Gaming How-To

The Blood of Dawnwalker: How to Escape Vale Sangora for the Secret Ending

The exact night-time route, the dialogue prompt, and the trophies that pop when the credits roll early.

The exact night-time route, the dialogue prompt, and the trophies that pop when the credits roll early.

There is an ending in The Blood of Dawnwalker that most players will never trip over by accident, and it can be reached within minutes of the world opening up. Instead of hunting the Vrakhiri Court or storming Brencis, Coen simply walks out of the valley and never comes back. The credits roll, a trophy unlocks, and a short modern-day scene plays afterward.

Quick answer: At night, go to the Briar Sloughs area near the Coward’s Path Shrine, use Planeshift and Shadowstep to scale the canyon and cross the broken bridge, walk to the open gate, and pick [leave the valley forever] in the cutscene.


What actually triggers the escape ending

The trigger is a single dialogue choice, not a boss, a quest completion, or a hidden collectible. When Coen reaches the road leading out of Vale Sangora, he stops and notes that the way out has not been blocked, then weighs abandoning everyone behind him. The prompt that follows offers two options:

  • [leave the valley forever] — ends the game immediately and rolls the credits.
  • [stay in the valley] — returns you to normal play with nothing lost.

Because the second option is completely safe, you can walk up to the gate purely to see the prompt and back out of it. Nothing commits until you select the first line.


Requirements before you attempt it

Two conditions gate the route, and both are about traversal rather than power level. You need the prologue finished so the map opens up, and you need it to be night, because the vampiric movement abilities only work after dark. Attempting the same path in daylight will not work — the canyon simply cannot be crossed as a human.

RequirementWhy it matters
Prologue completedThe open world and the Briar Sloughs region become reachable
Night-timePlaneshift and Shadowstep are only usable at night
Planeshift and ShadowstepUsed to climb the canyon and close the gap at the broken bridge
ClawrideHandles the vertical stone surfaces along the way

No boss kills, infamy level, or story progress is required. You can still have early quest objectives sitting in your tracker when you do this.

Quest tracker showing the Compel Soul objective as Coen moves along a dark walkway at night
An unfinished early objective sits in the tracker while Coen climbs at night. Image: Rebel Wolves

Route to the gate out of Vale Sangora

Wait for night. Rest at a shrine or pass time until the vampire abilities become available, since the entire climb depends on them.
Head to the Briar Sloughs region on the western side of the map and make your way toward the Coward’s Path Shrine. This is the closest fast travel anchor to the exit, and it is worth unlocking before you start climbing.
Move west of the shrine until you reach the broken bridge over the canyon. The far side has an open gate, and the bridge itself is missing its middle span.
Use Planeshift and Shadowstep to climb along the canyon wall and cover the gap where the bridge collapsed. Clawride handles the sheer stone sections if you drift off the intended line.
Coen following a marked trail across snow-covered ground toward the valley exit
The snowy stretch beyond the wall, with the objective trail marking the way to the exit. Image: Rebel Wolves
Once you are across, walk down the path toward the gates. Coen delivers his line about the road out being unblocked and the cutscene takes over on its own — there is no interaction prompt to hunt for.
Select [leave the valley forever]. Coen says he will have to find a new home elsewhere, turns, and walks off.
Dialogue prompt offering the choice to leave the valley forever or stay in the valley
The two-option prompt at the exit; the first line ends the game on the spot. Image: Rebel Wolves

How to confirm it worked

The confirmation is immediate and hard to miss. The screen cuts to Coen walking away, the full credits roll with the Rebel Wolves team card, and a post-credits sequence labelled PRESENT DAY plays afterward, showing a delivery driver walking into a modern crime scene with a body, blood, and a gun on the floor. Let it play to the end rather than skipping out at the credits.

Two unlocks should also pop:

Trophy / AchievementCondition
A Hero They Deserve (Bronze / 10G)Escape Vale Sangora and leave everything behind
The Blood of DawnwalkerAwarded for reaching any ending, including this one

Why the ending does not trigger

Nearly every failed attempt comes down to one of three things.

  • You went during the day. Shadowstep and Planeshift are unavailable, so the canyon crossing at the broken bridge cannot be made.
  • You are at the wrong gate. The prompt only fires at the road out of the valley past the broken bridge, west of the Coward’s Path Shrine in Briar Sloughs.
  • You picked the second line. Choosing [stay in the valley] cancels the ending and drops you back into the world.

What you give up by leaving

This is one of the game’s early endings, and it closes the story before Coen’s family is saved and before anything happens to the people of Laslea. The game still counts it as finishing the campaign for the main completion trophy, but it does not satisfy the Duelist difficulty completion requirement, which specifically depends on saving Laslea and therefore on the four full-length endings.

Tip: Make a manual save right before you cross the broken bridge. Reloading it puts you back in the valley with your progress intact, so you can collect this ending and then carry on toward whichever finale you were actually working toward.

Treated that way, the escape is one of the cheapest trophies in the game — a short night-time detour, one dialogue box, and a post-credits scene that quietly points somewhere well outside 14th-century Vale Sangora.