Gaming Guide

Grabpack System Roblox: Full Walkthrough for Maps 1 Through 4

Every hand type, battery route, and puzzle solution needed to clear all four maps and cash out.

Every hand type, battery route, and puzzle solution needed to clear all four maps and cash out.

The Grabpack System puzzle experience on Roblox hands you a set of interchangeable colored hands and asks you to route power, break barriers, and swing across gaps to reach each exit. Four maps are playable right now, and clearing each one teleports you back to the lobby with a cash payout you can spend on cosmetic hand upgrades.

Quick answer: Start with Map 1 to learn the basics, then work through Maps 2, 3, and 4 in order. Each map is solved by carrying batteries to their sockets, activating triangle power receivers within their 10-second window, and using the correct hand to clear the obstacle in front of you. Touching the exit teleport block returns you to the hub and adds cash to your total.


Grabpack hand types and what each one does

Every puzzle comes down to picking the right hand for the obstacle. You aim with your mouse and fire a hand at the target. Two hands can pull the same object at once to make a drag stronger. On PC, press Z to lock or relock the mouse, and press J to drop a held item.

HandWhat it does
RedDrags heavy objects like green blocks and presses entry buttons.
BluePresses buttons, pulls levers, and scans handprints.
GreenShoots a Circle Power to stop electricity for a short time.
PressureBuilds up pressure notches, then releases to shatter windows and ice.
Fire / FlareBurns purple tape, rope, and other flammable objects on contact.
PurpleAims at a gray pad to launch you into the air.
Laser / ConductorFires at electric panels to send power to machinery.

Two mechanics run on a timer. A triangle power receiver holds energy for only 10 seconds, so line up your next connection before you fire. Burning objects also runs on a 10-second limit, and green power transfers between nodes expire the same way. Move quickly once either clock starts.

Tutorial panel explaining how to aim and shoot to drag the green block using both hands
The opening tutorial shows how to grab and drag the green block, and how using both hands increases pulling strength. Image: Tactycl

Map 1 walkthrough

Enter Map 1 and use the red hand to press the entry button. This opens the first stretch of the level.
Drag the green block out with the red hand to clear the path, then use the blue hand to open the door behind it.
Grab the swing handle above the gap and jump to cross. Scan your hand on the next panel to continue.
Shoot a ceiling handle and pull yourself up to the higher ledge.
Pick up the battery, slot it into the socket, then use the green hand on the Circle Power to shut off the electricity blocking your way.
Activate the triangle power receiver, then switch to the pressure hand. Fire at the broken window to fill the pressure meter and release to shatter it.
Swing across the next gap, activate the triangle power receiver on the far side, and insert a battery.
Equip the fire hand and burn the purple tape sealing the doorway.
Swing across, pull the lever, and swing back to reach the path it opened.
Insert the final battery, activate the last triangle power receiver, burn the remaining purple tape, and swing to the exit. Touching the teleport block sends you back to spawn with your cash.
Player aiming the GrabPack hand at a wall-mounted control panel near the Map 1 exit
Aiming at a wall-mounted panel to route power during the final steps of Map 1. Image: Tactycl

Map 2 walkthrough

Map 2 must be started from spawn after you finish Map 1. If you try to jump ahead, the game prompts you to play Map 1 first. This map introduces the purple launch pads and a keycard.

Enter Map 2 and pull down the wooden planks to form a bridge across the first gap.
Switch to the purple hand and aim at the gray pad to launch yourself upward.
Tutorial panel telling the player to use the Purple Hand on a jump pad to launch into the air
The Purple Hand aims at a gray pad to launch you upward to higher sections. Image: Tactycl
Carry the battery from the previous room and insert it into the new socket. Burn the picture on the wall to reveal a hidden path.
Launch upward again with the purple hand, insert a battery, and activate the triangle power receiver.
Turn the valves to put out the fire. Then use the pressure hand to shatter the block of ice and pull the lever behind it.
Activate the triangle power receiver, shatter the window, and grab the keycard. Use the keycard to open the exit door and leave Map 2.

Map 3 walkthrough

Map 3 is built around elevators and adds the laser hand, also called the conductor hand, which you fire at electric panels to power machinery.

Ride the elevator into Map 3. Shatter the window, activate the triangle power receiver, and insert a battery.
Launch upward with the purple hand, burn the purple tape, and insert another battery.
Take the next elevator to the following section of the map.
Equip the laser hand and fire at the electric panels to power the machinery and clear the obstacles blocking your route.
Shatter the ice with the pressure hand, swing across the gap, and insert a battery.
First-person view of the orange GrabPack hand aimed through shattered glass with mouse-lock text on screen
Firing through shattered glass in Map 3 after breaking the ice and crossing the gap. Image: Tactycl
Ride another elevator and use the laser hand to activate the receivers waiting there.
Shatter the last window, launch upward, burn the purple tape, insert the final battery, and exit Map 3.

Map 4 walkthrough

Map 4 combines every mechanic you have learned and adds a dark section you have to feel your way through. Keep your hands ready to switch quickly.

MAP 1 screen showing the highlighted red wall button as the player activates it
The red wall button, first taught in Map 1, returns as a core interaction across every map. Image: Tactycl
Take the elevator into Map 4. Shatter the ice, insert a battery, and activate the power receivers.
Move through the dark area, shatter the window, and insert a battery on the far side.
Use the laser hand to power the panels, launch upward with the purple hand, and activate the power receivers.
Burn the purple tape, insert a battery, and activate the triangle power receiver.
Use the laser hand one more time, launch upward, burn the last purple tape, pull the lever, and reach the exit to finish Map 4.

How to know a map is complete

You clear a map when you touch its exit teleport block. That block sends you straight back to the lobby, and your cash total ticks up. From the hub you can start the next map in sequence. If you get stuck on a triangle power receiver, the usual cause is the 10-second timer running out before you reach the matching node, so activate it only when your next step is lined up.


Spending your cash on hand upgrades

The cash you earn from finishing maps goes toward cosmetic hand skins and a few extras sold in the lobby. These are appearance changes and boosts, not new puzzle abilities, so you can clear every map without buying anything.

PurchaseCost
Toxic Hands2,500 Cash
Diamond Arms / Diamond Hands4,000 Cash
Neon Hands10,000 Cash
Speed BoostPrompted in lobby
Rusty HandsPrompted in lobby
VIPPrompted in lobby

Maps 5, 6, and 7 are marked as coming soon, with a note that they will be harder and pay out more cash. No confirmed release date for those maps is currently set, so the four maps above are the full clearable set for now.