Grand Theft Auto VI is still months from release, but its preorders are already pulling in serious money. Sales tracking puts the game’s gross preorder revenue in the hundreds of millions, with the vast majority coming from PlayStation 5 buyers. None of these figures are official, so treat them as careful estimates rather than confirmed sales.
Quick answer: Through August 25, 2026, GTA 6 has generated an estimated $446 million in gross preorder revenue from roughly 4.55 million units, split about 77% PS5 and 23% Xbox Series X|S. Rockstar Games has not confirmed any official number.

Estimated GTA 6 preorder revenue and platform split
Preorders opened on June 25, 2026, for the $79.99 Standard Edition and the $99.99 Ultimate Edition. The most recent tracking estimate covers sales through August 25 and includes any returns. Here is how that estimated total breaks down by platform.
| Platform | Share | Est. revenue | Est. units |
|---|---|---|---|
| PS5 | 77% | $344 million | 3.51 million |
| Xbox Series X|S | 23% | $102 million | 1.04 million |
| Total | 100% | $446 million | 4.55 million |
The heavy lean toward PlayStation is expected. The PS5 install base is far larger than that of the Xbox Series X|S, so a bigger share of preorders landing on Sony’s console follows the size of each audience.
How the estimate has moved week to week
The tracked figure updates weekly, so it climbs as more players place orders. In the space of a single week the estimate rose noticeably, and it is likely to keep growing after the game’s extended gameplay reveal.
| Data through | Est. units | Est. gross revenue |
|---|---|---|
| August 18, 2026 | 4.38 million | $429 million |
| August 25, 2026 | 4.55 million | $446 million |
Note: Many analysts expect the biggest surge of preorders to arrive in the final week or so before launch, which means the current total is far from where the number will finish.

Why the Ultimate Edition matters to the total
The pricing tiers are a big reason the revenue is running high relative to unit counts. The Ultimate Edition costs $100, twenty dollars more than the Standard Edition, and it has been selling at a stronger rate than the cheaper version.
Take-Two CEO Strauss Zelnick has pointed to who is buying so far. Early adopters skew toward committed fans rather than the wider gaming crowd, and those buyers are more willing to pay for the premium tier. Because the Ultimate Edition mostly adds digital and in-game content, the extra revenue carries little added production cost.
What Take-Two has actually confirmed
Rockstar and its parent company Take-Two Interactive have not released a single official preorder figure. The company has described GTA 6’s preorder performance as unprecedented for the industry, but it has declined to publish exact numbers and has said raw preorder totals could be misleading.
The first real look at official figures will likely come through Take-Two’s earnings reporting, once the company begins recognizing this revenue. Preorder income is typically booked as deferred revenue until the game ships, so it will be folded into results after launch rather than reported as a live preorder tally.

Viral revenue claims to treat with caution
Several eye-catching numbers have spread online that are not backed by any verifiable data. It helps to separate the tracked estimate from the unverified hype.
- Claims of 39 million preorders and $3 billion in revenue circulated widely, but no credible analyst, insider, or filing supports them.
- A widely shared claim of $1 billion in the first hour was directly disputed by analysts who called it unrealistic for a game so far from release.
- Independent modeling has put first-week global preorder revenue closer to $260 million, with launch-week projections varying widely depending on assumptions.
Longer-term forecasts also differ sharply. One projection has GTA 6 reaching around 25 million preorders by launch, which would work out to roughly $2 billion, enough to cover the game’s development budget and much of its marketing. That remains a prediction, not a recorded result.
When the numbers will firm up
GTA 6 launches November 19, 2026, exclusively on PS5 and Xbox Series X|S, with no PS4, Xbox One, or PC version at release. Until then, the weekly tracking estimate is the clearest running measure of preorder momentum, and the official picture will only become verifiable once Take-Two reports post-launch results. For now, the safest read is straightforward. GTA 6 has drawn hundreds of millions of dollars in preorders, it is weighted heavily toward PlayStation and toward the pricier Ultimate Edition, and the confirmed grand total is still to come.






