Lightness Skills in Where Winds Meet are special movement Mystic Arts that let your character fly or glide through the air, turning long runs across the map into quick aerial routes. They are not available from the start: you first need to unlock at least one Lightness Skill and also gain permission to use it in each region by raising local Exploration Progress.
How Lightness Skills work in Where Winds Meet
Lightness Skills belong to the Movement category of Mystic Skills and represent the flying abilities in the game. There are four Lightness Skills: Meteor Flight, Thousand-Mile Flight, Fan Glider, and Wind Rider. Only one Lightness Skill can be active at a time, so you must choose which one to equip before using it.
Each Lightness Skill is described as being restricted by major factions in the world. That restriction is lifted per region when you obtain a corresponding “faction keepsake” by raising Area Exploration Progress. Without that regional permission, you can unlock the skill, but you will still see a message that more requirements must be met before you can fly.
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Unlocking a Lightness Skill is only the first step. To actually fly in a specific region, your character must also reach a certain Exploration Level for that area and claim the regional keepsake reward.
The key requirement is reaching Area Exploration Progress Level 4 in the region where you want to fly. In Qinghe, reaching Level 4 gives an item called the Afterglow Pendant, which serves as the keepsake that allows Lightness Skills to function there. Each major region has its own equivalent keepsake tied to its Exploration rewards, and the process must be repeated region by region.
How to unlock each Lightness Skill
Each Lightness Skill has its own method of unlocking, tied to quests, login rewards, or regional reputation. None of these methods requires combat mastery, but some depend on steady play over several days or deep exploration of the Qinghe region.
Lightness Skills unlock table
The table below shows all four Lightness Skills and how to obtain them.
| Lightness Skill. | Short description. | How to unlock. | Extra requirement noted. |
|---|---|---|---|
| Meteor Flight. | High‑speed spear-themed flight, like a shooting star. | Complete the Afterglow side story quest chain. | Requires Exploration Level 4 in Qinghe to access that quest chain. |
| Thousand-Mile Flight. | Dragon‑style aerial travel, long-distance flight. | Log in for 4 days and claim it from Warrior’s Journey daily/Welcome rewards. | No level gate for unlocking, but still needs region Exploration Level 4 to use in the air. |
| Fan Glider. | Gliding using a fan, good for roaming mountains. | Raise Qinghe Area Exploration Progress to Level 5 (Widely Acclaimed) and claim the reputation reward. | Needs the usual region keepsake (Exploration Level 4+) for flying there. |
| Wind Rider. | Wind‑riding Lightness Skill, detached from the mortal world. | Raise Qinghe Area Exploration Progress to Level 6 (Renowned Around) and claim the reputation reward. | Also governed by regional Lightness restrictions and keepsakes. |
How to unlock Thousand-Mile Flight quickly (Welcome / Warrior’s Journey)
Thousand-Mile Flight is the most straightforward Lightness Skill to obtain early because it comes from simple logins rather than exploration or side story completion. This makes it the usual first flight skill for new players.
ESC on PC and look near the top of the screen for the Warrior’s Journey icon, shown as a book symbol.How to unlock Meteor Flight (Afterglow side story)
Meteor Flight is tied to a dedicated side story quest line called Afterglow, which becomes available only after you have explored Qinghe to a certain degree. Meteor Flight offers a more aggressive, spear-focused visual style for flight.
How to unlock Fan Glider and Wind Rider (Qinghe reputation)
Fan Glider and Wind Rider unlock purely through Qinghe reputation milestones, which are represented as Area Exploration Progress levels. They are rewards at higher levels than Meteor Flight’s requirement and encourage long-term exploration of Qinghe.
Unlock Fan Glider via Qinghe Level 5
Unlock Wind Rider via Qinghe Level 6
How to gain regional permission to fly (Exploration Level 4 and keepsakes)
Flight is controlled per region by faction restrictions. Even with a Lightness Skill unlocked, it will not work properly in a region until you earn that region’s keepsake by raising its Exploration Level. Qinghe is the clearest example of this rule.
How to equip and use a Lightness Skill
Once you have both a Lightness Skill and the regional right to use it, activating flight is simple and only needs the standard jump input. The default key is the jump key, which is Spacebar on PC.
Equip a Lightness Skill
Trigger flight with the jump key
Spacebar on PC) to activate the Lightness Skill instead of a normal jump.Movement Mystic Skills that support Lightness Skills
Several Movement Mystic Skills are designed to work alongside Lightness Skills and other traversal techniques, improving how you move before, during, or after a flight. These do not replace Lightness Skills but give more control and safety around aerial movement.
Key Movement Mystic Skills table
The following table lists important Movement Mystic Skills related to jumping, dashing, falling, or diving.
| Movement skill. | Type. | What it does. | Relation to Lightness Skills. |
|---|---|---|---|
| Threefold Skywalk. | Movement. | Allows up to three jumps in a row by pressing jump repeatedly. | Gives height before triggering a Lightness Skill, making airborne starts easier. |
| Skywalk Dash. | Movement. | Dashes forward after jumping with Threefold Skywalk. | Helps gain forward momentum before activating Lightness flight. |
| Mighty Drop. | Movement. | Used after jumping with Threefold Skywalk to drop quickly and end the movement. | Useful for ending aerial movement and reaching the ground safely at specific points. |
| Safe Mighty Drop. | Movement. | Grants immunity to disease and fall damage on landing when used after learning a Lightness Skill. | Works with Lightness flight to prevent fall damage when finishing a long drop. |
| Abyss Dive. | Diving. | Enables underwater diving in certain locations, such as Crimson Cliff. | Focuses on underwater exploration rather than aerial flight but fits the movement toolkit. |
| Wallstride – Shadowdash. | Wall Run. | Lets you dash rapidly along walls, crossing peaks and valleys. | Subject to regional restrictions similar to Lightness Skills, using faction keepsakes. |
| Wallstride – Swiftride. | Wall Run. | Enables agile movement along walls and eaves. | Also bound by regional Wallstride restrictions and Exploration progress. |

Useful Inner Way: Wind Beneath Wings
Inner Ways are passive skills that affect combat and movement. One Inner Way in particular, Wind Beneath Wings, supports Movement Mystic Skills and rewards frequent travel and combat victories.
Flying with Lightness Skills in Where Winds Meet becomes straightforward once you unlock a skill like Thousand-Mile Flight, raise each region’s Exploration Level to 4 for keepsakes, and remember to hold the jump key to trigger the ability. With those pieces in place, movement across the map becomes much faster and more flexible.






