Gaming How-To

How to Start the Tales of the Dark King Quest in Dress To Impress (Halloween 2026)

The route from the Teleport menu to Styx's dock, setting up a solo or group run, and how Chapter 1 opens.

The route from the Teleport menu to Styx’s dock, setting up a solo or group run, and how Chapter 1 opens.

Tales of the Dark King is the Halloween 2026 quest in Dress To Impress, the Roblox game. It doesn’t start in the main lobby. It runs on its own server, the H26 Quest Lobby, and its chapters launch from a dock at the end of a short walk through a dark forest.

Quick answer: Press Teleport (bottom left), choose TALES OF THE DARK KING, then Yes. Walk from the flooded salon through the stone archway and down the candle-lit forest path to Styx’s dock. Jump onto a free ENTER TO PLAY pad from its corner, pick Max Players (1 for solo) in the Configure Lobby window and press Start before its countdown of about 17 to 20 seconds runs out.


Join the H26 Quest Lobby from the Teleport menu

Getting in cost us nothing: no items or Robux were asked for. Launch Dress To Impress on Roblox and wait until you’re in the main lobby.

Close the “HALLOWEEN UPDATE LOG” card that appears every time you join the main lobby. It announces “QUEST OUT NOW!” and can sit on top of the Teleport menu if you leave it open.
Press the “Teleport” button at the bottom left of the screen. A “Select Server” menu opens.
In the right-hand column, click the TALES OF THE DARK KING card, which is marked NEW!. The same column also holds “Ghost Hunting” (NEW!) plus “The Black Raveness” and “The White Dove”, both marked COMING SOON!.
Dress To Impress Select Server menu with the Tales of the Dark King card marked NEW in the right column
The Select Server menu from the Teleport button; Tales of the Dark King is the second card in the right column.
Press Yes when the game asks “Confirm: Are you sure you want to join Halloween Quest Lobby server?”. The loading screen then reads “H26 Quest Lobby”.
Confirm box asking to join the Halloween Quest Lobby server with Yes and No buttons
Press Yes to join the Halloween Quest Lobby server.
On your first visit, click anywhere on the red “WARNING” card to dismiss it. The card warns that the quest contains flashing lights, jump scares, and sudden loud noises, recommends enabling sound and wearing headphones, and notes that settings can disable some triggering features.
Red WARNING card about flashing lights, jump scares and sudden loud noises
The WARNING card shown on the first join; click anywhere to continue.

Walk from the flooded salon to Styx’s dock

You awaken at the spawn point in a dark, flooded, ruined Lana’s salon, surrounded by salon chairs and dryers. Two things are nearby.

On the desk with the candles and photo board, a “Letter / Read” prompt (E) opens a note that begins “Dearest Lana,” and is signed “Julie”. Julie writes from a hospital bed, mentions a police investigation and a “fugue state”, and says she wants to apologise in person.

Julie's handwritten letter to Lana open on screen inside the dark, flooded salon
Julie’s letter to Lana, read from the salon desk near the spawn point.

Lana stands in a white outfit by a pillar near a boarded window, with a “Lana / Talk” prompt (E). She opens with “This has to be a dream… there’s no way” and explains she was packing up at the salon and woke by the desk. Your character offers to look around, and Lana stays behind to sit for a bit, mentioning a light she saw nearby. Her parting line is “I’ll catch up, don’t worry.”

Lana in a white outfit by a pillar in the flooded salon, saying this has to be a dream
Lana by the pillar in the flooded salon: "This has to be a dream… there's no way".
Go out of the salon through the large stone archway beside Lana; pine trees can be seen beyond it.
Stone archway out of the flooded salon with pine trees beyond it and Lana standing to the right
The stone archway out of the salon, with Lana standing to the right.
Follow the candle-lit gravel path through the pine forest. It bends right past the water and crosses a small stone bridge lined with candles.
Avatar standing beside a stone bridge over dark water on the forest path, Teleport button at bottom left
The stone bridge on the candle-lit path between the salon and the dock.
Keep going until you reach a lit clearing with fire basins, a white stone bridge lined with braziers, and temple ruins on a cliff above.
Look for the large pine beside a green floor lantern, then drop down next to it onto the wooden dock above the dark water. Every chapter begins at this dock.

Use the hanging lantern along the path above the dock to reach “Salon / Teleport” (E) and return. In our play the walk was only needed once: after the first visit, rejoining the quest lobby put us straight on the dock, with our progress kept.


Meet Styx and board an ENTER TO PLAY pad

A hooded figure in a white bird-skull mask, holding a staff hung with skulls, waits on the dock. Walk up to her and a scene starts on its own. She first appears as “???”, greets you with “Ah… you’ve awoken… good.”, and later says “you may call me Styx”. The lines advance by themselves, and “CLICK ANYWHERE TO SKIP” skips the whole thing. A “??? / Talk” prompt (E) replays it afterward.

Styx in a bird-skull mask with a skull staff on the dock between ENTER TO PLAY pads
Styx on the dock: "Ah… you've awoken… good."

Styx tells you that you’re in Erebus, the Underworld. She asks you to “bring me something of his”, a cherished item that “can be used to control him, to an extent”. She also warns you: “do not touch the spirits, nor humor the promises they whisper.”

Several glowing glass platforms hover over the water around the dock. An available one displays “ENTER TO PLAY” and floats roughly waist-high beside the planks, so walking into it leaves you stopped at its edge. To get on, position yourself on the dock beside a corner of an open platform, make a brief sideways move, jump, and continue moving onto the glass.

Glowing glass platform beside the dock with an ENTER TO PLAY label above the avatar
A free ENTER TO PLAY platform next to Styx’s dock.

The writing on each pad shows its current status. The first person to board an available pad chooses the chapter and party size.

Pad stateLabel shown
Free“ENTER TO PLAY”
Being set up“<player>’s Party” / “Configuring (N)”
Group waiting“Chapter 1” / “3/3 Players” / “Teleports in N”
Solo run leaving“Chapter 2” / “1/1 Players” / “Teleporting…”

To enter another player’s session, step onto their platform before all spaces are taken; its display may show “Chapter 1 n/4 Players”. People on the dock also use chat to find a Chapter 1 group.

Glass pad label reading Chapter 1, 3/3 Players, Teleports in 2
A full Chapter 1 group pad a few seconds before its teleport.

Set up Configure Lobby for solo or group play

Boarding an unclaimed platform brings up “Configure Lobby”, along with a bracketed countdown (for example, 17 or 20). The menu provides these options:

  • Chapter: Chapter 1 is open, while the next two show a lock icon.
  • Max Players: 1, 2, 3 or 4, with 4 selected by default.
  • Friends Only: a checkbox (we left it unticked).
  • Cancel and Start buttons.
Configure Lobby window with Chapter 1 open and two locked chapters, Max Players 1 to 4, Friends Only, Cancel and Start
Configure Lobby (17): Chapter 1 open, the next two locked, Max Players 4 selected by default.
Choose Chapter 1. Why Chapters 2 and 3 are locked isn’t confirmed, though the most likely explanation is that each one opens after you clear the chapter before it.
Pick your group size. Click Max Players 1 to play solo, or choose 2 to 4 for a group. The Friends Only box sits under it; we did not test it.
Press Start before the countdown runs out. The pad switches to “Chapter 1” with your player count and “Teleports in N”.
Stay on the pad until you’re teleported. Once you’re in, Chapter 1 begins on a boat.

Miss the Start button’s timer and the message “Took too long to configure lobby” appears; you’ll be returned to the dock.


How Chapter 1 begins on The Ferryman’s boat

Chapter 1 begins aboard a boat on a dark river with The Ferryman. He says, “Step where it is dry… every crossing has a price,” then explains the main task: “Feed the lantern as we cross. Let it fail… and the river will take interest.” He says an item has been provided for you and ends with, “Do not reach for the water; it will reach back.”

The Ferryman speaking on the boat, telling the player to feed the lantern during the river crossing
The Ferryman’s opening instructions at the start of Chapter 1.

The boat and the HUD have a few elements to track:

  • “DISTANCE TRAVELED: n/180” runs along the top of the screen.
  • A fuel pile sits under a blue flame, labelled “FUEL STORAGE 100/100”.
  • A big lantern hangs on a pole at one end of the boat.
  • A large percentage keeps dropping as the boat moves; in one of our runs it went from 95% at 2/180 down to 7% by 27/180, when we did not manage to feed it.
Boat with FUEL STORAGE 100/100 over a blue flame, a Fuel Pick up prompt and the lantern at 85 percent
The fuel pile (FUEL STORAGE 100/100) with the Fuel / Pick up prompt, the lantern at 85% and DISTANCE TRAVELED 6/180.

At the fuel pile, press E on the “Fuel / Pick up” prompt. One pick-up took 10 from storage (100/100 drops to 90/100), and your character carries a glowing orb. Pressing E at the lantern empty-handed only shows “Pick up fuel to add to the lantern!”

The threat shows up quickly: only seconds after the boat sets off, spirits haul themselves over its side. A bar above one spirit fills red, and in our runs we died shortly after it showed.

Character carrying a glowing fuel orb, FUEL STORAGE 90/100, with a spirit's red bar on the right of the boat
Carrying fuel after one pick-up (90/100) while a spirit's bar fills red on the right.

Dying brings up a skull with “IT’S NOT EASY.”, a “Revive” button with a countdown, and “Return To Lobby?”. We never pressed Revive (players report it costs Robux; we did not check). Return To Lobby sent us back to the quest lobby, where you can board a pad and try again.

Death screen with a cracked skull, IT'S NOT EASY, Revive and Return To Lobby buttons
The death screen: IT'S NOT EASY. with Revive and Return To Lobby?.

In one of our group runs the fuel ran out at about 94/180; the boat then stopped beside a wooden pier, and the top line changed to “FUEL ORBS COLLECTED: 0/10.” Small pale-blue orbs hover around the island near the pier. Walk through them to collect them; no button is needed, and the counter goes up for every orb you touch. Our group reached 8/10 in about two minutes; we have not seen what happens at 10/10.

Boat stopped at a wooden pier with FUEL ORBS COLLECTED 0/10 at the top and a glowing orb on the island
The boat at the pier after the fuel ran out: FUEL ORBS COLLECTED: 0/10.

Not seen yet

We have entered Chapter 1 several times but not finished it yet. These parts are still open, and this guide will be updated when we see them:

  • How feeding the lantern works for sure: we never saw the percentage go back up after carrying fuel to it.
  • How to stop or get rid of the spirits that climb onto the boat.
  • What happens at FUEL ORBS COLLECTED: 10/10, and the rest of the crossing.
  • The end of Chapter 1, what Styx’s “something of his” is, and the chapter reward.
  • Chapters 2 and 3 (locked on our account), the quest rewards, and the price of Revive.

Frequently asked questions

How do you start Tales of the Dark King in Dress To Impress?

Press Teleport at the bottom left of the main lobby, click the TALES OF THE DARK KING card in the Select Server menu and press Yes. You arrive in the H26 Quest Lobby; walk from the salon to Styx’s dock and board a free ENTER TO PLAY pad.

Where is Styx?

On the wooden dock at the end of the candle-lit forest path outside the flooded salon. Her scene starts when you walk up to her, and the chapter pads are all around her dock.

Can you play Tales of the Dark King solo?

Yes. Board a free pad, click Max Players 1 in the Configure Lobby window and press Start. The pad then shows “1/1 Players” before the teleport.

How do you play it with friends?

Set Max Players to 2, 3 or 4 when you set up the pad; there is also a Friends Only box. Others can step onto your pad while it shows open slots, and you can join another group’s pad the same way.

Why are Chapters 2 and 3 locked?

They showed a lock icon in Configure Lobby on our account, with only Chapter 1 open. It is not confirmed yet, but they most likely open after you finish the chapter before.

Why can’t I get onto the pad?

The glass platforms sit about waist height beside the dock, so walking into them stops at the edge. Stand at a corner of a free platform and jump sideways onto it.

Does the quest cost Robux?

Getting to the quest lobby and starting Chapter 1 cost us nothing. The Revive button on the death screen is reported by players to cost Robux; we used Return To Lobby instead.