Star Wars Zero Company shipped without Steam Workshop support or an official modding kit, so everything runs through the community. Mods for Bit Reactor’s turn-based tactics game live on Nexus Mods, and the cleanest way to install them on PC is the Vortex mod manager, which handles the file placement for you and lets you toggle mods on and off without touching the game folder.
Quick answer: Install Vortex, add Star Wars Zero Company from the Games tab so Vortex downloads the game extension, install the UE4SS framework mod plus any mods you want with “Install from File,” then launch the game with the Play button in Vortex’s bottom-left corner.
What you need before installing mods
Three pieces have to be in place before a single mod will do anything. Miss the framework mod and most of the more ambitious files will install without ever loading in game.
| Requirement | Why it matters |
|---|---|
| Vortex mod manager | Installs, enables, and deploys mod files, and launches the modded game. |
| Star Wars Zero Company game extension | Vortex cannot manage the game until this extension is installed from the Games tab. |
| UE4SS for Star Wars Zero Company | Script framework that many gameplay and customization mods depend on. |
| A save backup | Copy your save files somewhere safe so a bad install cannot cost you campaign progress. |
Note: mods are a PC-only affair here. There is no console equivalent for any of this.
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Add to Google Preferences →Set up Vortex to manage Star Wars Zero Company
Download and install mods from Nexus Mods

How to tell the mods actually loaded
The fastest confirmation is a startup mod. If you installed something like Skip Bitreactor Startup Intro or Faster Loading, the developer logo and the press-any-key screen should be gone the moment you launch, and you land in the menu noticeably sooner than before.
For everything else, check the specific thing the mod changes. A camera mod should respond to the mouse wheel with smooth zoom the first time you enter a mission, and a customization mod should show its extra options the next time you open the appearance editor. If the game boots looking exactly as it did before, the files were not deployed.
Why mods stop working, and how to fix it
| Problem | Fix |
|---|---|
| Game does not appear in Vortex | Install the Star Wars Zero Company extension from the Games tab, then restart Vortex. |
| Mod installed but nothing changes | Set the mod to Enabled and let Vortex deploy, then relaunch from the Play button. |
| Script or gameplay mod does nothing | Install UE4SS for Star Wars Zero Company; several mods will not run without it. |
| Everything breaks after a game patch | Wait for the mod author to update the file, or disable the mod until a compatible version lands. |
Tip: disable mods one at a time rather than all at once when you are hunting a crash. Vortex keeps the files staged, so re-enabling is a single click.
Mods worth installing first
The early Nexus Mods catalog leans heavily toward quality-of-life fixes rather than sweeping overhauls, which makes it a low-risk place to start.
| Mod | What it does |
|---|---|
| UE4SS for Star Wars Zero Company | Framework other mods build on. Install it before anything else. |
| Faster Loading | Skips the intro, shader precaching, and the press-any-key prompt, and speeds up the eight-second cockpit animation. |
| Skip Bitreactor Startup Intro | Removes the Bit Reactor logo sequence so the game launches faster. |
| Better Camera | Adds gradual mouse-wheel zoom with wider limits, and keeps zoom levels consistent across camera stances. |
| Full Customization Mod – Mandalorian Padawan and more | Expands the character customization options available to your squad. |
Because the game is single-player only, there is no anti-cheat or multiplayer ban risk hanging over any of this. The real hazard is a broken save, so keep a backup copy before you start layering mods on top of a long campaign, and re-check your load order after every game update.





