Gaming How-To

Star Wars Zero Company: How to Move to Cover and Attack

The exact camera, radial menu, and blaster inputs to place Hawks in cover and take out a B1 Battle Droid.

The exact camera, radial menu, and blaster inputs to place Hawks in cover and take out a B1 Battle Droid.

Combat in Star Wars Zero Company is a turn-based tactics game where position decides the outcome. During the early “Fight Your Way Out” sequence, you learn the core loop by moving Hawks into cover and firing on a B1 Battle Droid. Getting this right means understanding two things, the camera and the radial menu.

Quick answer: Open Hawks’ radial menu, pick Move with the Left Mouse Button, then click the highlighted destination marked as cover. To fire, open the radial menu again, select Fire Longarm Blaster, and confirm the target with the Left Mouse Button.


Camera controls before you move

Battlefield awareness comes first. Before committing to a move, line up the camera so you can see the cover positions and the enemy. The camera uses two separate control sets, one for panning and one for rotation.

InputAction
W, A, S, DMove (pan) the camera around the map
Q, ERotate the camera left and right
Left Mouse ButtonSelect actions and confirm targets

Rotating with Q and E is the fastest way to spot cover tiles that are hidden behind terrain, so use it whenever a destination is not clearly visible.


Move Hawks into cover

With Hawks selected, open the radial menu and choose Move with the Left Mouse Button. This puts the map into movement mode and highlights the tiles Hawks can reach.
Look for a highlighted destination that is flagged as a cover position. Click that tile with the Left Mouse Button to send Hawks there.
Camera and movement tutorial panel prompting the player to move Hawks to a highlighted cover tile
The “Camera and Movement” tutorial panel showing how to select Move and pick the highlighted cover destination for Hawks. Image credit: Bit Reactor / via @PazarGamingGuides

Standing behind cover reduces the damage Hawks takes from enemies like the B1 Battle Droid. That is the whole point of the move, you trade a bit of positioning time for a much safer firing spot.


Fire on the B1 Battle Droid

Open the radial menu again and select Fire Longarm Blaster with the Left Mouse Button. The game automatically locks onto the enemy with the best Chance-to-Hit, which in this sequence is the B1 Battle Droid.
Attacking tutorial showing the Fire Longarm Blaster action targeting a B1 Battle Droid
The “Attacking” tutorial with the Fire Longarm Blaster action ready to target the B1 Battle Droid. Image credit: Bit Reactor / via @PazarGamingGuides
With the droid in your sights, press the Left Mouse Button again to attack and confirm the shot. The Fire Longarm Blaster is a Slow Action that costs 2 AP and deals 12 Blaster Damage, which is enough to eliminate the B1 Battle Droid.
Fire Longarm BlasterValue
Action typeSlow Action, Ranged
CostAP 2
Damage12 Blaster Damage

Note: because the blaster auto-targets the highest Chance-to-Hit enemy, check who is selected before you confirm. If a different foe is highlighted than the one you want, reposition or rotate the camera first.


Move Aurelio to cover next

You know the cover-and-fire loop worked when the B1 Battle Droid goes down and the game prompts the next objective, moving your second squad member, Aurelio, to cover. Squad operators are meant to work together, so repeat the same steps to keep the whole team protected.

Select Aurelio, open the radial menu, choose Move, and click the highlighted position the game marks. From there, the encounter continues with the same rhythm, position into cover, then act.

Fight Your Way Out objective prompting the player to move Aurelio to the highlighted cover position
The “Fight Your Way Out” objective directing the player to move Aurelio into the highlighted cover position. Image credit: Bit Reactor / via @PazarGamingGuides

That loop, camera to read the field, Move to reach cover, then fire from safety, is the foundation of every mission in Star Wars Zero Company. Master it early with Hawks and Aurelio, and the rest of the game’s tactical decisions build cleanly on top of it.