Gaming How-To

Anime Expeditions: How to Get and Evolve Lightning God (Enel)

The full portal chain, evolution materials, and how the Voltage Meter turns Enel into a Secret-tier crowd controller.

The full portal chain, evolution materials, and how the Voltage Meter turns Enel into a Secret-tier crowd controller.

Lightning God is the Enel-inspired Secret unit that arrived with the Summer Siege update in Anime Expeditions, and it is one of the few characters in the game you cannot pull from a banner. No amount of gem spending will produce it. The only route runs through a long chain of portal challenges, and the payoff is a Storm/Magical carry that stuns entire waves while ramping its own damage by up to 300%.

Quick answer: Craft Lightning God’s Portal with 4 Charged Dust farmed from the Tier 5 Sky Ruins Portal, then host that portal yourself and clear the challenge. Hosting gives a 100% drop; joining someone else’s Lightning God’s Portal drops your chance to 2%.


How to get Lightning God in Anime Expeditions

The unlock is a ladder. Each Sky Ruins portal you clear drops the next tier up, and only the final tier produces the crafting material you actually need.

Clear the Rose Kingdom Infinite stage until the Tier 1 Sky Ruins Portal drops. It has a 2.5% drop chance, so expect a stretch of repeat runs here.
Anime Expeditions hub screen with the Play button visible as the player moves through the lobby
The main hub, where the Play button takes you into stage and portal selection. Image: Expeditions Entertainment
Use the Tier 1 portal and beat the challenge inside it. Completing it rewards the Tier 2 Sky Ruins Portal.
Repeat that loop through Tiers 2, 3, and 4 until the Tier 5 Sky Ruins Portal drops. Each clear feeds the next entry ticket, so you cannot skip a rung.
Run the Tier 5 Sky Ruins Portal for Charged Dust. The item has a 6.4% drop chance with a pity counter at 25 runs, meaning the 25th completion guarantees one.
Open the Crafting Menu and turn 4 Charged Dust into Lightning God’s Portal.
Enter the portal as the host and finish the challenge. Lightning God is a guaranteed reward and appears in your unit inventory immediately after the clear screen.
Anime Expeditions hub with the Store button highlighted in the menu bar
The hub menu bar, where the Store and crafting options sit alongside your unit inventory. Image: Expeditions Entertainment

There is one shortcut worth taking. Instead of grinding the whole ladder solo, you can join another player’s Tier 5 Sky Ruins lobby and farm Charged Dust there. The Anime Expeditions Discord is where most veterans post for Tier 5 partners.

Note: The hosting rule is the single most common reason people finish a Lightning God’s Portal and walk away with nothing. Guests roll a 2% chance. If you want the unit, spend your own portal.

Evolving into Lightning God (Overcharged)

The base unit is only half the character. Evolution unlocks the Stormseeker active ability and the full Overcharged kit, and it costs the following:

MaterialAmount
Sprite (Yellow)25
Sprite (Blue)25
Sprite (Pink)25
Sprite (Rainbow)3
Ancient Bell1
Gold10,000

Sprites drop from Challenge stages, and you can also craft the colored versions from Sprite (Grey). Ancient Bell is not a drop at all. Open the Crafting Menu, pick the Ancient Bell recipe, and hand over 5 Sprite (Yellow), 5 Sprite (Blue), 5 Sprite (Pink), and 10,000 Gold. That means you need 30 of each colored Sprite in total once the bell is counted.


Voltage Meter scaling and Lightning God (Overcharged) passives

Everything about this unit runs off one number. Storm Charge gives it a Voltage Meter that starts at 0 and climbs by 1 every time an Electricity Stun triggers, capping at 60. Each point adds 5% Electricity damage, so a fully charged Enel is dealing 300% more Electricity damage than one that just hit the field.

Crucially, you are not left waiting for someone else to apply the stuns. Molten Gold applies Golden to two enemies in range every 10 seconds on its own, which stuns them and widens chain lightning by two extra targets. The meter feeds itself.

PassiveEffect
Storm ChargeVoltage Meter caps at 60. Each Electricity Stun adds 1 point; each point adds 5% Electricity damage.
ThundercloudAt 25 Voltage, summons a Storm Cloud every 10 seconds that hits a random enemy in range for 25% of current damage in 5 range, and applies an extra Electricity stack to targets without it.
Tempest DischargeAt 60 Voltage, a Lightning Strike lands at the unit’s position for 100% of current damage, applies Electricity to everything in range, and leaves Electric Residue for 8 seconds that keeps Electricity permanently active on enemies standing in it.
Molten GoldEvery 10 seconds, applies Golden to 2 enemies in range. Golden stuns for 3 seconds and adds 2 targets to Electricity chain lightning.
Stormseeker (active)Manually pick a position in range for the Storm Cloud to target. 60-second local cooldown.
Units menu showing the Passives and Abilities panel with Storm Charge, Thundercloud, and Tempest Discharge listed
The Passives & Abilities panel in the Units menu, listing Storm Charge, Thundercloud, and Tempest Discharge. Image: Expeditions Entertainment

Stormseeker only becomes available once the meter passes 25, and it shares its Storm Cloud with the Thundercloud passive. The difference is control. Instead of letting the cloud pick a random enemy, you drop it where the wave is thickest.


Lightning God stats, AoE upgrades, and placement cost

The attack shape changes twice as you upgrade. Enel opens as a circle AoE unit, switches to line AoE at Upgrade 3, and becomes full AoE at Upgrade 9, which is the point where the stun engine starts covering an entire lane rather than a pocket of it.

Lightning God placed on a testing lobby lane mid-upgrade, with its lightning attack striking enemies
Upgrading Lightning God shifts its attack from circle AoE to line AoE, then to full AoE at Upgrade 9. Image: Expeditions Entertainment
StatLevel 50 baseMax upgrade
Damage5,65934,338
SPA4.7s5.1s
Range22.733.3
Crit Chance8%
Crit Damage100%

Placing and fully upgrading Lightning God costs 43,400 in-match currency, which is cheap for a Secret unit and a large part of why it works so well as an early anchor. It allows three placements, and its equipment slots show the Shinigami Sword and Storm Trident. For traits, Unbound is the target, with Draconic as the strong second option.

The trade-off is the ramp. Starting range is short at 17 before upgrades, and the Voltage Meter needs enemies to stun before the damage bonus means anything. On short stages it may never reach 60.


Raid performance and Update 2 tier list placement

Fully upgraded and fully charged, Lightning God (Overcharged) can solo Spirit City Act 3 on Hard Mode. The full AoE attack plus recurring Golden stuns means most of a wave spends its time frozen in place while chain lightning and Storm Clouds grind it down.

It sits in S Tier for the Update 2 meta, though not at the very top. Sovereign (Djinn), the other Secret unit added alongside it, hits harder on single-target boss damage. Enel’s raw numbers are not the highest in the game, and units such as 8th Sword (Berserk) compete on pure output. What Enel offers instead is automatic hard crowd control, chain amplification, extra attack sources, and a cheap upgrade path, which is why it functions as a top-tier support carry rather than a straight damage dealer.

Anime Expeditions hub with the Store button highlighted before starting a raid run
Returning to the hub between runs, where raids and stages are selected. Image: Expeditions Entertainment

If you are deciding whether the grind is worth it, the deciding factor is how much stalling your team needs. A roster already carrying heavy single-target damage gains more from Enel than one that is short on raw DPS, because everything it does makes other units’ attacks land on stationary targets for longer.