Star Wars Zero Company drops you into the collapsing final stretch of the Clone Wars, following a squad of former soldiers and mercenaries led by Hawks rather than any Jedi legend. Because the story sits so close to the end of the war, its exact placement in the timeline matters, and so does whether the events count toward official continuity.
Quick answer: The game is set in the twilight years of the Clone Wars, around 19 BBY in the Fall of the Jedi era, and it runs from after the Jedi Temple hangar bombing through the aftermath of Order 66. It is fully canon, confirmed by the developers.

When Star Wars Zero Company takes place in the timeline
The campaign unfolds during the closing years of the Clone Wars, roughly around 19 BBY, which places it firmly in the Fall of the Jedi era. It runs parallel to the war itself, so the fighting between the Galactic Republic and the Confederacy of Independent Systems is still active while your squad operates.
The story is split across the war’s final phase. The first half begins after the bombing of the Jedi Temple hangar, and the opening cutscene references planets that have already aligned with the Confederacy. That framing tells you exactly how late in the conflict you are dropping in, with systems switching sides and the Republic’s grip weakening.
As the campaign progresses, it moves toward and then past the most decisive moment of the era. The second half leads up to and shows the fallout of Order 66, so the game carries you across the line that ends the Clone Wars and begins the rise of the Empire.
| Story point | Where it lands |
|---|---|
| Opening cutscene | After the Jedi Temple hangar bombing, with worlds already aligned to the Confederacy |
| Trick’s favor mission | Places you inside an active battle during the ongoing war |
| Second half | Leads up to and shows the aftermath of Order 66 |

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Is Star Wars Zero Company canon?
Yes. The game is canon to Star Wars, and the developers have confirmed it. It covers events across the final stretch of the Clone Wars and features appearances from established figures, including Palpatine and Anakin Skywalker, tying it directly to the wider saga.
The permadeath option raises an obvious question about continuity, since squad members, including story characters, can be lost for good and removed from your version of events. Even so, every playthrough resolves to a single canonical ending. Your middle chapters will differ from someone else’s, but the story funnels back into the same conclusion, which is what keeps it consistent with official continuity.
Note: The single fixed ending is the clearest signal that the game is canon. No matter which choices you make or who survives, the outcome lands in the same place within the Star Wars timeline.

Put together, Star Wars Zero Company gives you a ground-level view of the war’s dying days, from the instability that follows the Temple bombing to the shock of Order 66, all inside canon. That setting is the point, letting a squad of outsiders operate in the gaps left by a failing Republic while the larger events fans already know play out around them.






