Coordinate the Pilot and Gunner through three phases to break Togen's shield and end the fight.
Coordinate the Pilot and Gunner through three phases to break Togen’s shield and end the fight.
by Pallav Pathak
Togen starts Orbitals as Maki and Omura’s mentor, but he becomes the second and final boss of the game once he tries to stop the pair from cutting power to the One Mind Machine. The whole encounter plays out aboard the ship, so before you start, decide who takes the Pilot seat and who takes the Gunner seat. The fight runs across three phases, and clearing it comes down to splitting those two roles cleanly.
Quick answer: Survive the O.M.M. obstacle run in Phase One and destroy the Power Connector, then in Phase Two use Thunder Missiles to charge three electric balls, push them into Togen’s shield to break it, and fire at the exposed center. In the final phase, line up both targets, hold the left and right buttons, then mash B to overpower Togen’s laser.
Image credit: Kepler Interactive
Pilot and Gunner roles
This is a two-player fight, and each seat has fixed jobs. Keep these responsibilities in mind throughout every phase, because the boss constantly switches between shooting-focused and dodging-focused moments.
Role
Main responsibilities
Gunner
Shoots rocks, drones, doors, mechanisms, and the exposed center of Togen’s ship; pushes electrified balls into the shield.
Pilot
Flies and dodges lasers, beams, and projectiles; fires Thunder Missiles to clear paths and charge the electric balls.
Phase One: Reach the O.M.M. and destroy the Power Connector
The opening phase is a long approach run toward the One Mind Machine. The Gunner clears the path while the Pilot handles anything that can’t be shot, which is mostly lasers and rotating beams.
On the way to Togen, the Gunner shoots rocks and obstacles in the ship’s path. The Pilot steers around the lasers and rotating beams that gunfire can’t destroy.
When you reach the O.M.M., the Gunner shoots through the door on the right side to open a way in. Inside the circular tunnel, the Gunner targets the yellow part of each rotating piece while the Pilot flies through the gaps that open up.
Whenever the ship travels along the surface of the O.M.M. in open space, the Gunner faces backward and shoots the drones chasing you. The Pilot uses Thunder Missiles when prompted to clear the way ahead.
After Maki and Omura fire on the yellow power supply, it retracts into the O.M.M. and you loop back to the same entry point. This time take the left path, which opens into wider space. The Gunner shoots rocks again, and when large spinning mechanisms appear, the Gunner pushes them as the ship approaches so the spinning section doesn’t clip you.
A second yellow power supply behaves like the first and loops you around a third time, sending you over both path entrances you used earlier. This leads into the Power Connectors, which close out the phase.
While circling the Power Connectors, the Pilot flies up and down to avoid the energy waves the connector sends out. The Gunner fires at the connector and at the small yellow ball that appears now and then. Once the Power Connector’s health hits zero, Phase One ends.
Image credit: Kepler Interactive / Sirloin
Phase Two: Break Togen’s shield and hit the center
This is where the fight against Togen himself begins. He keeps a shield in front of his ship, and the only way through it is to feed three electrified balls into it. This same loop repeats a couple of times, with new hazards layered on.
The Pilot shoots the balls with a Thunder Missile to electrify them. Once a ball is charged, the Pilot flies close enough for the Gunner to push it into Togen’s shield. Do this three times to break the shield.
After enough damage, you drop into a short sequence inside the O.M.M. where diamond-like shapes appear. The Gunner shoots the white diamonds to break them open, and the Pilot flies through the path that opens up.
Leaving the O.M.M. moves you into a top-down section that repeats the ball-and-shield process. The Pilot charges the electric balls with missiles, and the Gunner pushes them into the shield. The added danger here is projectiles coming from every edge of the screen, so the Pilot dodges those while the Gunner destroys drones and opens gaps to fly through.
Tip: During the top-down section, safety shields sometimes appear as a ball the Gunner can shoot open. Stay inside one of these until it fades to avoid a wave of damage.
Every time Togen’s shield drops, the Gunner fires at the center again to chip his health down. Keep repeating the shield-break and center-fire loop until his health is fully depleted.
Image credit: Kepler Interactive
Third phase: Win the laser clash
The final phase is short and relies on both players acting together. After a brief scene of Maki and Omura moving through memories, the camera pulls out to a wide view of the two ships.
The scene shifts to the laser clash, where both players mash the B button repeatedly to push your beam through Togen’s. Finish the mash and the fight is over.
Image credit: Kepler Interactive
Beating the laser clash defeats Togen and ends the encounter. A long run of cutscenes plays out before the credits, so this is the last real action the game asks of you.