Star Wars Zero Company keeps its save controls in one place, and it is not the Den’s holotable. Everything runs through the pause menu, which handles both manual saves with custom names and the list of autosaves the game creates as you play. It takes about ten seconds once you know where to look.
Quick answer: Press Esc to pause, choose SAVE, type a name for the file, then confirm with the SAVE button. To reload, pause again, choose LOAD, pick a manual save or autosave from the list, and hit LOAD.
How to save manually in Star Wars Zero Company
Esc while you are in the Den or out in the field. The game pauses and brings up a menu with six entries: RESUME, SAVE, LOAD, OPTIONS, MAIN MENU, and QUIT.
SAVE. A text box appears so you can name the file yourself rather than dropping it into a numbered slot.save 1 works, but a name tied to the mission or cycle is easier to recognize later when the list fills up.SAVE button to write the file. The new entry shows up in the LOAD list alongside your autosaves, which is the fastest way to confirm it worked.Note: reusing a name you already have will overwrite that file. If you want to keep a fallback point before a risky decision, give each save a different name.
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Esc and pick LOAD. The menu shows every file you have, with your named manual saves and the game’s automatic entries in the same list.Auto Save - The Den - Cycle 9 or Auto Save - Combat 2 - Turn 1, so you can tell a hub save from a mid-battle one at a glance.LOAD. The game drops you back into that point in the campaign, and any progress made after that save is gone.Deleting saves you no longer need
The same screen handles cleanup. Select a file and use DEL / DELETE instead of LOAD to remove it. Deleting is a good habit if you save constantly, because a shorter list makes it far less likely you pick the wrong entry under pressure.
When Zero Company autosaves on its own
Autosaves fire at set points rather than on a timer, and the labels tell you exactly which point they captured. The important one to remember is combat: the game writes a save on the first round of a battle, so a fight that goes badly can always be restarted from the top.
| Autosave label | What it captures |
|---|---|
| Auto Save – The Den – Cycle 9 | Your state at the base during that cycle, before you deploy |
| Auto Save – Combat 2 – Turn 1 | The opening round of a battle, before anyone has acted |
| Auto Save – Explore 2 | An exploration segment of a mission |
The gap worth planning around sits between those points. If you realize mid-mission that your loadout was wrong, the combat autosave only rewinds you to turn one with the same gear. The next-oldest fallback is the start of the cycle, which means replaying story beats and base admin to fix it. Making a manual save in the Den before an important deployment saves you that detour.
You can also restart a mission outright from the game menu if you want to try a different approach with the same operators, without digging through the load list.
Beskar mode disables loading previous saves
There is one setting that changes all of this. Beskar mode is the game’s no-take-backs option, and it does not let you load earlier saves. Every loss sticks, including operators who go down permanently.
If the LOAD menu is not giving you the fallback you expected, check whether you started the campaign in Beskar mode. Outside of that mode, manual saving before a hard mission is the standard safety net, and difficulty itself can still be adjusted from the menu at any time outside combat.
Where Star Wars Zero Company save files are stored on PC
On Windows, campaign files sit in your local app data folder rather than the install directory. Press Win + R and paste the path below to open it.
%LOCALAPPDATA%\SWZeroCompany\Saved\SaveGames\
Each file uses the .sav extension, and configuration files live one level up in %LOCALAPPDATA%\SWZeroCompany\Saved\. Copying that SaveGames folder somewhere else gives you a manual backup if you ever want a clean restore point outside the in-game system.
The habit that pays off most is naming saves properly. A list of files called “save 1” through “save 9” is no help three cycles later, while names tied to the mission or the decision you were about to make let you jump straight back to the moment you need.





