands and applies them to the current session of Dead Rails, developed by RCM Games. Commands fall into a few clear groups based on their prefix, and knowing the prefix tells you what a line will do before you run it.

Command prefixWhat it controls
createobjectSpawns items and weapons, such as coal, bonds, or a rifle
setgunstatEdits the stats of a held weapon (ammo, fire delay, recoil)
spawnpuddleDrops a liquid puddle with an ongoing effect
summonentitySpawns a creature, boss, or vehicle, optionally friendly
trainspeed / trainacceleration / traindecelerationSets the train’s movement values
setmoneySets a player’s cash to a fixed amount
skiptime / setweatherSkips the night phase or changes the current weather

Spawning items and setting money

The createobject command takes an item name, and you can add a number to spawn a stack. For example, createobject coal 4 drops four coal, while createobject navy_revolver spawns a single Navy Revolver. To set cash directly, use setmoney with a username and a value, like setmoney SomeSteven 999999.

Bonds are the item that unlocks everything else. Running createobject bond 50 drops a physical stack of currency you can spend, and repeating it lets you buy any item or class in the store without grinding for it.

Player avatar in a sandy area with the hotbar and Sprint, Ability, Open Inventory, and Unlock Mouse controls visible
Spawned bond stacks let you buy any item or class from the store. Image credit: RCM Games / via @SomeSteven

Modifying a weapon with setgunstat

The setgunstat command edits the weapon you are currently holding. Spawn a gun first, then change its values one line at a time. The combination below turns an ordinary sidearm into a near-infinite full-auto weapon.

Spawn the weapon with createobject navy_revolver so you have it in hand.
Arena view highlighting the Navy Revolver weapon slot as the player aims the revolver at targets
The Navy Revolver equipped and ready before its stats are edited. Image credit: RCM Games
Grant near-infinite ammo with setgunstat CurrentAmmo 99999999. The reserve count jumps immediately.
Enable rapid full-auto fire by setting both delays to a tiny value, using setgunstat FireDelay 0.1 and setgunstat AutoFireDelay 0.1. You can also adjust ADSFOV for aim-down-sights zoom.
createobject navy_revolver
setgunstat CurrentAmmo 99999999
setgunstat FireDelay 0.1
setgunstat AutoFireDelay 0.1

The same approach works on heavier guns. Spawning createobject elephant_rifle and applying the same delay edits turns a slow single-shot rifle into a fully automatic weapon.


Puddles that heal or spawn allies

The spawnpuddle command drops a pool of liquid with a lasting effect, and adding a number sets how many puddles appear. Two of them stand out for surviving fights.

PuddleEffect
spawnpuddle "Angel Tears" 10Rapid health regeneration, enough to shrug off zombie attacks
spawnpuddle "Cerebrus Blood" 10Spawns a friendly wolf every 5 seconds, building a large pack

The wolf pack from Cerebrus Blood works as a distraction. Set it down at a defended location such as the Castle, and the wolves pull enemy attention while you loot items like the vampire knife, paintings, and bonds.


Summoning entities and bosses

The summonentity command spawns creatures, mounts, and bosses. A trailing number sets the count, and a flag can make the spawn friendly. For example, summonentity Walker 10 Friendly creates ten zombies on your side, and summonentity Runner 3 drops three runners. Large friendly waves can wipe out defended positions, which is how 100 friendly zombies clear Fort Constitution and its Captain Prescott.

Entity commandResult
summonentity HorseSpawns a ridable horse (pair with a saddle)
summonentity RudolphA horse with antlers
summonentity GhostHorse / GhostPrisonerGhost mount and ghost prisoner
summonentity AlligatorA hostile alligator
summonentity GoliathA powerful entity that outfights most bosses
summonentity NikolaTeslaSpawns the Nikola Tesla boss
summonentity EdisonPrime 1Spawns Edison Prime

Goliaths are the counter to the hardest fights. Spawning a stack of them next to the Nikola Tesla boss ends the fight almost instantly, since a single Goliath already wins a one-on-one against Tesla.


Legacy and admin-only weapons

Some items can only reach your inventory through the console. The Axe and Hammer are melee weapons that were removed after launch, but createobject axe and createobject hammer still bring them back into a run.

The Holy Wrench is an admin-only melee weapon spawned with createobject holy_wrench. When it hits an entity, it either sends the target to heaven or makes it explode.

Holy Wrench equipped and aimed at a mechanical dog beside the railroad tracks in town
The admin-only Holy Wrench aimed at a mechanical dog by the tracks. Image credit: RCM Games

Train speed, weather, and time

The train’s movement is fully adjustable, but there is a ceiling before it breaks. Running trainspeed set 999 pushes it so fast that it glitches through the map, so a stable high speed sits around trainspeed set 300. Acceleration and deceleration use matching commands, trainacceleration set 999 and traindeceleration set 999.

Two more commands clear environmental problems. Use skiptime to jump past the night phase, and setweather Clear to shut down an active dust storm.

Gameplay HUD showing the Survive the Night objective as the player stands in a dark, burning town
The Survive the Night objective in a dark, burning town before time and weather are reset. Image credit: RCM Games / via @SomeSteven

Preparing the train for a boss fight

Before the final boss, the train itself can be armored. Spawn plating with createobject sheet_metal and deposit it onto the train to reinforce the cars, which holds up better against the last fight. Once the train is set, spawning a group of Goliaths against the Nikola Tesla boss finishes it in seconds.

Wooden platform with the Deposit button visible at left as the player adds a resource
The Deposit prompt used to add sheet metal and reinforce the train. Image credit: RCM Games

Every command applies the instant it runs, so you know it worked when the item drops, the money counter updates, the puddle appears, or the summoned entity spawns in front of you. The one common misfire is pushing a value too far, like setting train speed to 999, which sends the train clipping through the world instead of moving cleanly. Keep values inside stable ranges and the commands behave exactly as typed.