Tel-Rea Vokoss is the only Jedi Padawan in Star Wars: Zero Company, and she does not work like any other Operator. You cannot swap her class or her dual lightsabers, and she skips the eight standard secondary Specializations entirely. Her whole build lives inside her Focus Tree, her Force Meditations, and one resource called Harmony. Get those three right and she becomes both a burst damage dealer and one of the hardest ranged targets on the field.
Quick answer: Run Padawan into Wayseeker. Max Strong with the Force first, then Padawan Training, then invest in Force Push and Force Pull. Equip Harmony and Deflection Meditations, and decide each turn whether to spend Harmony for lightsaber damage or hold it for Deflection.
How Harmony drives the whole build
Harmony is Tel-Rea’s core resource, and it does two jobs at once. Each stack adds +4 melee damage and raises her Deflection Chance. That means attacking is never a purely offensive choice. Every time a lightsaber attack burns Harmony, you also give up some of the protection those stacks would have provided during the enemy phase.
This creates two very different kinds of Tel-Rea turn. If a priority target is already weak and she can finish it, spending Harmony aggressively is worth it, because a dead enemy can’t shoot back. If several ranged enemies are still alive and she is standing in the open, holding Harmony keeps her Deflection high so she survives the return fire.
Tip: Don’t lock in her role at the start of the round. Act with the rest of your squad first, see which enemies are left, then decide whether Tel-Rea becomes the finisher or the defensive frontliner.
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Add to Google Preferences →Focus Tree upgrade order
Because Harmony fuels both offense and survivability, the earliest upgrades pay off on both fronts at the same time. Follow this priority.
| Priority | Node | Why it comes first |
|---|---|---|
| 1 | Strong with the Force | Generates up to 6 Harmony stacks automatically at the start of each turn when fully upgraded. More starting Harmony means more damage and more Deflection. |
| 2 | Padawan Training | Raises base Deflection Chance to 30%, improves movement and melee Critical Chance, and unlocks up to three Meditation slots. |
| 3 | Force Push / Force Pull | Control abilities that let her reposition enemies. Pull opens up once Wayseeker is active. |
| 4 | Shockwave / Lightsaber Throw | Ultimates you build toward. Their later upgrades interact with Harmony and target count. |

The Meditation slots from Padawan Training matter more than they look. Tel-Rea does not carry the normal utility items other Operators use. Meditations are her utility layer, so unlocking all three lets her run several passive effects at once.
Best Force Meditations
Equip Meditations in the order the slots open up. The goal is a self-contained loop where more Harmony feeds both damage and Deflection, better Deflection makes aggressive positioning safer, and passive healing erases the damage that still gets through.
| Meditation | Effect | When to slot it |
|---|---|---|
| Visions of the Past | Improves Tel-Rea’s Harmony economy with an extra stack, helping both offense and defense. | First slot |
| Visions of the Future | Adds Deflection that stacks with Padawan Training and Harmony for exposed positioning. | Second slot |
| Fast Healing | Regenerates Health each turn so she spends less time relying on a squadmate to patch her up. | Third slot |
An alternate late-game setup swaps in Attuned to All Things and Bonded to the Blade alongside Visions of the Past. That trio feeds consistent Harmony stacks and lets her use her lightsaber attack twice in a turn, which scales her damage hard into endgame encounters.
Core abilities and how they scale
Lightsaber Strike is her main 1-AP melee attack. It consumes 3 Harmony stacks to deal a large hit, so it is the button you press when you have decided to cash Harmony into damage rather than hold it for Deflection.

Force Push is a 1-AP control ability. It shoves an enemy, deals +4 impact damage for every object they hit while moving, and at higher investment can leave the target Disoriented. Do not treat it as a simple cover-removal button. Pushing an enemy off the map behind cover can be an outright kill, and moving a target under a friendly Overwatch will trigger that ally’s shot.

Force Pull arrives with Wayseeker. It is a 1-AP action that drags enemies toward Tel-Rea, ripping them through destructible cover for damage and pulling them off high ground. Having both Push and Pull is what turns her from someone who knocks enemies out of position into someone who redesigns the whole battlefield.
Unlocking Wayseeker at Cycle 18
Wayseeker is Tel-Rea’s second Specialization, and it unlocks automatically at Cycle 18, capping at Tier 5. It fills the slot other Operators use for a standard secondary Specialization, so there is no hidden Scoundrel or Heavy version of Tel-Rea to chase. Wayseeker adds Force Pull, Lightsaber Throw, and an Elegant Weapon passive that sharply raises her Critical Damage and Critical Chance for stronger lightsaber hits.
Using her Advantage ultimates well
Both ultimates draw from the squad’s shared Advantage pool, which is capped at 10. Spend it on the attack that produces the most value, not simply because the meter is full.
Shockwave costs 6 Advantage. It deals Force damage around Tel-Rea and pushes every enemy caught in the area, so its value climbs with how many meaningful targets you cluster first. If you can Pull a third enemy into range before firing, a mediocre two-target hit becomes a strong one. Its highest upgrade also grants Harmony based on enemies hit, giving you another reason to maximize target count.

Lightsaber Throw costs 10 Advantage and consumes all of Tel-Rea’s Harmony, hurling her lightsabers along a line for huge damage. Because it is so expensive, never fire it at whichever enemies happen to be standing in front of her. Build the line first. Use Force Pull to drag one target into alignment with another, or Push from the opposite side, so the throw passes through several enemies at once.
Pairing Tel-Rea with a Scout matters here. Combat Recon gives the squad a deliberate way to generate Advantage, which lets you hold Lightsaber Throw until the geometry justifies it instead of rushing it and waiting ages to rebuild the pool.
Noble Stance as an offensive tool
Noble Stance is a final action that spends Tel-Rea’s remaining AP to sharply raise her Deflection while she defends against incoming blaster fire. It looks purely defensive, but it lets you deliberately park her in exposed positions and face the largest group of shooters. Combined with Visions of the Future and a full stock of Harmony, it turns her into a target ranged enemies struggle to hurt.

Best squad around Tel-Rea
Tel-Rea slots into a four-role squad where each Operator does a different job without fighting over Advantage. The strongest all-purpose group pairs her with a frontline bruiser, an Advantage generator, and a long-range finisher.
| Operator | Build | Role |
|---|---|---|
| Kabb Uppercut | Assault / Soldier | Frontline damage and AP refunds |
| Tel-Rea Vokoss | Padawan / Wayseeker | Force control and burst damage |
| Jae Mordant | Scout / Gunslinger | Advantage generation and cleanup |
| Hawks | Sharpshooter / Scoundrel | Long-range damage and critical setups |
Before Tel-Rea joins the company, Trick fills her position. Once she is available, drop Trick and run this core. A general turn order works well: open with Jae’s Combat Recon on a group, pressure the frontline with Kabb, then use Tel-Rea to Push or Pull enemies into position, and finally spend the pooled Advantage on the highest-value attack, whether that is Lightsaber Throw against a lined-up group or a Precision Shot on a priority target.
Mistakes that get Tel-Rea killed
Tel-Rea is fragile. If permadeath is enabled and she dies, her class and personal story thread are lost for good, since no other character can replace the only Jedi in the roster. A few habits waste her kit or leave her exposed.
- Spreading Focus points too evenly instead of maxing Strong with the Force and Padawan Training first.
- Dumping Harmony every turn just because more lightsaber damage is available, leaving her with no Deflection for the enemy phase.
- Playing her as a melee tank. She is a high-mobility controller and single-target threat, not a frontline like Kabb or Trick.
- Firing Shockwave or Lightsaber Throw the moment the Advantage meter allows it, rather than building the cluster or line first.
- Rushing her toward the nearest enemy every turn instead of pulling that enemy to her.
Play her as a board manipulator who can flip between two states, and the same Harmony that powers her lightsabers keeps her alive long enough to use them. Arrange the fight first, then decide whether Tel-Rea spends her stacks to finish a target or holds them to shrug off the return fire.






